Zelda: Skyward Sword - now with Game Breaking Save Bug

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Re: Legend of Zelda: Skyward Sword - EDGE/GAME INFORMER - 10

Post by GameHED »

My mistake, I thought you meant "mad" as in "batshit insane".
Maybe you are both.

But as an addition to what I was going on about (side-on view being preferred for jumping games) this guy reminds me of how I feel when I think what it would be like if something like ghouls n ghost was translated into a 3d environment.

It just isn't necessary. Classic gameplay from the side-on is simple and fun. It appeals to the older gamer who did not automatically pee themselves when the genres changed and involved more complex but shallower offerings. You need to see things from this angle that is why when sonic adventure came out it signalled the death of true skill-based platform gaming imo.

Why should we see our characters butts, when we can see them from the side? It makes no sense. If you are making a racing game, you don't give that a side-on view. So the retro gaming people don't see how "behind the back" is helpful for platforming games. It makes lot of sense that people who played tthe older games would buy sequels to those games today if they just retained the simplicity of the original while being challenging. It all started when tomb raider came out: people thought it was cool to play adventures and explore in 3d but it is not necessary for platform games.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Jasper »

IGN have reviewed ’The Legend of Zelda: Skyward Sword’ and just like EDGE, have awarded the game a FLAWLESS 10/10.

Video Review -

Closing Comments -

The Legend of Zelda: Skyward Sword will be remembered for revitalizing a franchise that had, for a time, seemingly settled for being merely great instead of revolutionary. Once again, Nintendo is demonstrating its unparalleled ability to craft some of the greatest gameplay this industry has ever seen. Remarkably, this Zelda game manages to reshape its control scheme, design sensibility and pacing all at once while still telling a brilliantly powerful story featuring some very memorable characters. Increasingly Nintendo refuses to compromise cinematic storytelling for gameplay, finding a balance that seems effortless.

It's fitting that Skyward Sword arrives on Zelda's 25th anniversary, because it truly pulls from the franchise's entire history, even addressing the winding narrative directly within its story. It captures a grandness and scope we haven't seen since the 2D era. It advances combat and control in the most significant way since Ocarina of Time. It finds a tonal and visual harmony between Wind Waker and Twilight Princess. And, most importantly, it leaves a mark on the franchise that future installments will no doubt draw inspiration from for years to come.

This is the Wii game we've been waiting for. Through all of the mini-games and odd sports collections, many wondered if and when Nintendo would ever find a way to deliver a deeper experience that still fulfilled on Wii's limitless potential. Skyward Sword makes good on that promise.



10 Presentation
The origin story, characters and cinematic sensibility here are superb.

10 Graphics
Nintendo's creative visual style here is not only the best on Wii but truly timeless and stunning.

9.0 Sound
The soundtrack doesn't quite measure up to the franchise's best, though that's a very high standard. No voice acting, though not necessary, does hurt the cinematic feel.

10 Gameplay
You'll never want to go back to traditional controls for a Zelda game.

10 Lasting Appeal
There are tons of side quests that will keep you busy. Plus there's incentive to play through the entire 40-hour adventure again.

10/10 MASTERPIECE


http://au.wii.ign.com/articles/121/1212220p3.html

According to IGN's review, ’The Legend of Zelda: Skyward Sword’ is "THE BEST ZELDA OF ALL TIME"!!!!!!
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by cloud »

When can i download it?
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Cardsy »

Probably closer to the 24th Cloud. The demo is floating around and apparently runs really well at 1080p in Dolphin.

Should be great.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by GameHED »

Looks like Saints Row is the only game that can win GOTY award. You all thought dark souls or Dues EX was going to be the most important but it is really SR3. Purple dildo bat, VTOL jet, the fact that each game has vastly improved from the last game by leaps and bounds.

Most significant game of all imo.
Last edited by GameHED on 11 Nov 2011 07:36 pm, edited 1 time in total.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by cloud »

Cardsy wrote:Probably closer to the 24th Cloud. The demo is floating around and apparently runs really well at 1080p in Dolphin.

