EA Sports WRC. AKA Dirt Rally 3! (Release today - Launch trailer added)

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EA Sports WRC. AKA Dirt Rally 3! (Release today - Launch trailer added)

Post by Deef »

TLDR
Not trying to hype here. The game is looking a little low in the wow factor so far, but I'm still pretty excited.

This guy really covers it well, especially his outro of questions. :lol:

Those into their rally games will know that Dirt Rally 1 & 2 were a bit of a thing.

What started as Codemasters' Colin McRae series back on the PSX ended up evolving and splitting into the DiRT series, and the two DiRT Rally games. The Dirt series took the arcade approach, while Dirt Rally 1 & 2.0 went for the simulation angle.

Competing with DR2 were the recent games from Kylotonn's WRC series. During the 4 years that passed without a DR2 sequel, a new WRC was spawned annually: 8, 9, 10, and Generations.

I believe WRC 10 was ultimately regarded by many as the one to finally beat Dirt Rally 2, though putting the two side by side was always more a matter of contrasts rather than comparisons. Real-life tracks, or interesting tracks? Visual variety or visual quality? Tight routes, or big freedom to go off-track? Rallycross or a decent career mode? Etc. etc. Dirt Rally 2.0 was really lacking heavily in some areas that the WRC series always picked up on, but at the same time there was always a consistency to DR2 that just seemed to keep it as the more respected game. Until WRC 10 at least.

I think I'm trying not to make this the internet's one millionth post comparing the two games. I actually only tried WRC 9. For me, there was no comparison. The things WRC 9 did good were pretty good, but the things it did bad were terrible.

Anyway, point is I loved Dirt Rally 2.0; nearly 1000 hours on it. I also hated it because it's hard and I am godawful at it. But that works for me.

And finally, it's getting its sequel which is called, perhaps confusingly, EA Sports WRC.

Kylotonn's contract on the WRC license expired in 2022, so Codemasters now have their hands on it once again, for the first time in 20 years, meaning that the guys who were making the WRC games then competing with the WRC games are now making the WRC games again, and everyone who's been waiting for that Dirt Rally 2.0 sequel (like me) is finally getting it. FINALLY.

One last tidbit for what I admit is a boring preamble. This game was expected to release earlier this year, but it just kind of disappeared. Then suddenly, a couple of weeks ago, it's suddenly here and announced inside Dirt Rally 2.0. It's happening, and it's about 6 weeks away.


Sept 7th: Reveal Trailer
  • At a glance, the visuals definitely don't look much of a leap beyond DR2. But we'll see.
  • Also appears to be continuing the DR2 approach of reality-based stages rather than fake stages in the name of visual variety.

Sept 20th: Gameplay Deep Dive
  • I think EA doesn't know what the words "deep dive" mean.
  • Confirms that everything in the game is indeed from real life.
  • Over 80 cars: 78 from real life and 3 vehicle classes with which you can make your own builds. See below for the full list.
  • Some stages that are over 30km. That's pretty awesome; DR2 only got up to about 16km, and even DR1's entire Hill Climb was only 20km. Getting some 30km rally stages in WRC is honestly really epic. That's like 25 minutes of sweating. I hate it yet I want it.
  • Stages can move between 4 seasons now. Interesting. I wonder if each season will still have multiple weather and time options.
  • Running in Unreal now; a huge shift from the engine Codemasters have been maturing for years.
  • The first thing mentioned in improvements from feedback was "tarmac handling". That wasn't a mistake; tarmac was DR2's downfall. So that explicit mention is good to see.
  • Spain in particular, but a fair few of the scenery shots, don't look like a game in 2023 should look.
  • That said, there was a pretty cool back-to-back of a real life corner played before the same corner in the game.
  • And it does admittedly look meaningfully better than DR2, having now seen more of it. If this can match DR2's lighting and consistency, I'm thinking it'll be visually decent enough.
  • Ooh some crappy real life video footage included in the game too. *Keanu woah*
  • Season passes. Microtransactions. EA. Blegh.


Some comparisons to Dirt Rally 2.0
At launch, WRC will have:
  • 17 rally countries + 1 post-release. DR2 had 13 rally countries after purchasing all DLC.
  • 600 - 628km of unique track. DR2 had 314.73km of unique track after purchasing all DLC.
  • 78 rally cars + 3 custom build rally classes. DR2 had 56 rally cars after purchasing all DLC (81 cars in total with all rallycross DLC cars too).
  • Around 17km on average per unique track. Roughly a 41% increase over DR2's 12.07km average per unique track.
So a pretty damn impressive showing all round. WRC bringing a chunk more countries, a good chunk longer average track length, and a chunk more rally cars at launch than DR2's entire life.


