Rumour about playstation 4.5

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GameHED
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Re: Rumour about playstation 4.5

Post by GameHED »

Nope you are the idiot.

For cinematic experiences people want the "close to film" feel of watching a movie and 30fps is more appropriate.

Nintendo don't make cinematic games. They make gamey games not emulate the cinemas you dumb shit.

I already explained this before in the other thread but you skimmed over it.

There are two types of experiences:

1. gamey games (it's just a game and that is it. The high framerate lets you react to stuff faster. Eg F-zero)

2. cinematice games (these are about the characters and the drama and the feel of watching a movie. when a game tries to go to a more photorealistic look and the characters and story are why you play the game, then it's a cinematic game. Think of metal gear solid for instance. You never just get to say what you want. Unlike in a game like Elder Scrolls here you create the character and everything you do has immediate consequences according to rules in the game world)

There are a group of people who want their games to cloesly emulate what they see in movie theatre with characters that are deep and well thought out and the game is just a portion of the experience. So when you see things in 60fps it has the soap opera effect that reminds you it's a game not a film.

Why do people care about low framerate? The same reason you care about sharp textures on high res monitor or tv. Your brain notices all the lack of detail because you can see more clearly. By having low framerate for say horror titles, you can't always make out the detail of the monsters when it flies past you and this is close to how our eyes work where anything that moves fast enough just becomes a blur. You may have noticed a shape moving, but not be able to make out specific details of the thing you saw.
In high framerate the object moves slowly enough to see it and you can see more details which is not what you want if you are trying to scare people. There is a reason you can make out basic shapes but not see details and that is that our eyes are limited. Videogames that run at smooth framerate remove some of the realism of the experience.

You can't for instance see the individual spokes of a bicycle wheel while it spins can you? So if a game blurs the details by having low framerate it's more real. What higher framerates do is fill in too much detail that the experience starts to feel artificial and your brain notices the difference and pulls you out of the experience.

For VR games, you want the framerates to be high since it's going to make you sick when the framerate starts to dip as your eyeballs are so close to the images. So that is why PS4 turbo is needed. If they give a bad first impression it will scare people away from it. Just like the 3DS when people started saying it can ruin your kids eyes. Then they had to remove 3D to ease parents concerns and not lose $. So if your game is cinematic, going low framerate and high detail is better. But for those gamey games, you want high frames to react to danger more easily.

There is a difference between Mass Effect, Last of Us, Metal Gear games, Resident Evil ....and the stuff like Star Fox, Zelda, Metroid, F-zero etc where the latter are all about the gameplay and nothing else. The latter are not about watching a movie/tv show or emulating the style of movies/tv. Avoiding dying/losing is all that matters not creating a cinematic experience. In much the same way watching a cartoon is not the same as reading graphic novels. The graphic novel is going to be more deep but the cartoon/anime is more easy to follow actions characters engage in. One tells you lots of details and the other is about seeing it moving. Two different experiences.
Last edited by GameHED on 03 May 2016 08:28 pm, edited 1 time in total.
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Re: Rumour about playstation 4.5

Post by Candy Arse »

So MGS5 runs at 60fps but what you're saying is that it would be a better experience at 24.

Sure thing CrackHED :lol:
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Re: Rumour about playstation 4.5

Post by GameHED »

Ah but that is a reaction to it (the franchise in general) being too much like a movie and being seen as a game you watch more than play. I'm talking about how the older games were trying real hard to be cinematic. :P 60fps is fine for the latest as it is like a Far Cry game now. It's the natural evolution of gaming as people have played linear action games already and games are generally getting bigger. (the nnext Zelda is finally going open world)

Not bashing the MGS games but it's always going to be remembered more for how it tries to recreate the old action flicks of the 80s like Esacpe from New York. Not for its gameplay.

Not all games want to be movies. When games that don't want to be movies move at 60fps then I am all for it being high framerate.

When a game wants to immerse you into its environment I am more comfortable at 30fps but high detail on faces and seeing the people as characters that I would care about in real life. Which is the direction many people want games to go so they can cry like babies whenever there is a dramatic scene just like in a movie. Your brain can tell the difference between CG graphics and real life people which is the barrier that causes people to know its "just a game". The goal is try to hide it as much as possible. And you can't do it if the framerate is too smooth. Your brain notices it too easily. "It's just CG, I can tell because the objects are so smoothly and fluidly animated it looks fake to me"
Just like when you play a low res game with low res textures on a high res monitor or a giant tv screen you know the walls are fake because of how ugly and stretched out the details are spread over such a wide area. The environment around you looks worse than when you were forced to just play it on a tiny screen in native res where the brain can't notice as easily how rough the graphics are. What a high framerate does is let your brain know "it's only a game" because you don't see objects move that smoothly with your eyes in real life. Things are jerky in real life when they move quicker than you can see.
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Re: Rumour about playstation 4.5

Post by Rorschach »