Should be great.
Yeah i was thinking of getting the demo to try it out but i'll wait for the full version so i can play it on Dolphin in stunning 1080p for FREE.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Jasper »

According to CVG's review, 'The Legend of Zelda: Skyward Sword' is better than Halo 3, GoW, Skyrim, CoD: MW3 etc....etc. :shock: :shock: :shock:

Review Score 9.8

http://www.computerandvideogames.com/32 ... eneral-RSS" onclick="window.open(this.href);return false;

One of the highest scores they have ever given a game in history! :up:
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by GameHED »

The game is bloody good. I travelled forward into the future. We should expect it to be. But one thing to understand is sometimes these reviewers give high scores because they were forced to by the companies who have a gun to their heads. Games like GTA4 were really high scored games but you all complained that it was crap. So reserve judgement until it is in your hands or you can eb rent the thing.
Last edited by GameHED on 11 Nov 2011 07:56 pm, edited 1 time in total.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Jasper »

The fact that so many of you Nintendo craving xbots are planning to steal the game is a beautiful thing.

Beautiful because it finally marks the end of the Nintendo Magic for most Games Ranch members who prefer to steal Nintendo software instead of actually paying for it.

No Super Mario 3D Land

No Legend of Zelda Wii U

No Kid Icarus Uprising

No Donkey Kong Wii U

No Mario Kart 7

No Pikmin 3 Wii U

No Luigi's Mansion 2

No Metroid Wii U

It's all over red rover. With 'The Legend of Zelda: Skyword Sword' signifying the end of Nintendo's place in your lives, I truly hope you enjoy your stolen copy.

Game Over Povo Ranch & Welcome to the Wii U / 3DS Generation! Where you gotta pay if you wanna play! :)
Last edited by Jasper on 11 Nov 2011 07:59 pm, edited 1 time in total.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by GameHED »

Yes but wii needs a game like Dragon's Dogma, Dark souls, and skyrim.

These are the games that appeal to the western gamers. Hiking simulators.

I think nintendo should tell us what the wiiu specs are so people can get a good idea of what to expect from it. I think they need to attract big companies like EA to port some of the games like Kingdom of Amular to wiiu . This game is like a clone of Elder Scrolls but using people who worked on morrowind and oblivion.

You need those huge games that appeal to the western rpg gamers to get people excited for next gen systems because to make a game like that requires time and money. And there is no way people just buy new hardware if there are no games taking advantage of the system at launch.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by GameHED »

Giant Bomb only gave it 4 stars.
http://www.giantbomb.com/the-legend-of- ... 4/reviews/" onclick="window.open(this.href);return false;
The Legend of Zelda: Skyward Sword is Nintendo’s closing argument on motion controls with Wii, especially as it relates to traditional games. It seems fitting that saving the world alongside Link will, for many of us, act as the first and last time we spend dozens of hours with a game inside our Wiis.

And boy, how far we’ve come. It takes only minutes with Twilight Princess again to understand how tacked on those motion mechanics were, and Skyward Sword’s evolutionary leaps only compound the idea that we should have played Link’s last adventure with a GameCube controller in both hands. How you come into Skyward Sword partially depends on how you took to Link the last time. Top to bottom, I found Twilight Princess painfully boring, which is, perhaps, a fate worse than bad. My reaction was fueled by a combined indifference to the game’s uninspiring world, characters, and gadgets, and the tepid, half-hearted implementation of motion to make the mechanics more physical.

Especially as it relates to the last point, Skyward Sword could not be more different. It’s not just the added fidelity from Motion Plus that makes the difference, it’s that your physical actions are truly meaningful when it comes to engaging in just about every combat scenario in Skyward Sword. The very first enemies in the game will beat your ass to the ground if you’re not reading their moves, and Skyward Sword quickly teaches players that “waggle” will not work here--period. To be successful in combat, reacting to the placement of each enemy’s hands is of utmost importance, and while one becomes extremely adept at taking out the early combatants after a few hours, from start to finish, Skyward Sword asks much of your wrist. When the credits rolled, my hand ached, and it felt great.