Other notes
  • The seasonal changes won't include the snow stages. Probably Monte Carlo and Sweden.
  • Livery editor is in. The Dirt Rally series didn't have that (but mods were a thing).
  • Regularity Rallies! Interesting. So there will be special stage... er... stages at the very least. Since there are Regularity Rallies, I guess there must be special stages too. This also throws out my above estimates about stages a bit, so we'll see.
  • Still no Celica, or any Toyotas outside the single WRC class Yaris, so my dreams of having the Sega Rally trio are still unsatisfied.
  • No GT class from DR2 which is a shame. They were so hard to manage, but that was their fun.... Driving a Mustang through the rain at night amid the rocky turns of Argentina.
  • No Rallycross, no Hill Climb, is assumed.
  • VR unknown. Some sites are calling it confirmed based on Steam, but grain of salt imo. It was missing in DR2 initially, but the community got stinky about it and it was later added, so I'd say there's a good chance of VR.
  • Dynamic weather unknown, a big perk from Kylotonn's WRC series. The video at the top of this post mentions that Codemasters have promised it, but I haven't found this officially mentioned anywhere.

I'm super curious about what the Career Mode will look like, because in DR1 & 2 it. was. awful.
I am going to miss the Scotland stages from DR2. Damn I loved them.
If the audio lives up to DR1 & 2, it should be great, both for engines and co-drivers.
And finally, will it have 1 single corner in the entire game where the co-driver calls out "Don't cut, be brave"?


Cars and Locations Lists (Spoiler tagged for length)
[Click to see hidden content]
Cars:
WRC
Ford Puma Rally1 HYBRID
Hyundai i20 N Rally1 HYBRID
Toyota GR Yaris Rally1 HYBRID

WRC2​
Citroën C3 Rally2
Ford Fiesta Rally2
Hyundai i20 N Rally2
ŠKODA Fabia Rally2 Evo
ŠKODA Fabia RS Rally2
Volkswagen Polo GTI R5

Junior WRC​
Ford Fiesta Rally3

World Rally 2017-2021​
Ford Fiesta WRC
Volkswagen Polo 2017

World Rally 1997-2011​
Citroën C4 WRC
Citroën Xsara WRC
Ford Focus RS Rally 2001
Ford Focus RS Rally 2008
MINI Countryman Rally Edition
Mitsubishi Lancer Evolution VI
Peugeot 206 Rally
Seat Córdoba WRC
ŠKODA Fabia WRC
SUBARU Impreza 1998
SUBARU Impreza 2001
SUBARU Impreza 2008

Rally2​
Ford Fiesta R5 MK7 Evo 2
Peugeot 208 T16 R5
NOTE: All WRC2 cars can compete in Rally2 car class events.

Rally4
Ford Fiesta MK8 Rally4
Opel Adam R2
Peugeot 208 Rally4
Renault Twingo II

NR4/R4​
McRae R4
Mitsubishi Lancer Evolution X
SUBARU WRX STI NR4

S2000​
Fiat Grande Punto Abarth S2000
Opel Corsa S2000
Peugeot 207 S2000

S1600​
Citroën C2 Super 1600
Citroën Saxo Super 1600
Ford Puma S1600
Renault Clio S1600
F2 Kit Cars​
Ford Escort Mk 6 Maxi
Peugeot 306 Maxi
Renault Maxi Mégane
Seat Ibiza Kit Car
Vauxhall Astra Rally Car
Volkswagen Golf IV Kit Car

Group A​
Ford Escort RS Cosworth
Lancia Delta HF Integrale
Mitsubishi Galant VR4
SUBARU Impreza 1995
SUBARU Legacy RS

Group B (4WD)​
Audi Sport quattro S1 (E2)
Ford RS200
Lancia Delta S4
MG Metro 6R4
Peugeot 205 T16 Evo 2

Group B (RWD)​
BMW M1 Procar Rally
Lancia 037 Evo 2
Opel Manta 400
Porsche 911 SC RS

H3 (RWD)​
BMW M3 Evo Rally
Ford Escort MK2 McRae Motorsport
Ford Sierra Cosworth RS500
Lancia Stratos
Opel Ascona 400
Renault 5 Turbo

H2 (RWD)​
Alpine Renault A110 1600 S
Fiat 131 Abarth Rally
Ford Escort MK2
Hillman Avenger
Opel Kadett C GT/E
Talbot Sunbeam Lotus

H2 (FWD)​
Peugeot 205 GTI
Peugeot 309 GTI
Volkswagen Golf GTI

H1 (FWD)​
Lancia Fulvia HF
MINI Cooper S
Vauxhall Nova Sport

Builder Cars​
WRC Builder Car
WRC2 Builder Car
Junior WRC Builder Car

EA Sports WRC has a custom built car feature. Players can compete in WRC, WRC2 and Junior WRC class events with their very own car, similar to MyTeam mode in EA’s F1 series.
Locations:
WRC
Portugal
Sardinia
Kenya
Monte Carlo
Sweden
Croatia
Estonia
Finland
Greece
Mexico
Japan
Chile
Central Europe (post-launch update)

