No Man's Sky PS4 Space Exploration Game. New info Pg 2

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Re: No Man's Sky PS4 Space Exploration Game.

Post by guttermouth »

Hello Games has 10 employees right....??
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Re: No Man's Sky PS4 Space Exploration Game.

Post by t0mby »

Hey, if this fails atleast we got Elite Dangerous to play as well. If all three space sim games end up doing well then I expect we'll see a lot more surfacing. Can't be a bad thing since it's been pretty dry for awhile.
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Re: No Man's Sky PS4 Space Exploration Game.

Post by Peppermint Lounge »

Elite Dangerous looks amazing. Star Citizen too but ED looks the much bigger game. That could be worth getting a GR group together for.
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Re: No Man's Sky PS4 Space Exploration Game.

Post by t0mby »

I will definitely be jumping in ED when I get back to NZ. Just need to source a decent joystick.
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Re: No Man's Sky PS4 Space Exploration Game.

Post by Madmya »

unfnknblvbl wrote:This game will be either completely, utterly, epically brilliant, or just plain mediocre (at best). if it's the former, it'll be a system seller for the PS4.
This is how I feel about the game. Except I thought it was multiplatform until I read this post. That's disappointing. There's no point in travelling to worlds if they're clearly randomly generated messes, it'll get boring quickly. The trailer showed a world that was unrealistically over-populated which is what made me fear this. I guess that's what happens when you have such a small team though.

I still hold out hope for it though, it's just not a lot.
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Re: No Man's Sky PS4 Space Exploration Game.

Post by lestat »

Well there are limits to how well you can procedural generate content to make it interesting/compelling enough, if they succeed it may mean the end of DLC in the industry. ;)
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Re: No Man's Sky PS4 Space Exploration Game.

Post by t0mby »

And if they succeed I'll imagine the next game would have a team of 200+ and be Activision'd/Ubishafted.
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Re: No Man's Sky PS4 Space Exploration Game.

Post by cloud »

Even if NMS has fuck all to do i just want to explore the omniverse! Shit has never been done and i hope this gen space sims take off!
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Re: No Man's Sky PS4 Space Exploration Game.

Post by GreyWizzard »

I realised this isn't facebook or twitter and I could neither like or favourite Cloud's post... :(
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Re: No Man's Sky PS4 Space Exploration Game.

Post by GameHED »

t0mby wrote:Hey, if this fails atleast we got Elite Dangerous to play as well. If all three space sim games end up doing well then I expect we'll see a lot more surfacing. Can't be a bad thing since it's been pretty dry for awhile.
Once they have finished with No man's Sky, they should work on finishing Robotech on the n64.


This was no man's Sky back in the cartridge days. (it was supposed to give you loads of freedom in a massive space to explore. It would take 6 months in real time to go from one side of the galaxy to another)
If someone could take the ambitious ideas of this old n64 game and redo it for next gen consoles, they'd win the console war imo. Don't forget how popular mechs are now that titanfall is out.

Robotech is like the duke nukem forever for n64 fans.
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Re: No Man's Sky PS4 Space Exploration Game.

Post by GameHED »

Madmya wrote:
unfnknblvbl wrote:This game will be either completely, utterly, epically brilliant, or just plain mediocre (at best). if it's the former, it'll be a system seller for the PS4.
This is how I feel about the game. Except I thought it was multiplatform until I read this post. That's disappointing. There's no point in travelling to worlds if they're clearly randomly generated messes, it'll get boring quickly. The trailer showed a world that was unrealistically over-populated which is what made me fear this. I guess that's what happens when you have such a small team though.

I still hold out hope for it though, it's just not a lot.
I think I read somewhere it becomes persistent when you explored it the first time. So you get to name the areas you find and it credits you as discoverer.

I think if they want to make the game fun they need to add combination of pre-made things and random things.

For instance you might have a ship that looks bulky and slow to turn but how it handles might vary a lot based on the diffiulcty of enemies you killed to find it. (Im just assuming here there will be bordlands/diablo style loot system)

So this way two ships that look slow might be different in how they fly. They look similar so you can say that on is made by a certain manufacturer with a model no or something, but there are many different characteristic like how many thrusters one has compared to the other, the body wieght may differ a bit, and the shape might not be exactly the same at close. yet it belongs to a family of bulky ships. If everyone looks unique it may add to the appeal of exploration. No two people look the same, but we can have familiar characteristics from afar.