Combat never becomes difficult, but remains challenging, as you’re constantly tasked with reacting to enemy actions (i.e. placing their sword to the left) with your own (i.e. slashing your sword to the right). Early on, the enemies are very blatant about showing weaknesses. That's less true later, forcing you to spend several failed encounters sussing out various “tells." In one case, a lizard appears to be hiding its weak arm on the left, when in reality you must swing around from the right--a sleight of hand. Furthermore, for him to even show off that weak point, you must swing away a few times and force him into a defensive posture. The most satisfying encounters are when enemies swap tells over and over, asking players to be extraordinarily quick with a response, and this becomes more demanding over time. The game is always reading your sword in relation to the enemy, and if you telegraph an attack, enemies will smack back.

Link’s sword is front and center here, with only a few of the gadgets playing into combat. Mastery of the sword is of utmost importance. It’s strange to spend so much time talking on and on about combat in a Zelda game, but it’s no longer about smashing on the attack button anymore. Quite literally, you are part of combat, and motion controls, done well, provides a satisfaction that wouldn’t be possible any other way. This is the finest example yet.

One facet of modern games Nintendo’s dodged is overcomplicated design, focusing on a simplicity that appeals to a larger audience. The Zelda series has always been described as an “action RPG,” but in light of what the RPG has become with games of immense depth like The Elder Scrolls V: Skyrim, Zelda has become more RPG lite. And that’s fine! Nintendo can contently stay in its corner, while Bethesda tackles another. But Skyward Sword takes steps to address the gap and falls short. The game includes a forgettable element of potion-crafting and item-upgrading, a case of good ideas that don’t go far enough. Providing such a tiny amount of customization that’s also built upon the same grinding mechanics of other crafting systems (prepare to catch lots of bugs, and read descriptions of what those bugs are every single time!) meant I only ended up upgrading when I just happened to have the right materials, and never bothered the rest of the game. It doesn’t help that Skyward Sword’s isn’t particularly tough, which isn’t outright a bad thing, but in the context of creating upgrade desire, not dying more than once or twice didn’t create much motivation.

Some depth would have gone a long way here, especially if players could have any customization of Link's sword, the weapon he spends the most time with in the game. The sword's path is all story-driven, and that makes it difficult to forge a unique identity through upgrades. It ends up feeling like you’re working way harder for upgrades that would have been found naturally in a dungeon in any other Zelda game.

It’s hard to overlook other areas where Skyward Sword doesn’t play catch up, too. It’s unacceptable now that Link doesn’t have access to any catch-all quest log. Sure, the replacement for Navi, the robotic Fi, will provide you hints on where to go next, but that only relates to the primary goal, and she does not keep a database of side quests stumbled upon while exploring Skyloft. Characters have conversation icons above their heads if they have anything to say, but it’s contingent upon you to either resolve a side quest when you encounter it, or make a note of and come back. Mostly, I just never came back.

There’s plenty to keep you busy, however. Even if you don’t touch anything but the main storyline, Skyward Sword will take you well over 30 hours to complete, and if you want to see everything, that number could easily double. It’s a packed journey, and while it’s one that plays with some of the same tropes the series has become known for--Link, Zelda, evil, Triforce, forest, desert, volcano--the world of Skyloft, situated in the clouds, feels genuinely refreshing. What’s old feels mostly new again, thanks largely to some truly devious, changing dungeon design. None of the dungeons are particularly long, there’s not a single “bad” one, and the more active combat provides a welcomed contrast to puzzle barrage.

An early puzzle asks you to recreate a specific motion that wouldn’t be possible without Motion Plus, and it took me over 20 minutes to come up with the solution, purely because I’d never encountered something like it before. You’re constantly doing new everything here, and it’s the moments when the designers most daringly break from the past (ironic, given the game’s “birth of a legend” branding) that Skyward Sword makes the game worth playing, even if you’ve grown tired of Zelda at this point. My favorite dungeons involved playing with time, where Link will move from room to room, switching between the past and the present to solve puzzles and avoid enemies. Creatures spawn in and out of reality in real-time, so rather than having to fight them, you can move time objects out of their vicinity--and poof! You’re forced to think about the environment in entirely new ways, and ways that often don’t feel very Zelda-like.

And that’s one of the weird things about playing a Zelda game, as it’s impossible to play a Zelda game without acknowledging it exists in a large vacuum of other Zelda games. It’s not unlike what has happened to Call of Duty, in which many devoted players are simply looking for more Call of Duty, rather than a complete reinvention. Coming to terms with the latest game becomes a nostalgic balancing act of understanding the latest game in relation to itself, where it's come from and everything surrounding it.

