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Re: PS5 thread

Post by unfnknblvbl »

flipswitch wrote:
When it came to the section about sound, Cerny left his audience with the distinct feeling that the PS5 would not be supporting Dolby Atmos. The PS5 will output native 3D audio using a newly-designed 'Tempest Engine' with Cerny stating that he wanted to include far more than just the 34 speakers that Atmos can manage. It also means that many more TV sound devices will be able to leverage the PS5's surround virtualisation and not just Atmos-certified ones.
Who the fuck even has 34-speaker surround in their homes, let alone more than that? Most people I know don't even have a 5.1 setup, ffs.
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Re: PS5 thread

Post by t0mby »

He means 34 channels, not 34 speakers.
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Re: PS5 thread

Post by lestat »

Dolby clearing up some Sony 3D audio FUD. Driving home some of the points I made earlier.

https://developer.dolby.com/blog/spatia ... d-the-ps5/" onclick="window.open(this.href);return false;
Q- Is it true Dolby Atmos is capped at 32 objects?

No, that is incorrect. As a technology, Dolby Atmos can support hundreds of simultaneous objects.
That being said, we fall back on sage advice from developers of some of the first Atmos games: Objects are a fantastic tool, but restraint should be shown with respect to the number of objects active at any time. Too many objects in motion can create a confusing soundscape.

Developers have also told us that avoiding the horizontal "bed" for an all-object mix is an unnecessarily time-consuming and labor-intensive effort. So far, developers are creating next-generation mixes by blending bed audio and object audio. More is good, but more may not necessarily be "better."

Q- What do you think of Sony's mission to bring 3D audio to everyone?

Sony’s mission to bring 3D audio to everyone on PS5 is exciting, it reminds us of when we began the Dolby Atmos for games journey many years ago. There are now hundreds of millions of Dolby Atmos enabled products in the market, across several product categories (TV, AVR, soundbar, mobile phone, pc, game console, headsets). Dolby Atmos is also available at a wide range of prices – even as low as $15.

Q- Sony announced a deep focus on 3D audio. How does that impact Dolby?

We are thrilled that Sony is dedicated to using 3D audio in its new console. This can only be interpreted as a validation of the work we have done across all entertainment genres in implementing Dolby Atmos on the devices consumers use today. We will continue forward with our mission to ensure Dolby Atmos is supported as the standard in 3D audio on all endpoints.

Q- What is the impact of Sony's audio platform: Tempest 3D Audio Tech?

Similar to Microsoft's Windows Sonic Spatial Audio Platform, audio teams will rejoice that they have a powerful 3D audio platform to deliver their craft on PS5. We think this is a crucial milestone for game studios. We are excited to hear that Sony has committed to an evolution of its audio by establishing a bona-fide 3D audio platform for PS5. "Tempest" is not only a great name, but a great reference to one of our favorite arcade classics, as well.
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Re: PS5 thread

Post by flipswitch »

I’m perfectly fine was multi-channel PCM audio.
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Re: PS5 thread

Post by Peppermint Lounge »

Flame on. Ali Salehi (Crytek engineer) goes on record saying PS5 better than XSX, then retracts his comments 'for personal reasons'. Here's what he said:

https://wccftech.com/ps5-better-console ... ck-crytek/" onclick="window.open(this.href);return false;
[Updated] PS5 Is the Better Console, Crytek Engineer Claims; XSX Coding Can Be Challenging and Its Peak Performance Will Be Bottlenecked

By Aernout van de Velde

[Update] Since publishing our post, the interview with Ali Salehi has been removed from Vigiato due to personal reasons. Luckily, the interview has been archived and still be accessed here.

I must say that Ali Salehi doesn't confirm the content of the interview anymore due to personal reasons.

— . (@man4dead) April 6, 2020


[Original story] In a new interview, Crytek rendering engineer Ali Salehi talks about the specs of the PS5 and Xbox Series X and developing for the next-gen consoles.

