Pinball thread including shinies and balls and stuff

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pilonv1
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Pinball thread including shinies and balls and stuff

Post by pilonv1 »

http://www.pinballfx.com/" onclick="window.open(this.href);return false;

Looks interesting enough.
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Post by Corey »

Must of been a response to my topic at GAF. :D
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Post by Shaneus »

Yes! Yes! Sure, it's not Pro-Pinball, but if it's as half as good I'll be happy.
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Post by Gamma »

Flipper arms can be controlled with hand/arm motions via the Xbox 360 Live Vision camera
Interesting. It might work really well, but without a physical machine in front of you it could be weird. The 'arm' part of 'hand/arm' has me a little concerned. The game certainly looks very nice though. Also, I love how every single pinball game claims to have even better physics than the last. I mean, how much room for improvement could there possibly be? It's a metal ball rolling around. I haven't played anywhere near as many actual machines as some of the resident pinny freaks though, so maybe there's some subtleties there that I've missed. ;)
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Post by Shaneus »

Honestly, I think the physics were pretty much nailed back in the Pinball Dreams/Fantasies era... sure, not 100% accurate, but to the point where it made a videogame fun rather than frustrating.

They need to seriously concentrate on good, FUN table design. The one problem I've seen with these games is that they're designed by people who have no experience in the industry... hell, could it be that hard to get a lead designer from Williams or Bally to knock up a few tables? That said, the Pro-Pinball series of games were top-notch and I would happily play their real life counterparts in an instant if the opportunity arose.
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Post by marto »

Self confessed resident pinball freak here.

To date there really hasn't been any pinball sim that has come close to the standards I would expect for ball/playfield physics of the real pinball experience. Pro pinball came close, Gottlieb pinball arcade is also a good attempt. Microsoft Pinball arcade was the best graphically but had an alternate universe for the physics of the playfield.

Things to note that make or break the pinny simulation experience (PSE).
  • Angle of the machine/playfield speed
  • Elasticity of all rubbers on the playfield
  • Elasticity and power of the flipper
  • Power of the bumpers
  • Randomness of the ball ejects
  • Flexibility with power of the ball plunger
  • Angles from the flippers - probably the biggest flaw to date with pinball sims. Makes some very simple shots in real life nigh on impossible - particularly ramp shots that are crucial to progress through ball modes.
  • Tilt ability/sensitivity
Pinball Dreams/Fantasies were loads of fun but very removed from the RL experience. From what I've read most pinball lead designers are anti-PC sim/replication and won't help out however fans and owners of machines are often consulted but it's the getting right of the combination of points above that make it a coding nightmare.
Last edited by marto on 05 Feb 2007 04:25 pm, edited 1 time in total.
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Post by marto »

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Could be really good though.
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Post by Gamma »

marto wrote:Things to note that make or break the pinny simulation experience (PSE).
  • Angle of the machine/playfield speed
  • Elasticity of all rubbers on the playfield
  • Elasticity and power of the flipper
  • Power of the bumpers
  • Randomness of the ball ejects
  • Flexibility with power of the ball plunger
  • Angles from the flippers
  • Tilt ability/sensitivity
All of those things would be simple variables in the code though, it's surprising that nobody's got it right yet (although understandable if that's just not what they're aiming for in the first place). It'd be nice if they included a few sliders so you could tweak it yourself. Such features are in at least one of the PC-based pinball games, surely?
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Post by ALx »

Should just release Amiga classics like Pinball Dreams/Fantasies/Illusions :o
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Post by Kabal »

Pinball dreams/fantasy/illusions were so unreallistic tho. Fun, but cheesey.

The pro pinball games were in a different league all together (and yet I'd still rather play Adams Family or Star Trek for real any day of the week :)
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Post by marto »

Gamma wrote:
marto wrote:Things to note that make or break the pinny simulation experience (PSE).
  • Angle of the machine/playfield speed
  • Elasticity of all rubbers on the playfield
  • Elasticity and power of the flipper
  • Power of the bumpers
  • Randomness of the ball ejects
  • Flexibility with power of the ball plunger
  • Angles from the flippers
  • Tilt ability/sensitivity
All of those things would be simple variables in the code though, it's surprising that nobody's got it right yet (although understandable if that's just not what they're aiming for in the first place). It'd be nice if they included a few sliders so you could tweak it yourself. Such features are in at least one of the PC-based pinball games, surely?
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Post by Gamma »

:D
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Post by Candy Arse »

$old
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Post by unfnknblvbl »

did anybody else really like Psycho Pinball on the Megadrive?

I totally loved it, and could barely stop playing it.
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Post by Candy Arse »

It was ok. My favourite console pinballer was and still is Devil Crash/Crush. Fuckin awesome.
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Post by GreyWizzard »

Crue Ball was awes.... no I'm sorry, I can't type that without busrting into fits of laughter.

I used to love a pinball game called Rain. It was multiball pinball 100% of the time. A lot of fun and looked great for its time. Early EGA DOS game :D
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Post by Gamma »

Here is a rather scathing but accurate review of The Ultimate Pinball Quest, a ridiculous game on the Amiga that I played for a while when Pinball Dreams, Fantasies and Illusions fell foul to the Saddam virus. Had some cool ideas, but was a bit empty. I got the other games back in the end.
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Post by GreyWizzard »

new table is up and is free. Tomby didn't tell us because he is a score hog...

But I am 4th in the world using the live cam on the new table !!! wooo 16 mill yeah!!!
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Post by pilonv1 »

The new table is awesome, Pirates are great, and has a 10pt achievement. I ended up with 183million last night, good for 1300th or so.
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Post by Shaneus »

Is the new table permanently free?
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Post by pilonv1 »

I think so, I think the future ones are pay only. They mentioned having one free table.
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Post by Shaneus »

Ah good... would hate to see something TMNT-esque happen with this table, esp. when I don't have my 360.
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Post by t0mby »

New table is up on the marketplace and its a..............

[Click to see hidden content]
STREET FIGHTER 2 TABLE!!!!!
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Post by Shaneus »

Any idea if it's based on the original SF2 pinnie?
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Post by marto »

Doesn't look like it.
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