Skyward Sword doesn’t do itself any favors in taking its sweet time getting started, and longer before introducing you to some of its most creative highlights. Designer Shigeru Miyamoto once said “the first 30 minutes of a game is the most important,” and Skyward Sword fails to pass that test. It takes several hours before you’re given any sense of real freedom, which is too bad, as the game manages to merge the sublime openness of the sea from Wind Waker (without the Triforce madness!) with the directed fun of most other games, as it's easy to just keep moving forward without much fuss. And by the time you start seeing what the designers really have in store for you (wait until you get to the pirate section, where your boat is able to...well, you’ll see), you actually don’t want it to stop, even if you’re able to constantly, cynically predict when the game will ask you to find just One More Thing before it's all over.

Perhaps the most surprising disappointment is how little control players have over the game’s central instrument, a harp. If you’re going to call back to one of Ocarina of Time’s most memorable features within a game that makes such exquisite use of the new options afforded by Motion Plus, you’d think the designers would come prepared with something altogether unique. That’s not the case. Though Link learns several songs for the harp over the course of the game, you have no choice over which one to play, and playing anything involves haphazardly waving the Wii remote back and forth.

Even in Skyward Sword’s lowest of lows (don’t get me started on a late sequence involving swimming underwater and collecting musical notes for 30 minutes), the game benefits from the prettiest art direction since Wind Waker. The game seamlessly transitions between various degrees of an impressionistic painting, based on where objects are in the foreground and background. And while I detest the meme “it’s good for a Wii game,” at the point where we’re beginning to gripe about the limitations of our high-definition consoles, it’s a testament to the art direction that I immediately forgot the hardware's aging technology after a few minutes of play. Skyloft is an extraordinarily pretty place to explore.

Skyward Sword is simultaneously a very good Zelda game and a rather great adventure game. It has some of the most inventive dungeons the series has ever known, sports the most impactful changes to the combat since Z-targeting, introduces wrinkles to the Zelda mythology that will force fans to rethink the entire series, and will have you gawking at it constantly, 480p 'n all. But the series finds itself facing an identity crisis, as it flirts with expanding what has defined the series without abandoning its charming but waning simplicity. Zelda doesn’t need to become something else to maintain relevance, but at a certain point, when “a brand-new great Zelda game” isn’t enough, there’s reason to pause.
these guys are trying to be controversial again just like with starfox 64 3d. They need website hits so they want to lower the score to anger fans which leads to more activity online amongst nerds who will create an account just to tell them they are so wrong about the number at the end of the review. This is a troll website. No wonder candy likes it so much. lol
Last edited by GameHED on 11 Nov 2011 08:21 pm, edited 1 time in total.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Jasper »

Never heard of them. :?

Are they popular like IGN or EDGE?

EDIT: Ew, you're right. The fat fuck from Gamespot who gave Zelda: TP an 8.8 because he hated motion controls is now over at this nobody website 'Giant Bomb'. I just had a quick look at their website, and they seem more into PC games (or PC ports on home consoles).
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

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Patrick Klepeck wrote the review. He is an epic Nintendo fanboy from the early GAF days. Bomba confirmed.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by GameHED »

from the comments section:
cap123
on Nov. 11, 2011 at 12:13 a.m.
4 STARS? THAT'S LIKE 8/10

THAT'S WORSE THAN 8.8 YOU'RE GOING BACKWARDS
haha

I think nintendo will get a 10 after the port to wiiu. Maybe the reviewer is playing demo of it now. I'm sure he is saving 2 points for the graphics upgrade.

Wii version of twilight princess for instance had widescreen over the GC version, and the GC version had better controls than the Wii version.

but the WiiU version of SS will have HD so maybe giving it 8 makes sense if you think of it that way?

I think Giant bomb is a troll site still though.. if this was on xbox 360 or ps3 with HD they wouldn't have given it such a low score.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by GameHED »

Patrick Klepeck wrote the review. He is an epic Nintendo fanboy from the early GAF days. Bomba confirmed.
He compared zelda with COD though. That's totally not a good idea. Zelda takes 5 years, COD and Sonic = yearly updates. Zelda is fresh. It's just the theme of the game that is the same. You never see people who play racing sims complain that racing games are so boring because all you do is race cars and racing cars gets old and then compare racing sims to COD.

