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 Total War: Warhammer 
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Elite Ginger
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Fuck what a bargain.

Absolutely one of the best TW games ever.


04 Feb 2017 05:13 pm
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The sequel is out this week, and getting some great reviews.

I still suck at the original but looking forward to the sequel. Can't wait for them to join them together for the most insanely epic campaign ever!

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26 Sep 2017 01:31 pm
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Pre-loading for the game started today, I seriously can't wait. Game looks brilliant and I love LOVE the original. The modding scene turned it from a very good game to probably the best TW game ever.


26 Sep 2017 05:11 pm
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I feel like a broken record saying this is the best Total War game so far, since I’ve felt that way about each major release since Attila. But it really is true: Creative Assembly’s designers are honing their campaign and faction design consistently from game to game, and that progression is clearly on display in Total War Warhammer 2. There’s not as much progress as I’d have liked to see in the politics and diplomacy systems, which show only modest improvements. But each of the four factions is a distinct and fun-to-play addition to the growing roster. The story and objective-driven campaign is a league above anything we’ve seen in the entire Total War series before in both design and presentation. I’m anxious to see how it all fits together when the combined Mortal Empires campaign is released to owners of both games later this year.

9.1 - Amazing

Four fun, distinct factions and a story-driven campaign in Total War: Warhammer 2 set a new bar for the series.


IGN

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It's typical for each Total War game to be followed by a smaller sibling, a high quality standalone expansion as Attila was to Rome 2 or Fall of the Samurai was to Shogun 2. Warhammer has gone in the opposite direction. We had one large-scale strategy game of turn-based campaigning and real-time battles in the fantasy setting of the Old World, and now a year later we get another, bigger one—with promise of a third still to come.

There are so many tiny improvements in Warhammer 2 it's hard to list them all. The notifications when you press end turn without doing something the computer expects you to do aren't as obnoxious; heroes are less essential and the AI relies on them less; the map seamlessly zooms up into the tactical level (though I'll have to wait for an equivalent of the mod that let me zoom in for close-ups in the first game); rogue armies made of mixes of different factions roam around to add variety to battles. Instead of constructing buildings that unlock another building's ability to produce a specific elite troop, you are often constructing buildings that unlock parts of the tech tree. These are all individually small tweaks but definite improvements nonetheless.

9.2 - A maximalist sequel that improves on almost every aspect of the first game.


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27 Sep 2017 08:53 am
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Elite Ginger
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Yep the reviews are super strong. Eurogamer said the same thing - best TW game yet.

Fuck....YEAH. There goes another 300 hours :lol:


27 Sep 2017 11:53 am
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Definitely getting this game at some point. Hoping it appears in the Humble Bundle like the first one though down the track.

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27 Sep 2017 07:48 pm
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Installing now. Went the Limited Edition again. It matches the Limited Edition of the original nicely :up:

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28 Sep 2017 05:46 pm
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Mine's ready to play when I get home!!!


28 Sep 2017 06:36 pm
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It comes on four DVDs and only installs ~50% of the game. Dunno if that's because of a 0-day patch or not, but still annoying.

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28 Sep 2017 06:56 pm
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OK so this game is fucking AWESOME. Right out of the gate it's WAY better than Warhammer 1 was and that was brilliant.

The Steam Workshop is now open too so here come the awesome mods!


06 Oct 2017 09:22 pm
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I've thrown myself back into the original because I really want to finish it at least once before I tackle the sequel, first time in AGES I completely lost track of time with the old "just one more turn" thing on Sunday night. Monday was a struggle :(

Doing a lot better this time around than in the past. Have had to reload a few saves cos I keep finding myself dragged into wars on two fronts. But doing OK. Don't quite understand how diplomacy works, some factions (even human ones, I'm playing as Empire) just seem to hate you no matter what you do.

Struggling to get gold too. Trying to upgrade my blacksmith to get artillery.

But man it's fun. I can do quite well now when on the battlefield.

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12 Oct 2017 09:10 am
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Elite Ginger
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What faction are you using? Have you installed any mods?


12 Oct 2017 10:31 am
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Empire, and nope.

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12 Oct 2017 05:50 pm
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Go to the Workshop and install the Radious mods - shitloads more units, rebalanced units (buffs and nerfs), rebalanced economy, rebalanced skill point acquisitions for heroes and agents, retooled AI so they put together intelligent army compositions and use intelligent tactics.

Base Warhammer, and Warhammer 2, are extremely frugal games in terms of how you earn money and thusly how many armies you can field at any one time.