If the reward for exploration is getting more powerful (like in action RPG) then I think it will still hold people's interest. But they need to make the combat fun. The original diablo had replayability and randomly generated dungeons with a theme. This is what I expect this game to be: it's action like diablo, but what you get may differ enough that you want to keep playing to see if you get better loot, find something you didn't see before etc but you have loads of space to fly around. (not limited by the premade art assets but sliders that limit minumums and maximum values on certain things to give you many variety)

Notice how in many games when you kill dozens of soldiers for instance they all look the same in height, walk exactly the same, weigh about the same, and act identically? That is because artists are too lazy to try to vary height, weight, speed, the behavior etc. The computer can do it easily to populate the game with enemies but then artists would have less work. So what this game does is let it do the generating, but they set what limits they can vary from/to. But there is loads of sliders.

The problem with random generation is it can never look as nice as pre-generated stuff but it lets you have big worlds cheaply. Daggerfall is one example where it was random generation but I think they premade certain important parts.
What you got was a lot of places that looked very similar because they used similar "lego block". Some areas didn't make sense. The game when developer used procedural generation, and that became the set in stone world which you play. (eg the dungeons never change when revisiting them like in diablo after you start a new game)
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Re: No Man's Sky PS4 Space Exploration Game.

Post by GameHED »

What you do in no man's sky:
answers to some of the questions people had about the random nature of it(all objects stay where they are all the time, but it is thrown away if you are not around to see it. If you come back to it, it will still be the exact same place when you first visited that exact part of the map) :
If only it had valkyrie fighters and was ported to wii u... Perhaps clones of it will start being made that are similar to it but more focused. (ie instead of exploring it's about fighting only, or blowing up planets by crafting death stars out of materials you found from reptilian aliens dinosaurs home bases that are in fact robotic creatures disguised like that and were remotely controlled from a psychic panda living on a snowy island in isloation which nobody discovered yet because they thought it was merely an animal and not a godlike race of super beings who used the powers to create entire galaxies with a brainfart while eating colourful plants that look like they were made by a clown who hates the usual colours seen on earth.
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Re: No Man's Sky PS4 Space Exploration Game.

Post by Deef »

Not sure who they were targetting with that second video. Non-gamers I guess... all the non-gamers that would be watching that video. Bit wanky.

Anyway looks good regardless. And colour. A game with colour. Big selling point for me.

Edit - For the 70% of the ranch who didn't see it...
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Re: No Man's Sky PS4 Space Exploration Game.

Post by GameHED »

The game isn't going to force you to have to do anything.

In Skyrim you didn't have to "win" or "clock" the game by fighting evil and completing a main quest.

There is a story and probably a reptilian race of aliens (maybe the ones that created the cylons in battlestar galactica?) or maybe zombies at the centre of the galaxy that you probably meet and these become the heroes that you need to bring to infest all the lonely unpopulated worlds to fight the dinosaurs and plants which have messed up the universe by dying and leaving thier dirty bones on the ground which cause cavemen to use as weapons to beat each other over the head with and form tribes to make life unpleasant for the monsters and other things which are endangered species that the reptilians want to protect so that the apes which are dirty don't get to claim they are the kings of owning things as they contest for power over who was where first and argue over who owns what and use materials to kill each other in battles that only benefits the worms which eat the dead bodies from the wars and makes them the true rulers of the game.

I made that shit up but its probably going to be in the game because its so massive, so it's not as if you'd be able to find out if I was lying given that it would take forever to prove that it's not in the game by searching the universe for that content. (by then I'd be long dead and couldn't give a fuck. Having said that though it WAS in fact proven by somebody that dragons exist in daggerfall)
more gamespot vids here:
nice interview:
http://www.gamespot.com/articles/the-st ... 0-6420976/" onclick="window.open(this.href);return false;

the "next big game" videos here:
http://www.gamespot.com/the-next-big-game-no-mans-sky/" onclick="window.open(this.href);return false;

One of the interesting things mentioned in "the story of no man's sky" vid is how after criterion was bought by EA he felt like an old man. When teams get massivve that means less control/creativity and you are working with people you don't know. So the vision loses focus. EA is responsible for so much destruction. Don't know why candy worships them and cares whether they are supporting dreamcast or wii u as if they matter to the hipsters who are laughing at how irrelevent the big mainstream labels are when it comes to innovation.
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Re: No Man's Sky PS4 Space Exploration Game.