Not good example of how zelda can change its direction. Even fans of zelda can have brainfarts. Remember when people thought Wind Waker was a shit idea and nintendo had gone bonkers because they didn't like southpark type kiddie graphics and were so used to Ocarina of Time's "Adult link"?

Nintendo decided to give these guys the finger and it worked to the benefit of the zelda series in general. Now so called zelda fans wish for more of that WW style (cartoony south park link) which I find ridiculous because that would mean "doing the same thing again like COD" wouldn't it?

People including the fans themselves don't know what the fuck they want. But they are too proud to admit this. lol Don't trust fans, trust nintendo. Bow down and worship the seal of quality you internet trolls.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Jasper »

:lol: :lol: :lol: :lol:

My fellow Nintendo sisters in the USA have uncovered quite a nugget....

Patrick Klepek has admitted that he hasn't finished Legend of Zelda: Twilight Princess, and didn't play either Legend of Zelda game on the Nintendo DS for longer than 60 minutes.

http://dribly.com/post/patrick-klepek-p ... ring/90981

What is this nobody fool doing reviewing a Zelda game??? :lol:
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by GameHED »

They are using eurogamer's trick of angering fans to get hits lol

Face it these guys need a moneyhat like all the free websites with ads all over them.

I'm not only picking on giant bomb though since I know all of them seem to get more and more and more ads to click through so it sounds desperate.

IGN for instance has a pop up and a timed thing that won't get off the screen for 3 seconds. I found that an example. The best way to review games is if each of us plays these things ourselves through eb rental or something instead of relying on the websites. Like I said sometimes you'll see 10 10 10 10 10 (bioshock/GTA4) where people disagree and think the number overrated it, and other times it will be low (making people angry at the number because reviewers need to anger huge mobs to get them to come to the site) due to needing controversy.

But you can't decide who is crap at deciding the number unless you play it first hand. Sometimes people nitpick crap that doesn't really have that much negative impact on the game as a whole but take off lot of points. Vioce acting in nintendo games for instance. Lack of voice in a nintendo game is so not important. I actually found the guy who does a Batman begins bruce Wayne style voice in Dues Ex kind of annoying for example. If you are a cyborg you can talk directly to each other through wireless psychic communication like in Ghost in the Shell can't you? Stop letting the public listen in on your conversations by using your mouth you non-stealthy idiot.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Megaman »

Jasper wrote::lol: :lol: :lol: :lol:

My fellow Nintendo sisters in the USA have uncovered quite a nugget....

Patrick Klepek has admitted that he hasn't finished Legend of Zelda: Twilight Princess, and didn't play either Legend of Zelda game on the Nintendo DS for longer than 60 minutes.

http://dribly.com/post/patrick-klepek-p ... ring/90981

What is this nobody fool doing reviewing a Zelda game??? :lol:
Yeah I heard Patrick talking about this on the Giant Bombcast the other day. But I love that Nintendo fanboys, who clearly consume no gaming media that isn't Nintendo-branded, think they have uncovered some kind of scoop here.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Candy Arse »

Haha great investigative work! This has been common knowledge for ages.

Either way a Nintendo fanboy has blown the whistle on this game while the rest slurp up the money hats. Hilarious how the N hive think it's some divine right for a Zelda game to get perfect scores.
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by Megaman »

I can see their point though - if he hasn't played the old Zelda games, how is he supposed to give it a 10/10 based solely on the strength of the Zelda heritage rather than the 8/10 it deserves on merit?
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

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Did you put cloud on ignore because he sometimes uses the word "abbo"?
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Mistake! Fixed
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Re: Legend of Zelda: Skyward Sword - FLAWLESS 10 FROM EDGE &

Post by GameHED »

Candy Arse wrote:Haha great investigative work! This has been common knowledge for ages.

Either way a Nintendo fanboy has blown the whistle on this game while the rest slurp up the money hats. Hilarious how the N hive think it's some divine right for a Zelda game to get perfect scores.
divine right?

this guy just called zelda an action rpg ffs.

why do you trust him over the people who know it's an adventure game? And why mention skyrim?

