Street Fighter V - the best fighting game now even better!

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GameHED
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Re: Street Fighter V - PS4 and PC only

Post by GameHED »

You're gonna have to wait for a Wii U version CrackHED, because it's not going to happen.
By saying I have to wait you have just confirmed it's happening. Told ya it's rayman legends style exclusive and not a true exclusive like nintendo first party games.

If it's releasing on PC that's proof it's not exclusive.

Capcom is probably just paid to say its exclusive by sony, but we all know they have to lie about stuff to prevent you from knowing what they are working on and to make you buy all the versions (usually about 10 of them, this is to get you to buy all the little dlc packs before the next upgrade) before they announce things officially.

Examples of past bullshittery by capcom:


"Ultra Street Fighter 4: no plans for PS4, Xbox One or Wii U, says Ono"

http://www.vg247.com/2013/07/18/ultra-s ... -says-ono/" onclick="window.open(this.href);return false;

lol

there is now port coming to next gen:
http://au.ign.com/articles/2014/12/06/p ... pring-2015" onclick="window.open(this.href);return false;
:oops:

or how about this:
"Ono says "There is no V, nor next-gen"
http://www.giantbomb.com/forums/ultra-s ... n-1445354/" onclick="window.open(this.href);return false;
And now we have it coming because ultra is done.
Fucking liars... :evil:

Yeah you could say at the time they had no plans, and were in fact telling the truth. But reality is what they say now isn' true in the future. Now you know why the time machine must never be handed to just anyone. Otherwise people like you would alter the history and make everything pc exclusive which would be a disaster. By changing the reality we can stop capcom from destroying itself.

These companies love lying about shit and doing re-releases. Resident Evil 1 re-release coming out just after Evil Within's debut. They love milking us dry.
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Re: Street Fighter V - PS4 and PC only

Post by Candy Arse »

SF5 running on Unreal Engine 4. Looks the same as SF4 so I assume that also ran on UE4?
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Re: Street Fighter V - PS4 and PC only

Post by GameHED »

Fun for people into rumours:
Could there be a SF X Square Enix fighting game in the works?
Wouldn't really surprise me. So far we have had marvel vs capcom, capcom vs snk, tatsunoko vs capcom, tekken x street fighter. There are not that many other combinations.. Wouldn't mind seeing cloud kick striders arse or Tifa punch Chun Li in the face while Tifa's tits wobble around. Or maybe it's not a fighting game but a beat em up rpg like yakuza games where street fighter characters are background characters. (we finally discover that blanka is carlos blanka "charlie" and guile figures out that blanka was implanted with false memories by m.bison to believe his name is Jimmy) You gain exp points everytime you beat up random people in the streets who are sympathetic to shadaloo and the whole town is on some drug that makes them turn into violent mob that wants to punch people in the face and bite thier nuts.
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Re: Street Fighter V - PS4 and PC only

Post by Candy Arse »

60fps trailer for Charlie. Yep, game looks awesome. Just speed it up a little and we're good to go!
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Re: Street Fighter V - PS4 and PC only

Post by lestat »

The speed up is reserved for the turbo edition coming to xbone.
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Re: Street Fighter V - PS4 and PC only

Post by Candy Arse »

http://au.ign.com/articles/2015/06/11/e ... -fighter-5" onclick="window.open(this.href);return false;

A great writeup on the newly released system details for SF5.

Focus attack is goneburger. Ultra combos are goneburger. V-trigger, V-skill and V-reversal are back in.

It's almost like they're trolling SF3 fans now giving only Ryu a parry :lol:
This is the best analysis video I've seen yet since the new details dropped yesterday.

http://shoryuken.com/2015/06/11/going-h ... -benefits/" onclick="window.open(this.href);return false; - another fantastic writeup about what is known of the game so far.
Other bits of note:

Damage, in general, seems a fair bit higher than Ultra Street Fighter IV.
Chip damage cannot kill unless from a Critical Arts attack.
No 360 moves were in the game.
The character select screen shows stats for each character, ranking them on things like strength, technique, etc.
I asked if one-frame links were still a thing. The answer was, “Yes, but the execution is more lenient so they’re easier to pull off.”
There are more special stage finishes than what we saw at Capcom Cup. One match I played ended with my Bison being shoved into a Hong Kong tour bus that then drove off.
Only one Critical Art for each character though, in some cases, it can be altered…I’ll go into that shortly.
Capcom also confirmed GGPO-style rollback netcode, and cross-play between PC, PS4 and XBONE...wait sorry PC and PS4 only :lol:
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Re: Street Fighter V - PS4 and PC only

Post by cloud »

BRING PARRYS BACK FFS!
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Re: Street Fighter V - PS4 and PC only

Post by GameHED »

Looks good. I hope they add more gorey effects like blood spurts vomit, sweat flying off the faces and other things like that. Maybe even start to introduce things like bruises or clothing damage. (clothing damage as in if I get burned by a yoga flame or a hadoken it shows up as marks on the costume. Blood spurts hit the clothes if I am vega and I can lick the blood and it makes me character go insane and move more quickly or something cool like that.

In an old manga of SF2 I remember characters looked battle damaged after each fight and drained. This needs to be introduced into Street Fighter just to add some next gen detail. It's free. These new machines should also add some physics to the jumps. If I push down after a jump* I should be able to reduce height of the jump so I don't float. It makes a fight more fluid. The current jump physics in SF4 feel primitive to me.

Reading about some of the systems I like that each one has something unique that none of the others do. It makes being that character more appealing because it's like when you change to a different character you are experiencing something new. Good idea.

And about high speed: in the old days we used to have speed settings. What the fuck happened to that?? Capcom are taking away features that were free in previous games like SF2. Not a good move.

*pushing forward makes you jump a bit further and pushing back jumps shorter distance. anything that can alter jump a little bit during the time you are in the air makes the game a bit deeper
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Re: Street Fighter V - PS4 and PC only

Post by Deef »

Aww I liked the Focus system.
Still
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Re: Street Fighter V - PS4 and PC only

Post by GreyWizzard »

So 360's are gone and so are charge moves... Is this "My First Street Fighter"?
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Re: Street Fighter V - PS4 and PC only

Post by Candy Arse »

Maybe wait until the full roster has been shown before we go that far princess.
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Re: Street Fighter V - PS4 and PC only

Post by GreyWizzard »

It's clear they are trying to make the game more accessible to new players but this is at the expense of veterans players who have been used to years of a specific move set. More experienced players are now going to have to relearn the game.

I can 720 on a dpad ffs! Why can't the kiddies learn how to do this?
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Re: Street Fighter V - PS4 and PC only

Post by Candy Arse »

It's not even just too early to say that, it's silly.

SF4 was critcised early on for being more accessible with things like input shortcuts (which is why you can 720 on a pad, not too hard when you know how to buffer it in while taking into account the shortcuts allowed by the system), but at high levels veteran players wipe the floor with lesser opponents.

From what Capcom are saying, it looks like SF5 is going to be more about attacking and less about defending your way to victory or not being punished for taking risks, a reason why I'm glad focus is gone.

No more free derp wakeup uppercuts that get cancelled.

Backdash not being hit invincible means stupid shit in SF4 like Rose or Chun-Li backdashing out of everything ceases to exist.

Normal moves doing chip damage, but chipping someone to death is only possible with a critical art.

Meter being built by going on the attack, promoting and rewarding aggressive play.

Crouch tech being removed, no more stupid turtle-friendly defensive options. Only being able to stand tech means if the guy on the attack guesses right and goes low then the person on defense is opened up.


The game is going to get beta tested to hell and back. I'd put money on the current damage output being toned down a little. I can't see there being Vanilla SF4 or SF2 levels of damage where two combos kill anyone.

There's a lot of water yet to pass under this bridge. Complaining about no charge or 360s being shown with any of the 4 characters revealed so far is kind of dumb. There will be charge and grapplers in the game like every other SF game. People at high levels will crush people at low levels like every other SF game. Take a chill pill and watch as more and more information is brought to light.

I look forward to being Games Ranch's best SF5 player.
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Re: Street Fighter V - PS4 and PC only

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http://www.eventhubs.com/news/2015/jun/ ... -seen-yet/" onclick="window.open(this.href);return false;

Best in-game vid I've seen so far, in terms of it being a higher level of skill than the mashers I've seen so far.