Post by t0mby »

New deets!


No Man's Sky is in this genre (Space Flight, Trading and Combat) : http://en.wikipedia.org/wiki/Space_flig ... _simulator. However, the game is heavily marketed to be focused primarily on exploration and discovery.


General:
It’s a science fiction game
Coming to PC, but will be a timed exclusive for the PS4
Almost everything is Procedurally Generated. Ships, Plants, Animals, Planets etc, meaning there are going to be a very large number of variations of each of those things. All the variations will come from a base model though, and there will most likely be a lot of base models in each category.
No saved games. The game will be saved all the time as you go along, but you can’t save and load games. If you die, then you will have to rebuild from where you are in the universe. You’ll never have to go back to the start and try again
Uses an alternative periodic table to help create environmental diversity
There will be a narrative, with a reason for the player’s presence and their activities, and details of various races that preceded you. You won’t be told the narrative, it’s up to you to explore and piece it all together and come up with your own interpretations
The Atlas will be an important part of the lore
There will be an antagonist of sorts - the Malevolent Force
Don’t expect cutscenes, dialogues or much text within the game.
More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later
The only release date hint has been that it is “Coming Soon-ish” (as of E3). There have been no confirmations as to what year it will be released, so 2015 that most websites mention is just speculation right now. So they know what their release date is, but they don’t want to announce it until they are sure they can meet it

Gameplay:
Can be affiliated with different factions, however you’ll never have indications of this. It’ll simply be that if you destroy ships of one faction, then it won’t like you, or you could help it and it will
If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad)
The alternative periodic table ties directly into the game’s use of resources, which are used to improve your avatar’s suit and your weapon, and can be traded at space stations to earn money to upgrade your craft, or buy a new one
Resources can be combined
There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration
Fun is put above scientific accuracy. Flying between planets won’t be long and monotonous, and neither will flying out of an atmosphere
There is an in-game encyclopaedia where you can view all the rare creatures you’ve scanned once uploaded
It’s basically up to you how you play. The universe is a living breathing place that just works. Shipping lanes, trade routes, freighters, space stations. Planets have ecologies.
Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players
It’s been mentioned that you can run into other players, but it’ll be very rare, and the details are very unclear right now. For example “there is the ability to communicate and work with other people” is something Sean said. He also mentions that he is inspired by how Journey and Dark Souls do it. So if you run into another player, you won’t know who they are.
It’ll always be first person
This isn’t a game about staying on one planet and setting up shop, this isn’t core to the game. You can stay on one planet if you want though, it’s up to you
There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending
You don't have an inventory, but you do have a sort of bank account.
Any employment in the game will net you money and you can use this to buy equipment
There will be ancient artefacts for you to find which could reveal the secrets of the universe.

Universe:
Same universe for everyone
Everyone starts in their own solar system, so people will be very far away from one another to begin with.
Only significant events are shared between people. So for example, killing a single animal won’t be shared. It’ll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else
There is an offline mode, which would mean that you wouldn’t see anyone else’s discoveries
Made up of multiple galaxies
The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare
There will be lots of barren planets, but they can still have valuable resources on
Planets will generally only have one type of resource on them
"In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay."

Ships:
You start with a lifepod ship, without a hyperdrive. So you’ll have to get money to buy a better ship before you can really begin exploring the universe
Can enter a ship almost instantly, without any laborious animations. (using Triangle)
You don’t get massive ships - you will stay in quite small ships
You can only buy ships that are docked at space stations
There are three main classes of ships: Fighter, Trader and Explorer
Each class has multiple prototypes
Fighters are light and symmetrical
Trader craft tend to be bulkier and slower, but with heavier weapons
Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight
Each ship will have between one and three different armaments attached, and you’ll be able to upgrade them.
Enhancements are hinted to be more interesting than simply more power or a faster rate of fire
They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for
A certain type of ship doesn’t restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But you’ll always be able to change to a different type of ship
The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and you’ve lost that ship.
You will have the equivalent of a whistle to call your ship over, so long as it’s close by
After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships
There’s a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you don’t need to be really accurate
Can “pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more”
Landing will be simple and straightforward
Space combat will be arcadey
Better ships will be found further into the galaxy, where combat will also be harder
Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump.
A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel.