With Radious you are swimming in money, thus can put together a hell of a fighting force.

...but so can the other factions so prepare for combat ;)


12 Oct 2017 09:16 pm
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The Mortal Empires DLC is out now! This is the one that combines the two games into a gigantic campaign...wooooooo!!!!! Fuck Mario this is the best release today!


27 Oct 2017 08:59 am
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I'm not ready for it. Going to play it anyway. Jesus Christ how are they going to add the third game to it?

This is the ultimate Total War AND Warhammer game. Nothing comes close.

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27 Oct 2017 09:02 am
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Agreed. The Blood DLC is out too, free if you're an idiot like me who bought the original Blood DLC for the first game :lol:


27 Oct 2017 09:03 am
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I haven't bought any DLC for it yet, the DLC I do have are the ones they released for free or the ones like Chaos and Norsca they released as preorder bonuses. That's still about 10 pieces of DLC though, including Mortal Empires and Bretonnia, which is pretty awesome support. :up:

At the very least, I'll have to get Wood Elves and Beastmen at some point. I do like how they still appear in the campaign as AI factions even though I don't own the DLC so can't play as them though!

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27 Oct 2017 09:11 am
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I love how open these guys are:

https://www.totalwar.com/blog/warhammer-ii-development-update

Some choice quotes:

Quote:
Things have gotten complicated since I started making games. About a hundred million times more complicated. The first game I wrote for the Sinclair Spectrum back in the 80’s fitted into 41 kilobytes. An uncompressed WARHAMMER II build is about 112GB of data, spread across about 800,000 files. And at any point in time there are more than 30 different branches of Total War in development, each of which needs its own copy of those 112GB, so work on one aspect of the game in one branch doesn’t cause bugs in another.

There are branches for different games and DLCs, different builds and releases for each, small progressive changes and long-term rewrites. They constantly branch, progress, complete and merge back together again. ARENA uses streams – they’re the speed-dating version of branches. Shorter lived, more casually started and dropped, and very numerous – there are about a hundred of them.

So TW as a whole is about a hundred million times bigger than that first game I wrote in 1984.

“So what?” you may say. “Sure, it’s complicated, but there are hundreds of you now, trained to the teeth, with cutting edge tools and a thousand machines the equivalent of 80’s supercomputers. It’s like the Matrix down there in Horsham now.

It’s a fair point.

The truth is we screwed up

...

The changes to the database structure between WARHAMMER I and WARHAMMER II and the ongoing code and database changes for Mortal Empires made it very difficult to un-tangle the Norsca content, once it had been copied across to WARHAMMER II. As the weeks passed, we realised that it would probably be easier to re-implement Norsca in WARHAMMER II, rather than straighten out the Norsca content copied over from WARHAMMER I. And so, having lost months, we’ve now decided to pick the next point where all the branches are back together (after the next major content update), and then re-implement Norsca from scratch in WARHAMMER II. This won’t be quick, but it is guaranteed to work.

And so we add one more thing to the long list of dumb mistakes we’re never going to make again…


Future plans:

Quote:
December: Reprisal Update rollout for Mortal Empires. This contains equivalent Foundation Update skill/campaign improvements to Old World Legendary Lords and Chaos, and will also include some new changes and fixes for Mortal Empires. We’re also bundling in a free, new (and highly experimental!) game mode which we’ve had in our back pocket for a while now. More news on this later in the week.

January: Our first Campaign Pack was initially planned for this year, but will slip to January. Not to seem too… cryptic… but It’s a hugely characterful and significant addition to both Eye of the Vortex and Mortal Empires, and we’re pretty sure people are going to enjoy it. We’ll also be rolling out another Mortal Empires update alongside this release to address any further issues post-Reprisal Update.

May: Yes, this is a bit of a gap, but this is how long our painstaking re-implementation of Norsca will take to get added to Mortal Empires. This update will include Norsca and its full roster, updates to various aspects of the race (eg techs, New World race interactions) to make them appropriate and relevant as well as the 30th birthday Regiments of Renown. There will also be further updates to other aspects of Mortal Empires.

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07 Dec 2017 09:17 am
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Elite Ginger
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So good. Mortal Empires is amazing, TW at its absolute best.


07 Dec 2017 10:15 am
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The Dark Elves are really fun to play, especially once you get to grips with the slaves mechanic and how to maintain public order in your provinces. Because of the loyalty mechanic you're forced into being aggressive and seeking out combat much like the Greenskins.


14 Dec 2017 10:56 am
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