Looks like the V-Trigger meter will let you get a focus-attack style cancel out of a move, but it uses the entire meter. I also noticed that the V-Trigger meter doesn't carry over from round to round like the super meter did in SF4. Hopefully it stays that way, will force you to earn your meter each round rather than turtling to build meter which you carry into the next round.

The pace of the game does look a little faster than SF4. Combofiend said they're aiming for Super Turbo speed which would be awesome. The damage output though...would be surprise if it's not adjusted, see the Critical Art combo Nash hits in round 2....50% gone.
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Re: Street Fighter V - PS4 and PC only

Post by cloud »

Fuck that looks good!
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Re: Street Fighter V - PS4 and PC only

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GreyWizzard wrote:It's clear they are trying to make the game more accessible to new players but this is at the expense of veterans players who have been used to years of a specific move set. More experienced players are now going to have to relearn the game.

I can 720 on a dpad ffs! Why can't the kiddies learn how to do this?
What I would like to see is the return of the "Ism" from the SFA3 games.

What an ism does is give you options on how to control your character. If you liked lots of normal moves and variety you would choose Vism. This allowed you to change your attacks based on the control stick input which gives you more freedom in how you fight but it's harder to use.

A-ism is the default alpha street fighter controls. (all the things like air blocking, and choosing the strength of the super can be done by you based on how many levels of the meter you wanted to waste on an opponent (important as some opponents have less health but move quicker so you don't waste all your super meter on a really risky move that will likely miss them because they are fast)

And X-ism is the "super turbo" of the three where you cant airblock but you can move quicker and do more damage. Great for offensive characters who rely on power. (easiest to use because it's like playing super turbo. You have no control over how much meter you waste on super moves since you don't have levels, and you also miss out on techniques from the alpha street fighter games where a single character can do different super moves. But ...that is good for beginners since it means less thinking for them because they may have great reflexes and basic player skill but not much knowledge of what tools are there so they have better chance surviving in this ISM type)

That system meant you have people from various skill levels who could play. Trying to use Gen (who has two stances which can be changed midcombo to vary your attacks) and go Vism means lots of options but if you are unco, you will make mistakes because of that freedom. Using simple character like blanka in X-ism might be better for a noob. (all combos are simple to execute)

I think capcom knows that if they don't grow the fanbase fighting games are doomed so they include simple ways to play. It's about money and has nothing to do with making things better for experienced players. When they changed the control from MVC 1 to MVC 2 I was pissed. Less normal attacks. But it also means my brother who doesn't play fighters often has less to think about. Do you want to be happy playing against people of equal skill to you, or do you alienate the casual? Most of the time alienating casual is going to mean less money.
Last edited by GameHED on 15 Jun 2015 11:03 am, edited 2 times in total.
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Re: Street Fighter V - PS4 and PC only

Post by lestat »

Looking great. :up:

Love the increase in speed and more offensive nature of the game.
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Re: Street Fighter V - PS4 and PC only

Post by Candy Arse »

Visually it is definitely improving. Looks like they're going for a look comparible to KOF XIII but with 3D.

Busting for some more character reveals....
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Re: Street Fighter V - PS4 and PC only

Post by lestat »

The only bummer is starting the character roster from scratch again, there is so much diversity in play style with IV right now.
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Re: Street Fighter V - PS4 and PC only

Post by Candy Arse »

I'm more than fine with that, it's how things have gone for SF since they started iterating on SF2.

I'd rather 12-16 characters with good balance than 40 characters straight out of the gate and most of them aren't viable/some are completely overpowered.

I'd also much prefer trying to learn 12-16 matchups than 40 from day one :lol:
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Re: Street Fighter V - PS4 and PC only

Post by GameHED »

In the old days capcom could just recycle sprites and these would be seen in multiple fighting games.
It was a lazy approach. I think sometimes less is more. The play balancing is probably easier too because there is less combinations of characters to test for. Over time they can add a handful of new characters once people are bored of existing ones.