Bonus
Oceania
Iberia
Scandia
Pacifico
Mediterraneo


And something fun to end on:
:shock:

Come on, you can't not get excited by that. If interested, you can watch the whole stage here.
Last edited by Deef on 31 Oct 2023 11:20 am, edited 2 times in total.
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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by Deef »

  • Found another source saying dynamic weather is in, explicitly mentioning going from dry conditions to rain, from dusk to darkness, etc. Awesome, but I still can't find something official saying so.
  • VR is in, but post-launch, and PC only.
  • No loot boxes. No weird purchasable currencies.
  • Historic cars' damage will now apparently work differently to modern cars' damage, due to the former being predominantly metal panels, and the latter being carbon fiber.
  • I think this is going to be a battle-pass type of situation, like Apex Legends or Fortnite I guess. So I also think that future DLC won't work how it did in DR2. I don't think they'll be trying to sell new updates later on, instead just working the "Rally Pass".
  • Surface degradation is now different for every single starting position. Ie., if you are the 5th to start in a rally, you will drive a track that is slightly more degraded than it would have been had you instead been the 4th to start.
  • Each of the 18 countries will have about 35km of track. This will mostly mean 2 separate maps per country, each being somewhere (loosely) around 17km. But it turns out that for some countries, there will just be one big map instead. That's how the 30km+ stages exist; they're the countries that will not have 2 maps, but rather just the one giant map that can be driven all in one, and is split up for the other stages in that country.
  • Cosmetics include driver cosmetics, like hats, gloves, and helmets. Hrmm... :|
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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by pilonv1 »

I am mildly excited for this, trying not to build up too much hope
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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by unfnknblvbl »

Deef wrote: 22 Sep 2023 11:23 pm
[*]Still no Celica, or any Toyotas outside the single WRC class Yaris, so my dreams of having the Sega Rally trio are still unsatisfied.
I know the reason for this! A few years ago, Toyota decided to not have its street cars in racing videogames anymore. This is why the last few Forza games were so sparse with them. Unfortunately, Group A cars are in fact street cars (you can pick up the last Celica GT-Four Ralleye, number 77 of 77 produced for a cool $80k on Carsales right now)
They've only recently come back to the fold, so I'm thinking that EA just missed out by the time development started?

Anyway, I'd like to see a rally game with Group S cars. Lancia ECV, Toyota 222D, Audi RS 002 Gruppe S... man that shit would be hectic as fuck.
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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by Deef »

Damn. But maybe some hope then for the Celica in a later update.

I really know little about cars... all my hype is from the gamerhead, not the motorhead. Met a guy whose name was Stratos and I was like "I love that car!... uh, in video games."
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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by unfnknblvbl »

Careful, that's how it was for me. Then I got it in my head that it would be a good idea to buy a mid-engined sportscar as a learner car.

Equal parts best and worst decision I've ever made.
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Re: EA Sports WRC. AKA Dirt Rally 3!

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Sept 27th: Gameplay Deep Dive #2
Lots of words, repetition even, with not really a lot of deep info.

Builder
Ie., car customisation
  • Choose your: drivetrain, engine, differentials, gearbox, clutch, radiator, suspension, brakes, exhaust.
  • So 9 things that make a difference.
  • Up to 3 factors apply to each part's purchase: Quality, Condition, and Tuning. The understanding I've seen of these 3 things is: Durability, Wear, and tuning options unlocked.
  • Everything else is aesthetics.
  • One thing I didn't like to see is that when choosing an engine, one of the 4 options explicitly says "this is the most all-round option out of the four." I feel like this means we can't expect more engine options to appear here, otherwise this text wouldn't be so explicit.

Career
Appears to only be for the 3 WRC classes, or your custom-built car.
  • However, we can see a requirement in the Junior Career that involves the H2 class. Maybe the Junior Career only involves historic stuff in its events.
  • There's a calendar, which appears to have tonnes of items in it; possibly 1 per calendar day. I'm not sure if that means every item is something you actually do or not.
  • Whatever these items are, they can grant you cash, cash multipliers, new parts for the custom car builder, new garage space, and new team member space. Maybe other things.
  • Can't really gauge whether it will be interesting or not. DR1&2 have the industry's worst career modes, so this is definitely better, but it's not a lot of faith to start from. However, apparently (according to racinggames.gg, though not sure of their source) Codemasters have said "this will be the most fully formed career mode in a rally game." So that's nice.
  • One cool thing, it now works offline, unlike DR2.

