Shadow Tactics - Blades of the Shogun (PC)

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Rorschach
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Shadow Tactics - Blades of the Shogun (PC)

Post by Rorschach »

Anyone playing this? I'm a massive Japan-o-phile and this game hits the mood of Edo Japan perfectly. So long since I've played a game like Commandos, been a God-send. The ability to 'program' all 5 characters to attack in unison is unbelievably satisfying. I got a cheap key off Kinguin but even places like GOG and Humble Bundle have it for a reasonable price.
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Re: Shadow Tactics - Blades of the Shogun (PC)

Post by Candy Arse »

It's on my Steam wishlist, waiting for the price to come down a bit before getting it.
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Re: Shadow Tactics - Blades of the Shogun (PC)

Post by Rorschach »

Yeah, I waited and waited for it to come down in price but never budged during the winter sale from 10%. I can understand that being a small developer and all. When I found it for $27 I jumped. Besides the setting the general gameplay is a mix between old school MGS and Three Vikings. The levels are HUGE. I'm up to the third one now and already an hour in and haven't reached the first objective yet.
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Re: Shadow Tactics - Blades of the Shogun (PC)

Post by Candy Arse »

Shit that's a super price.

I'm going to wait anyway, I got Hitman on Master Race during the Steam sale, the full season and I CLEARLY am going to have my hands full with this haha
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Re: Shadow Tactics - Blades of the Shogun (PC)

Post by GameHED »

Bump.

PS4 peasants can finally play this game now!
http://www.eurogamer.net/articles/2017- ... n-consoles" onclick="window.open(this.href);return false;

getting nice metacritic scores so far.

Fans of the old isometric special forces game Commandos will love this. Basically a reskin of commandos with ninjas lol

This is the type of shit that the nintendo Switch sorely needs. Smaller games made by smaller devs but high quality titles that you'd play during bus trips to the mountains where you meet ninjas to teach you how to steal nintendo roms using pcs to keep your training facility funded and then selling the roms back to nintendo to put in their mini-nes products so EB Games can stay in business to prevent the digital stores from having monopoly on game sales which will keep prices high and make MS too powerful because they are making consoles more like weaker PCs in the living room which will increase the piracy even more, which will kill game quality for us console gamers because nobody who develops games for console can afford to bugtest the games anymore due to low sales, and thus killing interest in consoles as they are just as crap quality-tested as PC games making it pointless to buy them. :D

Will show my support for Sony by buying it on PS4 and not steam. Until Valve makes games I ain't buying shit from them. The death of the Steambox is a sign that consoles like Switch are what people want not PC pretending to be a console.. dumb shits...It's the exxclusives that people are drawn to and until you PC tards who are trying to infiltrate console spaces get it you will always fail. All you are doing is making Jasper happy and making him GIF bomb the forum causing it to crash servers as the ads are clogging up the pipes.

Edit:
Interview about the console ports (will see improvements in PC version due to this in a pc patch)

http://wccftech.com/shadow-tactics-chal ... ole-ports/" onclick="window.open(this.href);return false;
Were you surprised by the success enjoyed with Shadow Tactics? The game received strong critical
acclaim.


To be honest, we didn’t expect critics to like it as much as they did. Sure, we were confident in the
game, and we polished the hell out of it to reach our quality standard. But when you’re reviving a
dead genre, you always run the risk that people just don’t get it, or that your gameplay isn’t modern
enough. We’re really, REALLY happy with all the love we got for the game, from gamers as well as
critics.

Your previous game was a platformer. What prompted you to move to the real-time strategy
genre with Shadow Tactics: Blades of the Shogun?


Our Creative Director Dominik Abé is a huge fan of the old Commandos games. It was kind of a
dream back in university to revive this genre. When the time came to pitch our next big project to
publishers, we threw what we called “Commandos with ninjas” into the mix, and Daedalic loved it
instantly. And that was the beginning of a dream coming true.

Why did you decide to set the game in the Edo period?

When you’re making a Commandos-type game, it’s important to have a certain degree of realism.
So, if we wanted ninjas in a realistic setting, we had to stick to a certain time frame. We chose the
Edo period over the Warring States period because we wanted missions to take place not just in
military camps and castle sieges, but also in more civil settings like quiet villages and bustling cities.
Another important thing was that we wanted to have blades and guns in the game. And after some
or maybe a lot of research we found out that the Edo period was simply perfect.

You have stated that there is no time to produce more content for the game and that you are working on a new game. Is there any chance you might get back to the IP and make a sequel in the future, though?

There’s always a chance, yes. Currently, we’re working on our next project, but that doesn’t mean
that we couldn’t return to the world of ninja and samurai in a future title. When we created the IP,
we also thought about games taking place in different settings, something that fans also suggested
many times in our Steam Forums: Shadow Tactics: China, Shadow Tactics: Wild West, and so on. The formula works very well with that, so we’ll see where the future takes us. Right now we are working on something that we are pretty sure fans of Shadow Tactics gonna like a lot.

Similarly, you have said that there is no time to port the game on the Switch. However, will your new game be developed for the Switch, too?

We just received our Switch Developer kit and we´d love to see our games on this great piece of
hardware. But in terms of performance, it´s very hard to make a game that works well on any
hardware. For us, it´s very important that the players can choose where they want to play our games. And we want to guarantee that the experience is the same. So yeah, we’re looking into it, but we can’t make any promises at this point about bringing our next game to the Switch.

How complex was porting the game to PlayStation 4 and Xbox One? Is there anything major you
had to sacrifice?