Planets:
Planet sized planets
On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button)
You’ll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Won’t know what it is until you get there though
Other points of interest include crashed ships, beacons, something to discover like mountain ranges, a vast lake, new species of creature.
Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names
Suits and weapons can only be upgraded at trading posts on planets
Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc
You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner)
There are grenade like plasma balls
You can blow holes in things
There will be combat situations on planets
You have a compass (the heart in the middle of the screen at the top)
There are procedurally generated rooms
The suit nullifies gravity.
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by lestat »

Elite has rekindled my love for space sims, will be interesting to see how it turns out.
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by GameHED »

I read all the lines describing the game but it still seems vague.

This needs to be modded so you can fly transforming planes like robotech on n64.

And then add micromissile swarms and put in some aliens that already have explored the areas they are from with maps you can obtain from them and visit them and annihilate them so you can own their shit. You know like pretty much all games.

How rare is it to have an encounter with a hostile race which you can fight? That's the first thing I want to do. It would be pretty boring if everyone was non-hostile by default. I would like to think of space as being a place with lots of danger and mystery. That's what makes us want to investigate and explore the guarded areas to see if we can get something good.
You may find something hard to beat but when you do beat it, you feel like hero for surviving. And then the reward is better handling of your ship, weapons that don't overheat so easily, can do slightly more damage, and cargo which you can take to sell. You should only feel safe in certain areas where you can repair but everytime you explore there is some element of danger or risk.

If you play through it for hours and nothing interesting happens...urgh. Probably won't hold my interest. I like to explore but that dependent on the area being populated with stuff worth exploring. Glad they are not going too hardcore with simulation though. Waiting for ages to get from place to place is the boring part of those games.
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by GameHED »

more info emerges on the scanning:

http://www.eurogamer.net/articles/2015- ... o-mans-sky" onclick="window.open(this.href);return false;

Perhaps you will scan the area and find ancient alien tech and can sell this to get rich or enhance the ship. (make it lighter and more resistent to damage from certain weapons)

It would make exploration on foot more fun and scary. Dead alien bodies could be sold to learn about the past of each planet's civilisations and you fill up a book of that solar systems history with these for historians. Maybe some of these aliens are like the flood and were biological weapons made by advanced alien civilisations and your weapons destroyed the prisons that sealed them and now you have to fight a horde of zombies that have escaped and now running free killing everything on the planet. If they wreck your ship you are stranded on the planet forever and have to live there for good assuming you can survive. (this would be the hardcore mode of the game)

If you have friends you could call them to help you out and rescue. Then you owe them money for the risky task of getting you out of there and they can make money lending you money by charging you interest. Players that are reckless would be fun way to earn a living for those who aren't into space combat. Any valuables they find when they explore dangerous spots you could negotiate with them for a cut of the treasure to pay back the debt. As you get richer you can pay off any space pirate to leave you alone and they harass other players instead of you to drive the competition out of business. Secret aliances could be formed to stop others from obtaining the rarer resrouces.
The good thing about this interview is it isn't a multi player game. Only rare chance you will see another guy. That makes the world/universe more interesting to me.. The AI should be the highlight of this title not the need to play with others.
Those games are a dime a dozen.
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by GameHED »

IGN releases 18 mins explaining some more about the game:
Add some space monsters. Sort of like in star wars where you have some animals that are hostile and attack you on site when you try to go near them. Then have those droid cops protect you from them if they see you being attacked. (like the guards in elder scrolls)

This would help add some realism. You should be able to run to the cops for help if the creatures start to attack you while mining. Space dragons and flying monsters that swoop down on you to feed on you should be added. In monster hunter you had some monsters being fed on by other monsters. Give it that jurrassic park feel where you are not the only thing to be eaten and there is an ecosystem where animals are actually doing something like resting feeding, and sleeping. Maybe put some breeding in there. When you shoot an overpopulated area full of animals that are considered pests you actually get to sell the carcuss to aliens that eat the meats. The locals will not mind as they want to see a reduction in some types of animals.