Moments
  • This strikes me a bit as much ado about nothing.
  • A "Moment" is a particular event from history, so in the game you get given your car, stage, and challenge to beat, and your success is visibly globally. You can repeat them as much as you want, so it's not quite like DR2's Dailies.
  • It's feeling literally like just particular time trials, in a game that already lets you do time trials however you want.
  • Some of them are even fictional. So even that one cool quality (replaying iconic moments) seems to not be the point here.
  • Staff on Discord says they're like the Colin McRae challenges in DR2... which means maybe there are weird little restrictions here and there... start with heavy damage, etc. But ultimately there are online leaderboards for each one, so really I just see this as selected time trials posted regularly for the community to gather around.
  • Oddly, the leaderboard shown with this includes a heap of different car classes. I can't really guess how that works then.

Regularity Rallies
I was wrong earlier. These are just on the same stages as everything else. Ok.
  • Pace notes are different for these, with the co-driver telling you if you're above or below the required pace. Interesting, I wonder how varied the voice samples are for this.

Rally School
A few little challenges in lieu of a tutorial. It's something.
  • Racinggames.gg reports that there are 10 such challenges.
  • With medals for completion.
  • Every one is offered on gravel, tarmac, or snow.

Championship
Appears to just be the place where you go if you want to compete through a huge number of tracks, without the Career faff.
  • Just a basic Championship like DR1 & 2 I assume.
  • But only for WRC seasons? That's a bit of a worry, as in, I'm wondering if it will let us use the non-WRC cars or countries.
  • Online rallies against others now support 32 players (up from 32), and cross platform (wasn't in DR2). But you're still all invisible to each other unless spectating.

Time Trial
  • I'm wondering if "Set" in "Set Target Time" is a verb or an adjective. Are we able to set target times? If not, why wouldn't it just say "Target Time" ? *shrug*
  • Biggest question though: Will it implement ghosts, like DR2 does? I'll be disappointed if not. EDIT -- This is a yes, answered on Discord. But it wasn't clear if this meant multiple ghosts at once (like DR2) or just 1.
Other stuff
  • At 6:00, we can see that Mexico is one of the countries that uses the upsized maps, with the first option being a 26km stage. We can also see that this is split into halves, and quarters, for other stages, so no surprises there.
  • But interestingly, at 6:04 we can see that stages also take different paths slightly on the same map. For example, Stages 7 and 8 both start with a different piece of Stage 5, but then turn into what's in Stage 6, while Stage 6 itself is just another part of the whole map (seen in Stage 1). Stage 7 ends with a piece of track that's in Stage 3, but not Stage 4, even though Stages 3 and 4 are otherwise themselves identical (just in opposite directions). Not to mention that the missing piece is driven in both directions (Stages 3 vs 7), so that piece is just missing from Stage 4 for no reason other than to mix it up, I suppose. Interesting.
  • Overall, still looks a lot like DR1&2's approach of recycling as much as it can for more stages, albeit a little more mixed up this time.
  • I like the big ol' ditch visible at 5:57.
  • The dust at 6:17 looks pretty awesome too, not that we'll see it outside replays. DR2 had a mod for that kind of effect.
  • Sega Rally Mountain stage at 1:22.
  • The 5 bonus countries are now known: Spain, Corsica, Norway, Indonesia, New Zealand.
  • It's expressed as 600km of unique track at launch, with only 17 countries, meaning the 18th country will put WRC over double the total track length of all DR2's rally content, including all its DLC.
  • Looks like time of day, and weather/track condition options are still in for every stage, on top of the ability to select a season.
  • Basically it does appear to be fairly diligent in bringing back things DR2 did, and then expanding on each. Apart from no Historics in Career.
Nothing really exciting me or disappointing me majorly here. I think in part I have low expectations when it comes to features, and those feelings are compounded by these "deep dive" videos being actually broad and shallow and vague. WRC gives an impression of often trying to make more out of nothing. Moments, Regularity Rallies, probably every Rally School... these are all just the same stages with different rules. It's a bit of a shame to see no extra actual content, like RX, hill climb, special stages, or free roam.

Dirt Rally 2.0 also heavily embraced the approach of being feature-poor, and still shone brightly (admittedly it did also have rallycross and free roam). WRC does at least appear to have a better career, and the new car customisation. I guess I'd like to see more features that involve different driving environments.

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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by Deef »

Triple Caution: :lol:


Other random things:
  • Now a full photo mode. Unfortunately, you apparently still have to work your whole photo-taking moment at the end of a stage, while you're still right in the middle of your championship or what have you.
  • Photo mode is apparently also different to the other recent Codemasters games. A bit more developed, is my takeaway.
  • No raytracing. Great, having just bought a card that's a bit decent at it. The game isn't really popping visually that much imo anyway, from what we've seen so far.
  • You can still run into (or not run into, I guess) the marshall at the end of a stage.
  • There is now the option of a male or female co-driver voice reading out the pace notes.
Oversized image of a few shots:

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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by Peppermint Lounge »

It looks great. I still rather shamefully have Dirt Rally 2.0 on back catalogue. With the WRC name I Initially didn't twig that this was Dirt 2.0's sequel.
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Re: EA Sports WRC. AKA Dirt Rally 3!