It’s fair to say that it was a very big challenge. We didn’t have the time to fully optimize the game
when we first released it on Steam. After launch, we planned to spend the next three months on the console versions. It took us twice as long to get the game running smoothly. That said, we’re very proud of the results, and we hope to also bring the improvements to PC in a future patch. I’m happy to say that the console versions suffer no downgrade in quality whatsoever and can´t wait to see how console players will receive our game.

Will the game have PlayStation 4 Pro support at launch and if so, which enhancements can PS4 Pro
owners expect over the base PS4 version?


The PS4 Pro is powerful enough to run the game at stable 60 FPS, so we give you the option to lock
the framerate to 60 FPS instead of the default 30 FPS. You can also play with an unlocked framerate, but your mileage may vary. The standard PS4 reaches about 35-45FPS and is locked to 30 FPS by default.

Do you plan to release an update for the Xbox One X when it launches in November? If so, what
kind of performance and/or visual enhancements over the PS4 Pro version will we find?


Right now, the team is working full time on the next project, so there will be no separate update for
Xbox One X compared to the PS4 Pro. Both versions are the same in regards to quality and
functionality.

Thank you for your time.
Last edited by GameHED on 03 Aug 2017 11:07 am, edited 1 time in total.
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Re: Shadow Tactics - Blades of the Shogun (PC)

Post by Rorschach »

GameHED no doubt trying to pimp the inferior console versions of this game and how bad PC is blah blah blah.
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Re: Shadow Tactics - Blades of the Shogun (PC)

Post by GameHED »

No these guys optimised the game for it to run on PS4 Pro at locked 60fps so if you have kids who want to play it while you play on PC this version will get the developers more money so they can make the next game amazing.
You just don't want them to succeed and only want them stuck on PC forever.

That's very selfish imo. :down:

You are probably scared they end up abandoning PC as a platform or something which is an irrational fear. The console is where the exposure is because it lacks as many indie titles and small dev titles compared to PC. But the advantage of console is they can really tweak things to make the code more efficient because it's on very specific specs. Thanks to the console optimisation you will see the pc version run even better now because they will patch the original pc one.

Their next game may be on switch too. :up: Very excited to see where these guys go. Maybe nintendo can do a similar thing they did with Ubisoft with that Rayman X-com clone and team up with these guys to do a Splatoon tactical stealth game? LOL Candy will lose his shit and finally buy Switch eventually and stop playing pc versions of games and learn the value of playing games on the bus. The future of gaming is playing with others in person in the park (no online lag bullshit, and the local pedophiles can act as witnesses to your wins) so you don't have to play street fighter online with candy in laggy conditions. This way you can punch the dick in the face for trying to cheat instead of them rage quitting. The old days of the ardcade are back! Candy must accept this and it hurts him as he is too chicken to challenge me so he puts me on ignore. That's fine he needs a safe space, but it won't change the truth that people miss the days of meeting others in person to play games. The online nature of gaming has made them not commit as much because they can just log out anytime. It's a psychological thing imo. If you have to go physically to the place it means you will cancel other plans you had to play the game and not be distracted. Capcom doesn't care about rage quits so this probably caused SFV to fail imo.

What capcom needs is their own equivalent to a pokemon go type game. When Sony bought exclusivity to SFV it ruined fighting games a little bit because it changed them into a business more than gaming hobby. As long as capcom can make overpowered characters, they will always need people to buy the latest DLC to stay competitive. In the old days the set limit of characters you could choose kept the competitive scene more honest. No sudden nerfing of characters or de-nerfing when new versions come out. You just had one balanced game and everyone knew there was no changing of the goalpost when capcom wanted to make money selling you new characters which were probably far less balanced than the old ones and reset the whole quality of the game back as they were too lazy to test the new ones themselves and rely on the tournement guys to do their job for them. If SF was not exclusive to just sony and pc, then more people could playtest and the series would quickly get balanced faster because the total pool of players is bigger and feedback is larger. Hopefully they learn this lesson for SF6 and just go multiplatform like the old days. (when megaman still mattered and chun li's tits wobbled a bit)

-Less characters (balanced like crazy to keep you guessing longer about who is the best one)
-multiplatform (bigger pool of players means bigger hype for the SF games)
-exclusive DLC for each platform (so fans of one version can play different character based on the platform they own: eg Sony gets to have Mike Haggar, Switch gets to play Guy, and Xbox get Cody as exclusive characters and the PC gets different character Roxy/Poison since they are the perverted ones.

They need to relaunch SF V again by including arcade mode. Call it final edition. Then move to SF6. The free to play business model sucks. Go back to the trilogy system of three versions of the one sequel but lock the number of characters down so it forces them to only put in unique and creative choices in the roster rather than just doing what fans want. (just don't make them wierdos like SF3 but try to keep the designs grounded. It's not darkstalkers) They can create a dream match series of Street Fighter where balance isn't as important while keeping the numbered series the true SF games. The Dream Match series of Street Fighter games can be for fans of specific characters who just want to play SF for fun but these will not be tournament games, just something for capcom to do on the side for those who just play SF for the roster rather than focus on competitive play and strategy (ie seeing characters as "functions" or chess pieces, as they like to put it). The money made from dream match series of games can go into keeping the numbered series free of business men guiding the franchise too much and who only see SF as a cash cow, so they just add in what fans want rather than whether the creators themselves think they will be good to be in the game in terms of what the character design offers in tactical use for the thinking player who chooses characters based on gameplay functions to get wins.
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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