The guy sounds like he wasn't even focusing on zelda and forgot that zelda is about adventure puzzles and combat techniques using your brains, not an action rpg where you grind some stats to increase your player characters resistances to various damage types so you can move onto the next level of monsters that are blocking you from getting to the next trigger point that unravels more of the quest which leads to more monsters to kill and boost stats and so on.

I bet it is guys like that which are responsible for old school games like syndicate turning into FPS games because they just like one genre more than another and forget that real fans understand what type of game the originals were. Adventure games are about mystery and exploring and solving things and experimenting with objects to create the solution to progress, not just fighting monsters and using spreadsheets to compare which weapons armor are best to equip to survive against the monsters.

If zelda ever became an RPG I think I would hate it. I am ok with some elements of RPG being in it but the game is an adventure. Don't know what this guy was smoking when he wrote the review. lol Giant Bomb needs an editor to at least let the reader know that the reviewer is using bad terms for games. "Zelda is an ARPG" ahaha

this comment sums up why you can't trust giant bomb:
KillerManYaro
on Nov. 11, 2011 at 5:31 a.m.
At E3 this year, Reggie Fils-Aime discussed the inherent contradiction in the gaming market, about how people seemingly wanted things the same and different simultaneously, making it a real challenge to please them. I think what we've seen in this review season is very much indicative of that. I have no doubt that games like Uncharted 3 and Batman Arkham City are great, but when I read how both of these do little to push their respective series forward beyond minor improvements, and yet the praise is heaped on (5 stars for both on Giant Bomb), that strikes as odd. When the Bombcast talks about how they really look for games to try new things, it seems a bit of an 'about face' in the context of some of these reviews - for example, with Modern Warfare 3, the angle taken is like "This is pretty much the same thing again, but I guess that's still good, yeah, woo!".

Meanwhile, I read that Skyward Sword actually makes very significant advancements, but there's some conflict in what's being said. Earlier in the review, it states "You're constantly doing new everything" and then later "...flirts with expanding what has defined the series". Sounds like a bit of a mixed message. Patrick Klepek's closing words say "the series is facing an identity crisis". I don't think that's the case. I think that it's gamers at large facing a crisis of not knowing what they actually want.

Hard to say; I have not yet played this game, so I am willing to take on board what this review says, as well as the many other reviews now out there. For me personally, based on the collective comments, I think I would really enjoy Skyward Sword.
Basically mirrors exactly what I was just saying when I said even fans themselves have NFI what they want/don't want. When nintendo do something bold by giving metroid over to team ninja they get angry. When nintendo keep zelda tied to the roots of what people love it's "like getting more call of duty". :lol:
Deathpooky
on Nov. 11, 2011 at 7:08 a.m.
Comparing this game to Skyrim is questionable at best. I don't really see the benefit in comparing this to a completely unrelated game in a different genre you just happen to be playing and enjoying more, just because Zelda has some upgrade sidequests. "Zelda has some fun setpiece boss battles, but nothing approaches the plane scene in Uncharted 3." "Zelda has some fast-paced moments, but I was never propelled along like I was in Call of Duty."

And it's not like Skyrim invented a giant RPG open-world filled with customizing depth - those have been around since the 80's - and Zelda has never been trying to ape those games. Zelda has never been an "Action RPG" series, even if genre definitions for games are fucked, and never have I thought that Zelda would try to compete with a fucking Elder Scrolls game, nor would I want it to. If you want to argue that Final Fantasy should look to Elder Scrolls for inspiration on how to make their game less JRPG-ish, fine. But Zelda?

I think this review supports the score, but I also don't really trust it as reflecting what I'm going to think about the game based on the background you're coming from and the comparisons you're making. Which I suppose is better than a shitty review, but meh either way.
this guy nailed it.
I think calling zelda an action rpg because it may have elements of rpg in it would be like calling resident evil a shooter because you get to fire guns and shoot in a survival horror game. Nobody ever expects the shooty stuff in it to be as good as a dedicated shooter. So we should not expect the shallow crafting or minigame stuff in a zelda game to match that in a dedicated rpg game. Comparing it to skyrim is stupid.
Last edited by GameHED on 12 Nov 2011 03:03 am, edited 2 times in total.
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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