Speaking to Persian gaming website Vigiato (and translated by Twitter user @man4dead), the rendering engineer talked about the power difference between the upcoming consoles from Sony and Microsoft. A lot has been said and written about the specifications of both consoles over the past month. Theoretically, the Xbox Series X clearly has the advantage when it comes to raw computing power, but according to Crytek’s rendering engineer, not all is what it seems.

If Salehi is to be believed, developing for PS5 is extremely simple, something that PlayStation lead architect Mark Cerny has pointed out on various occasions, and reaching the console’s peak performance is easier than it is on the Series X.

"The developers are saying PS5 is the easiest console they have ever coded on to reach its peak performance”, he said. “Software-wise, coding for PS5 is extremely simple and has so many abilities that make the [developers] so free. In total, I can say PS5 is a better console."

While TFLOPs are important, reaching peak performance on the Series X will only be achievable under the most ideal and theoretical conditions. If all of the components inside Microsoft’s console can work together efficiently alongside the GPU, the series X can hit its peak performance of 12TFLOPs, but this just doesn’t seem to be possible.

That's why you can't care much about these numbers.
But if all parts can work efficiently in Xbox Series X alongside its GPU, It can hit that number in practice, Which doesn't seem so possible. Beside all these, there's a software part too.

— . (@man4dead) April 6, 2020


Developing for the Series X might be somewhat challenging, Salehi explains. One of the reasons for this is the console’s software, and another one is its use of two different RAM parts, differing in bandwidth.

The thing we saw in PCs, was DX12 and Vulkan. Without change in hardware, with change in the architecture of the software you can use the hardware better.
This is applicable to the consoles too. Sony runs PS5 on its own OS but Microsoft uses a custom version of Windows

— . (@man4dead) April 6, 2020


According to Salehi, developers will want to use the higher-bandwidth as much as possible, which might cause some issues.

Because the the total amount of things we want to put in the fast part is so much that it may cause problems. And if we want to support 4k it will be another whole story.
So there will be somethings that will hold the gpu off.

— . (@man4dead) April 6, 2020


The engineer was also asked about the difference in compute units between the PS5 and Xbox Series X. While the PS5’s GPU has less compute units than the Xbox Series X, the TFLOPs difference isn’t that big.

Therefore, despite the huge difference in CU count, They don't have that much of Tflops difference. An Interesting thing that one of IGN's journalists said. He said XSX is like a V8 motor and PS5 is like a V6 one turbo boosted to the max for best efficiency.

— . (@man4dead) April 6, 2020


Despite having locked CPU and GPU frequencies, the Series X will only reach its full potential under the most ideal circumstances, whereas the PS5 will mostly work on its peak 10.28TFLOPs.

Than XSX. This will make the console work mostly on the 10.28 Tflops. But in XSX, since the other parts of the gpu work slower due to the lower clock speed, it actually works a lot at lower Tflops most often and reaches 12 only at ideal situations.

— . (@man4dead) April 6, 2020


Quite an interesting take on the PS5 and Xbox Series X from the Crytek engineer. Last week, we already covered some quotes from Quantum League designer Balthazar Auger, who said that the raw power difference between the Xbox Series X and PS5 won't make that much of a difference for multiplatform titles as developers working those titles will be bound to the lowest common denominator.
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Re: PS5 thread

Post by t0mby »

Lestat cancelling his preorder in 5, 4, 3......
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Re: PS5 thread

Post by Ambrose Burnside »

Ambrose Burnside wrote:
unfnknblvbl wrote:it's a bit odd that the 16GB RAM is being segregated into 10GB and 6GB chunks with different speeds.
The RAM thing sounds needlessly complicated. What are the benefits of doing that?
Pfft Crytek. The Ranch was querying this a month ago :)
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Re: PS5 thread

Post by Peppermint Lounge »

Looks sleek but def need it in black.

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PS5 thread

Post by flipswitch »

Looks like it’s wearing a bikini.