GameHED wrote:For cinematic experiences people want the "close to film" feel of watching a movie and 30fps is more appropriate.
Really? Who are these people you refer to? Other people on your bus line who still rent DVDs? To use Candy's example, MGS5 at less than 30fps is a shit experience and not how it's meant to be played.
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Re: Rumour about playstation 4.5

Post by Candy Arse »

It's common knowledge that gamers prefer lower framerates! If you stopped pirating PC games and could afford a console you'd know that.
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Re: Rumour about playstation 4.5

Post by flipswitch »

You should sell your gsync monitor to candy.
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Re: Rumour about playstation 4.5

Post by GameHED »

Rorschach wrote:
GameHED wrote:For cinematic experiences people want the "close to film" feel of watching a movie and 30fps is more appropriate.
Really? Who are these people you refer to? Other people on your bus line who still rent DVDs? To use Candy's example, MGS5 at less than 30fps is a shit experience and not how it's meant to be played.
MGS5 doesn't count because it wasn't the one that was actually trying to be a cinematic experience like all the old games which were homages to old 80s and 90s action flicks. You just owned yourself. I explained that shit already.

The old games were trying to be movies that is why people were making fun of them for being "games you watch" because of the cutscenes going for so long. At that time it was important for games to be seen as "mature" sort of like change in comics when "graphic novels" were being done that are aimed at older audiences who want comics aimed at adults and with more gritty settings. (MGS games are sort of the equivalent of that in game world - ie something an outsider can look at and start to take the medium seriously rather than a kid's thing)

Grow some balls instead of licking candy's and accept that 30 fps is better than 60 for games which are trying to be close to film.

When they tried to double the framerate in The Hobbit movies (shit movies BTW LOTR was handled much better) people actually complained the movies had a cheap feel to them as if they were watching tv drama. Yes you get double the framerate and more information but it triggers something in the brain that makes you want to notice more imperfections now that it is laid bare.

So tell me again: Can your eyes see the individual spokes on a spinning bicycle wheel? No? Then why do you want to see more detail than your physical eyes can perceive for games which are not only about skills and reacting to action? Instead of having 60fps, why not have 30fps with better details on faces and other things? If you have higher framerate you get a downgrade in visuals in other areas.

I would much prefer more detail than high framerate for cinematic games. While for nintendo games or just gamey games, the framerate is more important since it's a game and not trying to be a movie like the old MGS titles were.

Ok? We are moving towards a future where people who play games want to see more emotion and drama in their stories and the characters are more gritty and realistic like actors in movies playing a role which makes them feel a certain thing when they play the game. That's why people like Bioshock, Mass Effect, the new Tomb Raider etc. They want the cinematic feel.

The push to make games more like tv and movies is strong because the graphics are getting good enough now to put enough detail to trick us into believing they are real people. For games where the aim is to make you feel as if you are a part of the story then I prefer lower framerate. For VR it's a different story since it's a health issue. People get sick and actually want to vomit so of course I am supporting higher framerates for this part of gaming.

Take your fucking pills and calm down you pc tard. The PC is pretty much doomed and when Path of Exhile and Xcom 2 are ported to console there is no real reason to want one apart from the VR helmet stuff. And even then sony's version will probably be the most reliable since pc are buggy and unstable POS that are for the poor people. lol
We have moved on from the days of Duke Nukem and Doom. PC don't rule anymore. Consoles do which is why the witcher graphics were downgraded for the masses and made the neckbeards so angry.

Most of the shit you have on pc iss easy to do on console just with a graphical downgrade. But the stability you get is worth it which is why pc hasn't been able to kill off console all these years. People like challenging others online using the same tech so they don't have unfair advantages over others. At the end of the day, pc tards need consoles more than console gamers need pc.
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Re: Rumour about playstation 4.5

Post by Candy Arse »

accept that 30 fps is better than 60 for games which are trying to be close to film.
:lol:

This guy is on either too many drugs or not enough.
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Re: Rumour about playstation 4.5

Post by klee123 »

Will probably end up getting it if it means Souls games will be 60fps on console.
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Re: Rumour about playstation 4.5

Post by t0mby »

klee123 wrote:Will probably end up getting it if it means Souls games will be 60fps on console.
Can't see that happening unless they release a patch. It's not like all games released up to this point will magically run at higher fps on the Neo.
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Re: Rumour about playstation 4.5

Post by flipswitch »

I think there will be a good chance UC4 gets an update. DS3 I don't know, I wonder if 60fps will remove the frame pacing issues?
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Re: Rumour about playstation 4.5

Post by klee123 »

t0mby wrote:
klee123 wrote:Will probably end up getting it if it means Souls games will be 60fps on console.
Can't see that happening unless they release a patch. It's not like all games released up to this point will magically run at higher fps on the Neo.
I can see it happening for DS3, although for Bloodborne, that largely depends on whether Bloodborne 2 is in development or not.
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Re: Rumour about playstation 4.5

Post by t0mby »

Anything is possible now devs don't have to pay to submit patches like previous years.
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