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 OculusRift 
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Collects Tomby Porn
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Anyone seen the new Steam VR Home? I was just trying Destinations for the first time, only to realise Steam has now made this the default home behaviour. And I actually found it pretty cool. I had no idea what it was but pretty much within a minute I was in a room with some other VR users, just messing about basically. Looking around the location, creating and moving furniture, companion cubes and beach balls everywhere.

I didn't have sound turned on, but the mic was. Some guys weren't using their mic, but had sound. And so this fun little communication system developed. I'm asking yes/no questions, they're nodding (you can see their headsets' motion), thumbs-upping, etc. One guy drew "No mic" in the air.... which you can pick up and throw around. I'd say I definitely found it more pleasant not hearing others, yet knowing they could hear me.

Geocaching in VR. Find stuff to add to your toys. It was just cool to see a guy in VR flying a drone around, and audibly say "Hey, see if I can grab it" then watching him fly the drone over to me at which point I plucked it out of the air. One guy had the robo-sniper head from TF2. It's like Miis or whatever consoles do with avatars... but funner.

Lag was a bit janky though.

On that note, one pretty neat moment for me was going to a place in Destinations in Barcelona that I've actually been to in reality. Some of the locations were rough, not done well. But some are immediately convincing enough, easily.

I'm still completely sold on VR's potential. I just wish it wasn't such a long wait for better tech. I want this generation to pass already.

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03 Jul 2017 01:02 am
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Need to get back into VR. Since re-arranging my desk I haven't set the sensors up properly. I mean, they're all plugged in etc I just haven't gotten around to running the set-up program within Oculus again :redface:

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08 Jul 2017 12:12 pm
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Netballer
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I played through Lone Echo last week really enjoyed it. Traversing around in zero g where you can grab onto any surface and use it to propel you forward is a big step forward for VR games. I really enjoyed it. Only 5-6 hours long though unfortunately.


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31 Jul 2017 01:28 pm
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https://twitter.com/htcvive/status/949339978521169920

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New model Vive? Only a few days to find out.

Hoping for 4K and WAY better FOV.


06 Jan 2018 11:35 am
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Collects Tomby Porn
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Interesting.

But more money for a new headset. More money for a stronger machine to support it. Uff.

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07 Jan 2018 12:15 pm
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True, which is why it’s mostly for hardcore VR fans or those who like to throw around a lot of money.

If it’s a 4K screen, I wonder if they’ll let games take advantage of that and render at 4K and not upscale the content.


8K Pimax on Kickstarter.

https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset


07 Jan 2018 03:34 pm
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Quote:
Announced today during CES, the Vive Pro has a combined resolution of 2880 x 1600 using dual OLED screens, a "78% increase in resolution" over the current generation HTC Vive headset.

The Vive Wireless Adapter works with both the Vive and the Vive Pro, and uses Intel's WiGig wireless technology. It promises low "latency and better performance" using the 60Ghz wireless band.

Other improvements to the headset include "dual microphones with active noise cancellation," as well as a set of front-facing cameras "designed to empower developer creativity." The new headset also has a redesigned strap built around "enhanced ergonomics."


http://au.ign.com/articles/2018/01/08/ces-2018-htc-announces-vive-pro

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09 Jan 2018 08:45 am
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BLD4LBE
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Hmm what do we think that will land at cost wise? What would it need to be able to run dual oleds hardware wise?

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09 Jan 2018 10:58 am
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The previous Vive and Rift used dual OLED panels, one for each eye, but with this new update they increased the resolution of the panels.


970 was the entry requirement on Vive/Rift, but 970s are getting on in age, would recommend a 1070 with a decent CPU.


09 Jan 2018 11:07 am
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