Console will be shown in the coming months. After seeing the DualSense, I think it could look like the PS5 dev kit photos..
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Re: PS5 thread

Post by Rorschach »

I like it but I hope there are other colours. That looks like it will get dirty, quick.
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Re: PS5 thread

Post by unfnknblvbl »

flipswitch wrote:Looks like it’s wearing a bikini.
Well, I can't unsee that.
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Re: PS5 thread

Post by Mavy »

Has a portal/mass effect aesthetic.
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Re: PS5 thread

Post by t0mby »

If I hadn't seen a profile pic of it I would've thought they were those flat sensor type buttons, thankfully they're actually proper buttons and dpad.
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Re: PS5 thread

Post by flipswitch »

I’m starting to think the PS5 reveal plus games will be during E3 month.
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Re: PS5 thread

Post by Peppermint Lounge »

Gorgeous visuals from the PS5 Unreal 5 demo lauded by Digital Foundry as properly next gen. Just wish it was 60. Will be interesting to see how it runs on XSX.
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Re: PS5 thread

Post by Ambrose Burnside »

Peppermint Lounge wrote:Gorgeous visuals from the PS5 Unreal 5 demo lauded by Digital Foundry as properly next gen. Just wish it was 60. Will be interesting to see how it runs on XSX.
If only AI (which in the FPS space peaked with ... FEAR in 2005? :( ) and dynamic emergent storytelling etc could advance as fast as the graphics. If I get a mission in GTA to kill a mob boss, I want the game to let me side with the mob boss or squeal like a pig to the fuzz instead and have the whole game change instead of giving me a big old GAME OVER screen :(

I want real next gen.
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Re: PS5 thread

Post by lestat »

sub 1440p dynamic scaling, 30fps. No Raytracing used.

The birds and falling rocks didn't even cast shadows. :lol:

Next gen disappoints again.

Most of what looked good was just the megascans library.

https://quixel.com/megascans/collection ... one-quarry" onclick="window.open(this.href);return false;

I guess SSDs in next gen systems will allow developers to use these film quality assets, which was primarily what was on show here.

Still the same old fake, scripted "gameplay".

I thought with better cpus we'd have more dynamic worlds and 60fps would be a thing, we got constant excuses from devs blaming the jag cores for 30fps games.
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Re: PS5 thread

Post by t0mby »

If Sony's own 3D spatial sound tempest thing isn't compatible with Dolby Atmos or DTS X then how the fuck is anyone supposed to utilize it of they have at least a 5.1.2 set up?
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Re: PS5 thread

Post by Candy Arse »

The UE5 demo on PS5 looked pretty good, but nothing my PC won't already do at 4k 60fps.
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Re: PS5 thread

Post by flipswitch »

Not sure how to embed twitter, but already created in Dreams. :).

https://twitter.com/martinnebelong/stat ... 68320?s=21" onclick="window.open(this.href);return false;

NXGamer has a great analysis video on the UE5 tech demo.
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Re: PS5 thread

Post by Gamma »

Just watched the time lapse of that Dreams creation being put together, it's insane. Really ought to fire up my copy.
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Re: PS5 thread

Post by flipswitch »

PlayStation 5 Reveal Event To Have An Entire Slate Of Games

June the 4th possibly.
In his list of events, Jeff Grubb has “Slate of PlayStation” set for June 4th, 2020. This is the same date that has been rumored for the PlayStation 5 reveal for a while now. When responding to a fan Jeff Grubb clarifies that the State of PlayStation “Should be an entire slate of games. A lot. Whether this is all PlayStation 5 titles or some PS4 titles as well is something we’ll have to wait and see.

Being so close to release, we better have something playable shown. Horizon 2 maybe ? :)

https://www.psu.com/news/playstation-5- ... -of-games/" onclick="window.open(this.href);return false;
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Re: PS5 thread

Post by t0mby »

There better be something impressive..,..

Wonder if PS4 players of Cyberpunk will get an upgrade to PS5 for free like Bone players to X will.
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Re: PS5 thread

Post by flipswitch »

Everyone has been impressed by this tech demo running in real time*

*Except Xbots


:D
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Re: PS5 thread

Post by t0mby »

flipswitch wrote:Everyone has been impressed by this tech demo running in real time*

*Except Xbots


:D
Waiting for lestat to put in his professional opinion about prebaked shadows and prerendered reflections.
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