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 Witcher 3 - Hype is REAL! 
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Sun and stars?


05 Mar 2017 09:03 pm
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There were things about Witcher 3 that I didn't like.
The combat is without question janky as hell - about the same jank as Skyrim though, so therefore negated by the amazing everything else.
The main storyline bogged down horribly in the main city.
Spoiler: show
All the stuff with Dudu and the theatre stuff
was straight up horrible and if it had have been in the first few hours I would have straight up quit (like Fable 3).

Despite all the above, I thought the game was amazing and set a new high bar for open world games. CDPR are clearly master class devs, and I will be there day one for Cyberpunk.


05 Mar 2017 09:09 pm
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Peppermint Lounge wrote:
Sun and stars?


Not worth wasting an ability slot.

As you improve at combat and you really spec Geralt to suit your style, you will barely get touched in combat.

Then if you do you'll be able to heal really fast anyway.


05 Mar 2017 09:40 pm
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What was your preferred difficulty, Candy? My Witcher style is primarily sword with some sign. A bit of extra Quen helped with the Witcher 2 curve.


06 Mar 2017 10:03 am
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Attachment:
geralt.jpg


Here's my layout for Geralt. A big focus on swordplay and potions/oils. Maxing out the oils and lubing the swords up meant that even on hard difficulty I was cutting down everything in front of me.

My next playthrough will be on very hard.


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06 Mar 2017 10:47 am
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Yeah I think I will give alchemy a proper crack this time. Started on Blood and Broken Bones today. Stopped on the way to the main quest objective to deal with a Noonwraith haunting a well.

I loaded my Witcher 2 save, btw. The trashy neck tattoo my Geralt acquired in W2 has come across.


07 Mar 2017 05:19 pm
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I went in hard on alchemy and combat - in particular light attacks to stay nimble in combat.

By the time I had a fully decked out Bear School set, highest-level oils and that extra 100% attack power, everything I touched would die quickly from either the insane hit damage from my weapons or they'd quickly bleed out afterwards :lol:

This is why my next run through the game will be on Very Hard.


07 Mar 2017 08:18 pm
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I really should make some time to play it. I've had it since it came out but never got around to it.


07 Mar 2017 08:29 pm
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It's a game that rewards you more and more for investing time in it.

The complaints about combat are similar to people whinging that games like Ninja Gaiden were too hard - get good scrub. Once you know what you're doing and have your character specced out to your liking, you lay waste to everything in front of you quickly and easily.

The story however is incredible and by the end of it, it's LoTR quality in terms of production, scale, impact etc. Just brilliant.

Side-quests are rewarding as is item hunting and upgrades. The world is varied, interesting and alive.

Best game ever, basically.


07 Mar 2017 08:37 pm
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I never really understood the janky combat criticisms. The only trouble I've ever had was running into some random tree giant that was about 20 levels higher than me on a dark stormy night, that was atmospheric as fuck.

I really hope Cyberpunk delivers on the same scale, always loved the Sci fi setting like Bladerunner and that's been sorely lacking in game settings. I have faith in CDP.

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08 Mar 2017 05:41 am
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Just knocked over as much as I can in the opening White Orchard map. All question marks and quests accounted for. Vizima awaits. I'm expecting something special.


12 Mar 2017 05:30 pm
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The only tip I'll give you is don't fast travel for a while. A lot of enjoyment is just following the pointer and discovering new things, getting distracted along the way. The game is massive. Aiiiiiii.

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12 Mar 2017 05:50 pm
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Cletus wrote:
I really should make some time to play it. I've had it since it came out but never got around to it.



Best open world RPG out there. Bethesda need to learn from these guys.


But my points about controls are not troll comments. I'm not the only one imagining this stuff. Others agree with me.


Maybe its all been fixed since the time but it was enough for people to nitpick back in the time of release.



If cyberpunk has those issues I will be disappointed but it won't be a deal breaker. It's a tug of war between Responsive controls vs flashy animations.

I'm not a flashy animation guy. I want controls to be as if it were me inside the character's body and not me playing AS the character who moves in such a way that it is simulating his physics like a sports sim or whatever. (ie this is the way flight sims work where controls are deliberately crap to simulate the crap plane you are in, so it's not about your skill flying, but rather how you cope using a plane with bad controls that isn't as responsive as a good plane with good controls. The helicopter in GTA V was infuriating to me because of how they approached it lol)

related:
ACG explains how the layering of witcher 3 environments makes them seem real and lived in with things that have happened there ie npc, weather, events, affect what the places look like. Places are distinct and laws of the real world are applied in the game to make it feel like real places. Not all open world games succeed at this and just have gamey designs more than modeling realistic environments. (eg towns in skyrim lack the villagers to keep them feeling whole and this is possibly because of design choice that has more to do with how a game designer felt, more than whether this was practical for the real world if the town had to function like a proper one. In realism-fantasy everything has function and purpose for being there to help immerse you into the world better. Important for people who play a lot of open world titles and prefer realism. Older fantasy games just had towns to serve only a gameplay purpose to give you place to rest, buy shit, and talk to npc in bars but might not look authentic because the designer didn't care. If future elder scrolls game comes out it has to be as good as this or better to keep up with these guys. There are a lot of things that can break the immersion in a game and people who have played a lot of them are getting more picky the more the bar is raised when beter ones come out to outdo the previous ones.


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13 Mar 2017 06:18 pm
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Finally finished the main storyline, phenomenal. Potentially the game of the generation. Just so much polish and life in the game world and characters. Got the second best ending, looking forward to the DLC now.

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21 Mar 2017 06:57 pm
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Best game ever


21 Mar 2017 07:20 pm
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Deserves more 10/10s than Zelda that's for sure.

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21 Mar 2017 08:25 pm
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Just finished Hearts of Stone. What a good little story line, very macabre. Loved O'Dimm, definitely Dark Tower influence. This game is so good, kind of don't want it to end :(

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24 Mar 2017 08:25 pm
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