Why digital gaming still isn't attractive in 2016

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GameHED
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Why digital gaming still isn't attractive in 2016

Post by GameHED »

Rich from reviewtech USA made a video recently on youtube about why "microsoft was right" in going the digital path like steam on pc and I thought it would be a good time to revisit this debate again and see if our attitudes to physical boxed copies of games has changed now that it seems people are more relaxed in accepting the digital future.

here is the video:
Now the problem with this attitude (and I know there are pc gamers here who don't get us console gamers and fans of japanese games and retro classics) is that it tells youg kids that there are no differences between owning a physical copy vs owning digital and that they are the same thing.

We know that with the current digital system you still don't fully own the title and much of that has to do with greedy companie believing that it's their property rather than your property after you've paid the money for the digital game.

Until microsoft understands the importance of consumer owning the property of the digital content so that they can resell on the second hand market nothing has changed. Lestat and Candy are big shills for greedy corporations and often promote STEAM a lot but in console land digital copies are very much the inferior option today due to the way it is handled so retailers are able to capitalise on that stupidity and outprice the digital versions whilst giving you full control over whether you wish to sell it off if the game is something not to your liking.

Until microsoft actually cares about us little guys who purchase huge amounts of games (not as collectors but as fans of the games to play them long after they are no longer popular anymore in the consciousness of the gaming community) we will never see retail go away.

Lestat hopefully you understand the frustration people have with the "Digital only future" apologists. Because sony is winning thanks to MS's dumb decisions to stop caring about the little guy who bought Double Dragon and lost his rights of ownership when new version of the release came out.

In no other industry have I seen such abuse of a person's right. Where you are told you are not the real owner and its just a service and therefore if the service goes, your right to the game expires. This is the reason there are so many dislikes on that video.

And here is a great rebuttal to Rich's rant on "how physical is irrevelent to gamers in 2016":

some great points were brought up: the terms of service always shift and change and you don't know what companies will do in the future so if you don't own the physical copy, you are screwed if companies disappear. (very common these days as game industry is flooded with so many indie games which compete for attention. Two Tribes is shutting down for example due to lack of success) For example I wish Dungeon and Dragons arcade would be a physical release in the west so I could own the game log after the license expires and/or capcom goes belly up. But only the japs got that privilege and the rest of us had to buy digitally. (same with Code of Princess on 3ds)

If you want to survive, you got to stop assuming that gamers are criminals like pc gamers and need to have their rights taken away because most of us in console land respect artists and creators enough to buy their work and want to keep it whether those games do commercially well or not. We are a different (superior) breed of consumer and like to look for bargains because we buy so many games and the savings allow us to afford to buy even more titles in total. We are the backbone of the game industry. Without us you can't get the funding for big triple A titles.

If in the future retail goes, prices WILL RISE. It's just the way the free market works. When there is less competition in pricing, the greedy guys take advantage of this and raise the prices to increase profit. That means less total games in a game player's collection because the crappy titles are stuck at high prices forever regardless of the actual market value of the game....because THEY CAN GET AWAY WITH IT, and not that it deserves to be that high in price. (crap games generally have low demand so should go down in price. But with digital they can keep it priced high)

The bottom line is NOTHING HAS CHANGED IN 2016. Yes the total number of people using digital will increase as time goes along, but retail is still superior option due to lack of respect for the consumer's rights.

I like the idea of a "gaming as a service" business model because I know a lot of casual gamers who only play games like it was just a social thing to hang out with friends and this is the reason for playing. Just so long as you don't shove it down our throats and it become the ONLY option and DRM that we see on PC gaming systems starts to invade console land territory. We in the console land are kinda like the gun owners and christians who don't want to give into the NWO and think you "Digital only" supporters are loons who have no logic or rational reasoning capability because you are ignorant of history and let all the rich people addicted to drugs con you into giving up rights so they can control your life and get even richer and more evil than they already are. (the money they gain just goes towards paying for the experience of shitting in the mouths of dubai porta potties who want to buy a new purse or cosmetic surgery which offers no value to society)

Hopefully this thread can be used to help educate guys like Lestat about why MS is losing points with hardcore gamers who are used to the console gaming scene being the main form of entertainment over the pc scene where nobody wants to buy the creator's games because they are underpriced and got used to having free things. (eg F2P business model in the MMO gaming scene which devalues the single player gaming experiences because now the triple A developers have to justify why they charge normal prices to a generation of younger gamers who think it's ok to not pay people for working. When a game isn't profiting, the creators leave the industry and do other things with their life because they need money to feed their kid and pay bills. Nothing is free. Steam works for PC because pc gamers are used to pirating stuff. It's not the same in the console scene where people WANT to reward their fave game company for the games they are fans of. Even the commie countries like China have to pay workers something to keep them alive long enough to extract the service they perform.
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Last edited by GameHED on 19 Mar 2016 08:56 am, edited 1 time in total.
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Re: Why didgital gaming still isn't attractive in 2016

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Re: Why digital gaming still isn't attractive in 2016

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Re: Why digital gaming still isn't attractive in 2016

Post by Megaman »

I propose GameHED only be able to contribute to GR through physical media, by circulating handwritten letters in the mail to all forum members. It is the superior format after all.
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