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I'm really interested to see how this compares to DR2 once it's out. For some reason I still have some suspicion that DR2 will do something (other than rallycross) better than this. I really can't think of what that could be though, seeing as WRC is a fairly direct and large upgrade over DR2 in pretty much all areas you could consider. If anything, DR2's single player modes are just so uninteresting it's hard to believe.

Maybe it's just the visuals. DR2 still looks good (albeit repetitive), while nothing visual from WRC's trailers has jumped out at me yet. Or might just be that DR2 was a lot of consistent quality to sink into. It's hard to imagine moving on from it. As dire as its single player was (compounded by its difficulty), DR2 is just a really solid game. I can only imagine how much more I'd love it if I didn't absolutely suck at it.
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Re: EA Sports WRC. AKA Dirt Rally 3!

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Oh god there's an entire stage of it. :lol:
Not hugely related, I know.
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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by Peppermint Lounge »

Heh, that was great. It made me reacquaint with the original clip. Vivek's co-driver chastising entirely justified IMO. :D
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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by Deef »

Rain looks like it's 2004.

Co-driver voices are a disappointment, sadly, compared to how well DR2 stepped up compared to every other rally game co-driver I've heard.

Visuals are ok, but still only ok.

Looks good otherwise. The Japan stage looked pretty great; nice improvement in variety over DR2.

Many of those roads looked really narrow, something WRC did a lot but DR2... not that much. Prefer wider roads myself.

Those co-driver voices though... that does hit a little.
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Re: EA Sports WRC. AKA Dirt Rally 3!

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Content creator embargo lifted.

Bigger list of videos here:
https://discord.com/channels/8920509587 ... 8398145747


Jardier
A few stage runs, including Sweden:
* Maybe the only 1440p upload I've seen.
* One of the few creators allowed to present Sweden.
This guy's having a lot of fun and it's a little contagious. He is one of many previewers that get pretty excited over the game's sound. DR2 already was really strong for sound, and everyone is saying that WRC beats it.


GameRiot
Nearly 2 hours of Career Mode:
* Includes 2 slow Regularity Rally stages.
* Goes through a whole car build.
This was great, livestreamed and I got to ask questions. :D
The Regularity Stages interested me more than I'd expected. Especially interesting was that the pace notes are completely different for Regularity Rallies; even their tone being way more lilting and relaxed.


Ham VR
Another hour-long play session that was streamed live:
* Some big dust in there.
This guy opened audio options for me. Master volume slider now confirmed!!111


Jimmy Broadbent
20 km Japan tarmic in a kit car:
I don't know who he is, but the community seems to trust Jimmy's impressions quite heavily. He is one of the few who calls these physics better than even RBRs. At the same time, he also still calls it "simcade, not sim".


TraxionGG
Small look at most features:

TheGamesDenTV
The only run of Croatia I've seen:

OverTake_gg
A calmly narrated run through a custom championship:

HokiHoshi
General overview:
* Reveals full playlist. (8:58)
* Reveals all 12 Pacifico stage map thumbnails. (2:15)
Not a tonne of new stuff here, but it is the only thing that shows the game's playlist. This has over 40 tunes! For MENUS. And... this guy gives it some pretty hot praise:
As for the soundtrack, I know it won't be everyone's preference, but this indie-electronic chill-house playlist honestly might be one of the best soundtracks I've listened to in years. It has no right being this good for something you really only hear in menus.

Stephen Bailey
Rally1 class in Estonia, Mexico (dusk), Monte Carlo:
Kenya:

Kalle Rovanpera
Just a marketing video:
He sounds like such a sell out lel. You can really hear him hitting those talking points. Nevertheless, check out the dust at 1:08. Noice.

Other languages

Guillem Serna
Quick (and very fast) looks at Livery Editor, Rally School, and Surface Degradation:
* Can't understand him but his enthusiasm and energy are so high I wanted to include his vids. Expect about 1 hour's worth of Spanish speech and Simpsons cuts, smashed into 15 minutes.
* Skip to 7:12 for the Livery Editor, montaged at warp speed for a few seconds.
* Spanish co-driver audio.
Career and Builder Modes:
This guy was verrry happy. And that's some real lispy Spain Spanish; the king's Spanish. Having lived there 5 years I am getting surprisingly triggered by his sound, and it's a shame that such a thorough dive is a dude speaking Spanish at mach 7.


Random run of Monte Carlo in summer:
* French co-driver audio.
Ok this got taken down, as it broke embargo. I downloaded it heh, but too lazy to do anything with that. It was nice to have Monte Carlo with no ice.
Oh it's back now.


Dave Gaming
21 km Sweden stage:
* German-speaking, and a lot of it, while sitting in menus.
* Sweden run starts at 4:48.
* German co-driver audio.