The ideal is to have half oldies and half new characters never before seen so that old fans of the game don't feel like the series is getting stale. I wonder who the Boss is going to be in this game? Will it be boring "I can do all the move of existing characters" crap? Or something unique? Hopefully it's a cool unique boss who has moves that are not powers that we have seen in past games.
Maybe a character who open portals to other dimensions and summons demons to attack. He'd be an evil version of Rose. Unlike Akuma he is more like a wizard so he is weak physically but supernaturally protected by barriers and other things. When his concentration is down and barriers are down he is open to attack. There are four demons he can summon a fire, earth, water and air one and this is like changing modes. He can do different moves based on what type he is using. So air means speed and that means no grappling as he is mist form. Fire is explosive force so blocking is necessary or you get pushed across the screen when hit. It's about combos. Water means he is calm and relaxed and wants to hit from distance and heal himself only attacking occassionally to keep his stamina up. Earth is when he is in super defense mode. Throw him to the ground and smash him up with crush damage.

Earth is solids.
Water is liquids.
Air is gases.
Fire is plasma.


All the magicks are in his hands. And demons have possessed the man's body and taken control of him. Earth are heavy attacks and finishing moves, water are healing moves, air means light attacks and speed (this is you chance to block and heal as he is too evasive and his body turns into whirlwind which is impossible to grab), fire is going to offensive mode with combos (medium attacks ie speed mixed with offensive power). The 4 demons share control over the man's body. When you beat him it's like beating thanos with the infinity gauntlet. They exit his body and go back into akuma who you are trying to rescue because he was beaten by this wizard guy. (Akuma's body is full of evil beings which is the source of his strength and they prefer living in unclean vessel than go back home) You find out the wizard was one of the mad scientists who opened a portal to other dimensions and got possessed and went insane. He was the one that invented the Psycho drive in Street Fighter Alpha 3. The demongate was his version of CERN and he needed to possess knowledge to find answers to mysteries which awakened evil spirits who used him to free them from their cages. (stargate)

If Akuma had power to send his opponents soul to hell (he failed on Gen) then this wizard guy has power to bring hell to earth using his knowledge of magick and science:
http://video-video.beforeitsnews.com/pr ... 68582.html" onclick="window.open(this.href);return false;
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Re: Street Fighter V - PS4 and PC only

Post by Candy Arse »

Excellent, another thread completely shat on. Thanks CrackHED.
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Re: Street Fighter V - PS4 and PC only

Post by GameHED »

SF V is my fave upcoming game. Unlike 4 its not super turbo in 3d.

It's looking like a game that changes many things and makes characters more unique like the blazblue series.

This is somethig I have been pushing for for ages. So glad capcom isn't just listening to fans of old games. We need to keep fighting games fresh not relive the past. Only nintendo can get away with that. Have you heard that the newest smash bros DLC lets you be Ryu??

No need to buy a ps4 or pc to play SF V wooohoooo. :up: Only a matter of time capcom port this to Wii U once all the play balancing is done on the other consoles.
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Re: Street Fighter V - PS4 and PC only

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Any chance you'll play me at SFV CrackHED or will you dodge me like you did with SF4?
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Re: Street Fighter V - PS4 and PC only

Post by GameHED »

SFV hasn't been made yet. It could be crap you know. You should not worry about strategies and tactics in an unfinished game. Leave this to capcom or they will ruin the fun by nerfing all the characters you are comfortable using just so they can herd everyone into using unpopular characters which allows them to gather data about how you are exploiting them so they don't have to balance test it themselves.

Yeah I'd challenge you but I need to get my ps4 first and I still need to save up for a gopro camera and play so many older games. I'm getting older and falling behind in completing games. One thing I don't get is why you bashed SF4 on 3ds. It was a bloody good port and balanced. (unlike donkey kong the port can run at 60fps) No idiotic patches necessary. You can play on the bus ffs. How awesome is that? Thanks to capcom being broke, we will never see a vita edition of sf4 which would have been great. (they did sf x tekken but not sf4? aaaaargh. Why is capcom so dumb?! I bought vita for fighting games on the go. These are quick arcadey games that do not require huge box to render the graphics and matches end quickly. No wonder vita sells in asia mostly. It's because there is a bias against portable in the west because people are graphics whores)
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