Also add some missions that are risky and illegal. Say there is a rare animal that rich guy wans you to capture. If you find it you can go all pokemon on it and try to hunt it down and capture the beast, load it onto your ship and sell it to the rich guys who collect rare near extinct creatures. These missions would involve killing lots of droids and chase from one point to another. (perhaps you have to recruit some partners in the crime to help keep the cops busy while you are loading things on to the ship and landing safely. (you can't let them follow you all the way back or the guy won't pay.)

If they can make space feel like the wild west and a much more dangerous place, then people would get a lot more excited about the action parts. It's a huge open space. What people want I think is GTA in space. Instead of stealing cars you can find other ships full of cargo and see if you can loot it if you have the skill to beat the security and then get rich faster so you can upgrade that way. (that is if you want to be a rogue) The relaxing stuff like mining and exploration could be for those who just want a slow paced title where it's more about making discoveries and going on tours. They need to add monsters aliens, pirates that target you who want to take your ship, trading, maybe even missions where a planet is under attack an you are the lone ship called into the rescue. (ie like the movie "the last starfighter") And if you beat the alien invasion of the planet you get huge rewards. You get rewarded with drones that will become a follower which can attach to your ship and attack enemies for you if you get attacked and these can be upgraded as well. Sort of like R2D2 they can also perform ship maintenance if you get damaged to do repairs. Some of these drones could be hacking specialist that can open the doors to certain areas that let you explore further on foot if you can fid abandoned bases that have been evacuated or destroyed. Exploring these and reporting what happened there also gets you reward as contact may have been lost and relatives might want to know what happened to their family that was working there as they have not come home. ie perhaps they were raided or killed and you rescue them and return them home as they were left stranded on the planet by the looters. Or maybe they ran away and couldn't stand their relatives so they escaped to another planet for freedom or to avoid the taxes. They just wanted to see mountains like Bilbo Baggins in LOTR and thier village was annoying.

EDIT:
No gay marriage amongst the three tittied alien lesbian transexual hybrid loli human squids with tentacles for dicks so far. Hopefully we can get this game to include that so it's not so offensive..
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by GameHED »

eurogamer says it's boring and slow paced uhlike Galak-Z:

http://www.eurogamer.net/articles/2016- ... s-answered" onclick="window.open(this.href);return false;

Will still play but I would like to them to add robot mode to the fighter. Exploration would be faster. Xenoblade did it, galak-z did it, robotech crystal dreams did it. Star fox is even doining it. Hire shoji kawamori to design the bot made transformation and then I'll be happy. And please add Nirn as an official planet so I can land on Tamriel.

other impressions that say it might not live up to an action gamer's expectations:
https://www.vg247.com/2016/03/03/no-mans-sky-gameplay/" onclick="window.open(this.href);return false;

http://www.gamespot.com/articles/how-to ... 0-6435316/" onclick="window.open(this.href);return false;

Whatever is at the centre of the galaxy better be good. I think it's where aliens go to worship the black crystal which requires human sacrifices and you have to destroy it to save all the souls of dead people who are trapped inside. But there are demons living in it too. After that you play the game on new game + and fight space monsters for the rest of the game. Think PSO in a ship.

No man's sky could have been the 'open world Strike suit zero' game I was hoping for. Perhaps they add in the feature later..
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Candy Arse
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by Candy Arse »

Can't wait to get the Superior PC Version.
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by Cletus »

Yeah...I can't imagine this being enjoyable on a gamepad.
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by Candy Arse »

Or at 30fps
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by flipswitch »

Anyone think this game will turn out crap or be full of technical issues?It's also going to be a full priced game. Will it have enough content to justify the price.? I'm not touching it until we get some reviews/impressions.
Release date June 21st.
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Re: No Man's Sky PS4 Space Exploration Game. New info Pg 2

Post by Rorschach »

Looking to buy it through GOG and splitting the price with friends
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