Better look at Builder Mode, AND some of the game's music:
* Terrible quality footage, so maybe give a miss or just watch it to see the way the music layers instrumentation with menus.
* French co-driver audio.
* Frame generation here also I think. Fugly.
That music is a bit Rocket League; not quite the aloof cool of DR1 & 2. But I'm not minding it either.
Last edited by Deef on 13 Oct 2023 02:19 pm, edited 37 times in total.
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Re: EA Sports WRC. AKA Dirt Rally 3!

Post by Deef »

Also, full stage lengths list was revealed, here:
www.ea.com/games/ea-sports-wrc/wrc/loca ... route-list

Some points of note from that list:
  • 5 of the 17 locations are full tarmac. The 18th location (Central Europe) is expected to be full tarmac also, which will bring the game to around 35% tarmac. DR2 was about 25%.
  • Only Sweden and Scandia don't have the 4 seasons. The rest do, even Monte Carlo.
  • 9 of the 17 locations use 2 maps of 8-sector stages, upon which all 12 stages of that location are based. Their divisions appear to work just like they do in DR2, ie., forwards, backwards, halved, all such combinations.
  • The other 8 locations use 1 map of a huge 16-sector stage, the smallest of these at ~25 km, the largest at ~35 km.
  • The dividing into stages of these maps is a bit messier. Most of these locations appear to divide things into [2 x 16-sector stages] + [3 x 8-sector stages] + [7 x 4-sector stages].
  • For the single-map locations, most of the smaller stages are just a product of fairly simple splits down the middle of a longer stage. But some of the smaller stages actually deliver a few different roads that weren't in the location's main 16 km stage.
  • Running through some numbers, it's works out that the 8 single-map locations should have about 8km of extra track each, on average. Extra, as in, track that doesn't appear in the map's main ~30 km stage, but is instead spread throughout the smaller stages, reshaping them a little. To put it another way, there's roughly a whopping 70 km of track content spread throughout the game that is not accessed on the main stage of any location. Interesting, since DR2 didn't bother with anything like this at all.
  • Stages are on the whole something like 40% longer than DR2's. Every single location in WRC has something that is longer than the longest stage from the entirety of DR2.
  • That massive 35 km stage in Chile... ufff. That's gonna be like 20 minutes just to drive, and that's in a fast car. For some of us (ie., me) I can't stay focused that long to not completely bin it. Yeah I say "bin it" now because rally. Look forward to driving a Cooper on that in a 40-minute Regularity Rally.

And here are all 204 stage map thumbnails, so you can get a look at how some of the smaller stages use track that isn't in their parent stages:
Last edited by Deef on 13 Oct 2023 02:03 pm, edited 1 time in total.
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Re: EA Sports WRC. AKA Dirt Rally 3! (Video content dump added)

Post by Deef »

TL;DR for that flood of footage above

Big bads:
The 2 (and a bit) big downers the game has right now:
  • The graphics are serviceable and that's about it. This isn't going to change. The game looks ok, better than DR2, but there are games many years older with more visual appeal. The rain in particular is some of the worst rain you'll have seen in a long time; I think Skyrim has better rain. And remember Driveclub? That's 9 years old.
  • Frame stuttering. All these preview builds are quite framey in places. It's not good, and it's pretty common. I've found it to be particularly noticeable in replays and cut scenes, but really it's everywhere. The general community reaction is "It's the preview build, right? Right?!".
  • A third thing, not huge but irritating: It's confirmed that there will be some (a few) "Moments" and some (quantity unknown) cosmetics locked behind EA Play membership. So there it is; the EA stink wafting its way in. It is meant to have a fairly minor presence though, at least.
Looking as standard as it does, and having frame rate issues, is not good at all.


Big goods:
  • The stage design are way better than DR2. They are just undeniably so much more playful and it's such an unexpectedly large boost to this game. There was the question of whether people would generally keep playing DR2 once WRC gets released. The answer to that now, is no. This game brings about the end of DR2; the stages are just on different levels. I really was not expecting this, but it's probably the best thing (of several big things) that WRC has over DR2.
  • The physics are indeed what they say. DR2, but better in all areas, with a particular improvement to tarmac. No-one is losing their mind over the tarmac physics, but everyone is also saying that this is a pure step up over DR2.
  • Audio. Not one person that mentions this game's audio has failed to gush over it. I don't really know what's what with all this, but I've seen a heap of videos now where the host is just getting stiff over how this beats DR2's sound, and DR2 was already literally the master in this area.
  • The Career mode is now big and complex and full of variety. For every item you choose to do, there are 6 items you didn't do but could have, with other layers involving team, budget, custom car, and garage management thrown on top. The Career couldn't have been more disappointing in DR2, so now it is thankfully 100 times better and finally you can actually play something with progression that's a heap more engaging than "just keep trying".
  • Dust. Sometimes you look back and the dust cloud is still sitting in the air for literally a kilometer behind you. WRC doesn't pop visually, but sometimes the dust is quite impressive.
  • 40+ music tracks, and the (leaked) OST has received some big praise. From the few tracks I have heard there is a definitely recognisable Rocket League vibe going on, making the OST is one of the few things that don't feel like DR2 so much. Admittedly I've only heard maybe 4 tunes, and still they were pretty good. Like this one:
    Fun thought: In a game that often tells you "Don't cut", this song contains the words "Control A, Control X". Sooo... cut everything. :D

Annoyances
  • NPCs can yap a bit much in the Career mode.
  • Possibly still only 8 tuning save slots per car, which is ridiculous.

Interesting little additions:
  • Now when you get a puncture, the co-driver immediately tells you how far you have left in the stage.
  • The game now has a master volume control!
  • You can choose to have the game auto-stop you when you end a stage, or you can stop by the marshall yourself.
  • Sometimes the marshall is like a good 5+ seconds of driving away, after you've finished.
  • Male and female co-drivers.
  • You can have a name in Career mode, and NPCs will speak it.
  • When you complete a stage, your co-driver will actually articulate the precise time (to one-tenth of a second) that you got.

Overall, it's looking like this game is to DR2 what Sonic CD was to Sonic 1.
Last edited by Deef on 13 Oct 2023 01:49 pm, edited 3 times in total.
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Re: EA Sports WRC. AKA Dirt Rally 3! (Video content dump added)

Post by unfnknblvbl »

Deef wrote: 13 Oct 2023 01:17 am TL;DR for that flood of footage above

Big bads:
The 2 (and a bit) big downers the game has right now:
  • The graphics are serviceable and that's about it. This isn't going to change. The game looks ok, better than DR2, but there are games many years older with more visual appeal. The rain in particular is some of the worst rain you'll have seen in a long time; I think Skyrim has better rain. And remember Driveclub? That's 9 years old.
I feel like we might have to just put up with this for a few years. Until ray tracing is computationally cheap. Rasterised game graphics kind of peaked with the PS360 generation, and the only real improvement have been resolution. There seems to be an exponential relationship between detail and development time, since then too.

Personally, I think that is this leads to the death of the annual or even biannual franchise, it's ok.
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Re: EA Sports WRC. AKA Dirt Rally 3! (Video content dump added)

Post by Deef »

Whoa, you can access the Time Trial leaderboards online and get a 3D replay and data for the runs of other players.

Image

https://racenet.com/ea_sports_wrc/perfo ... sis/player

Requires EA sign in.
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Re: EA Sports WRC. AKA Dirt Rally 3! (Video content dump added)

Post by Deef »

4K60 on XBX and PS5, using adaptive resolution.
1440p60 on XBS.
No 120fps for consoles sadly.
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Re: EA Sports WRC. AKA Dirt Rally 3! (Video content dump added)

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Looks like a heap of good stats-tracking stuff too. You can look up your numbers across the different modes, and compare to your friends.

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Re: EA Sports WRC. AKA Dirt Rally 3! (Video content dump added)

Post by Deef »

Fun trailer, but it definitely doesn't hide the way the game is not trying to sell with its visuals.

4 hours to launch. :)
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Re: EA Sports WRC. AKA Dirt Rally 3! (Release today - Launch trailer added)

Post by Froggy »

Anyone got some impressions on this? Would like to hear how it goes with a wheel, I've been watching some YouTube but these days I don't know whose been thrown a money hat for impressions etc.
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Re: EA Sports WRC. AKA Dirt Rally 3! (Release today - Launch trailer added)

Post by Deef »

Holy crap this forum with its nuking of my posts.
>_<
I'll maybe write more soon.

General overall impression:
  • The core game is excellent. Handling, stage playfulness, audio, and sheer quantity: all great.
  • As a technical product it's disappointing. Ok visuals at best. Worse performance than expected.
  • As a game package it has nice features, but they're mostly rushed and undercooked.
Takeaway:
  • First: Do not buy for console unless you're ready for some sub-60 adaptive resolution teary mush. You'd want maybe about an RTX2080 or better to avoid feeling like you spent your money on something muddy, and still only set your expectations to "decent".
  • Second: If you want a good rally game, this is it. But still expect a few framey hiccups in particular places.
  • Third: But you gotta be in it for the rally. The features, like Builder, Livery Editor, and Career are all disappointing either due to their bugs, or just their state of being more a token effort than a properly finished feature.
Buy/Don't buy:
  • Buy if you want a good rally game. Ignoring the RBR rabbit hole, this is maybe the best playing rally title there has been, compounded by, I believe, the most core content any rally title has ever had. And it's strong content. This is WRC's hand; this is how it wins.
  • Do not buy if you need the whole package to impress with its looks and features to keep you feeling satisfied and entertained.
=====================================================


For reference: With most settings on Ultra, on a 3440x1440p screen (ultrawide), using an RTX4070, I get about 80-90 fps with DLSS ON (Quality). I get sub-60 with everything on Ultra and DLSS off. That's a fairly disappointing speed for something that still isn't even as visually entertaining as DR2, which offers no DLSS at all.

WRC's stationary looks almost never outshine those of DR2, and that's for still screens. When it comes to things in motion it's just painful to acknowledge the difference, since with no DLSS to speak of, DR2 simply obliterates WRC's performance even with WRC running DLSS. Like, you're thinking literally double the fps.

What excuses a significant chunk of that impression is that the stages deliver much more visual variety than DR2, with much larger views, so it's not hard to see why DR2 could crank out a prettier screen. But it's not enough of an excuse. WRC's visuals are also just a victim of Codemasters' shift away from the engine they've known for years, onto UE4.

WRC doesn't even offer the pretty visual accessories like DR2 did, god rays and what have you. Its lighting never pops at best, and is frankly real garbage in a number of situations. A couple of stages absolutely tank fps for no reason. And several more have one or two sore spots, where the frames chunk for a moment. The patches are still coming. So visually, WRC is good enough at best.

I will give this consolation to WRC though: it doesn't need the burning hot frame rates. I hadn't played much of the racing genre in quite a while, with most of my time (before this) going to Apex Legends. With Apex, you absolutely want those big fps numbers; the numbers where you're thinking about your screen's limits rather than your GPU's.

I'd been making a similar assumption for WRC, but that assumption was wrong. 90 fps in Apex is an irritation. 90 fps in WRC is just fine. Even a solid 70 is fine, and I say this as a person who would definitely not play Apex if I couldn't keep it above 90 fps. For WRC, consistency is what matters. I hadn't really realised this about the genre.

I suppose this pic from WRC is something I couldn't really get in DR2:

Image

...But there's a lot of smoke and mirrors going on there.



Now with all that said...
If we can assume that things run well enough on your system, and if you can get over it feeling like the visual goals of 2015, then it's worth strongly considering. Great handling; everyone on a wheel just loves the tarmac now. I personally love how ice is just so no-nonsense in this game. Gravel is apparently grippier; impressions mix a bit on gravel between the 2 games because this is a bigger difference than people expected, but I'd say they maybe favour WRC a bit here too. Less floaty than DR2. I'm not good enough to form such impressions, but people say WRC is easier to drive than DR2 for both gravel and tarmac.

But most of all: really great stages. Way, way better than DR2 for this. It still uses only roads from real life, but in terms of variety and playfulness, this WRC feels much more like the fantasy made-up stages from previous Kylotonn WRC games. Very playful, with maybe more variation in some single WRC stages than in the entire roster of DR2. Lots of verticality, lots of fun stuff. Towns and summits and mountain-goating your way down a set of hairpins on a steep slope, way better than any hairpin strings in DR2. Kenya is mad fun. Finland in DR2 is so repetitive and samey compared to Finland in WRC, which feels like an adventure of speed and hills, rather than a DR2 sequence of similar turns after similar jumps.

So while DR2 obliterates WRC for performance, this is WRC's clap back. That's why I say it's largely about having a system that can run WRC to a state you're happy with. Assuming it does, fun trumps frame counting and WRC wins. It will give you the funner, better experience.

WRC will impress not quite with how good a scene looks, but with the fact that the scene exists at all. You'll see roads winding along a mountainside off in the distance, and you know you'll be driving there soon. Or in Kenya there's a part where your co-driver says "one thousand", and yep, you have a solid kilometre in a straight line to just book it along Kenya's crazy terrain. I likey. I likey a lot.

But again, it's not that any view will look amazing. It will just be impressive that you get to view it while you're rallying.


I hope that slight rollercoaster of an impression sends the message: It's fairly disappointing in a technical sense, but quite possibly not too bad, because the stages especially make up for it.

Oh, and all the extra bits... the Builder and Livery dah dee dah and Career and blah blah ... No they're all rushed and bring disappointments also. They could be worse but yeah, nah. Career mode bugging out its AI times. Clubs unavoidably auto-repairing. Builder mode is a god damn farce; that can get stuffed. It's a little insulting in that you really don't customise anything mechanical except to choose your drive train. That's kinda BS if you ask me. No more multiple simultaneous ghosts in Time Trial stages because the one ghost it can offer now looks like utter arse. Like, leaves me in disbelief. I feel like I'm channelling Dr. Cox as I write this. Livery Editor programmed by some intern and brings my RTX4070 to its temperature throttled knees at 30fps to move a decal around. The frick.


... *settles down*


Overall, it's kinda the best rally game there has been, believe it or not.

IGN's review is good one. Ignore the score; they're too harsh on that, but the words are pretty legit and thorough.
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