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 Pinball thread including shinies and balls and stuff 
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Eels - regular season champions
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http://www.pinballfx.com/

Looks interesting enough.


05 Feb 2007 12:25 pm
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Must of been a response to my topic at GAF. :D


05 Feb 2007 12:36 pm
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Yes! Yes! Sure, it's not Pro-Pinball, but if it's as half as good I'll be happy.

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05 Feb 2007 12:41 pm
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Quote:
Flipper arms can be controlled with hand/arm motions via the Xbox 360 Live Vision camera


Interesting. It might work really well, but without a physical machine in front of you it could be weird. The 'arm' part of 'hand/arm' has me a little concerned. The game certainly looks very nice though. Also, I love how every single pinball game claims to have even better physics than the last. I mean, how much room for improvement could there possibly be? It's a metal ball rolling around. I haven't played anywhere near as many actual machines as some of the resident pinny freaks though, so maybe there's some subtleties there that I've missed. ;)


05 Feb 2007 12:43 pm
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Honestly, I think the physics were pretty much nailed back in the Pinball Dreams/Fantasies era... sure, not 100% accurate, but to the point where it made a videogame fun rather than frustrating.

They need to seriously concentrate on good, FUN table design. The one problem I've seen with these games is that they're designed by people who have no experience in the industry... hell, could it be that hard to get a lead designer from Williams or Bally to knock up a few tables? That said, the Pro-Pinball series of games were top-notch and I would happily play their real life counterparts in an instant if the opportunity arose.

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05 Feb 2007 01:02 pm
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Self confessed resident pinball freak here.

To date there really hasn't been any pinball sim that has come close to the standards I would expect for ball/playfield physics of the real pinball experience. Pro pinball came close, Gottlieb pinball arcade is also a good attempt. Microsoft Pinball arcade was the best graphically but had an alternate universe for the physics of the playfield.

Things to note that make or break the pinny simulation experience (PSE).
  • Angle of the machine/playfield speed
  • Elasticity of all rubbers on the playfield
  • Elasticity and power of the flipper
  • Power of the bumpers
  • Randomness of the ball ejects
  • Flexibility with power of the ball plunger
  • Angles from the flippers - probably the biggest flaw to date with pinball sims. Makes some very simple shots in real life nigh on impossible - particularly ramp shots that are crucial to progress through ball modes.
  • Tilt ability/sensitivity
Pinball Dreams/Fantasies were loads of fun but very removed from the RL experience. From what I've read most pinball lead designers are anti-PC sim/replication and won't help out however fans and owners of machines are often consulted but it's the getting right of the combination of points above that make it a coding nightmare.


Last edited by marto on 05 Feb 2007 03:25 pm, edited 1 time in total.



05 Feb 2007 01:24 pm
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Could be really good though.


05 Feb 2007 01:26 pm
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marto wrote:
Things to note that make or break the pinny simulation experience (PSE).
  • Angle of the machine/playfield speed
  • Elasticity of all rubbers on the playfield
  • Elasticity and power of the flipper
  • Power of the bumpers
  • Randomness of the ball ejects
  • Flexibility with power of the ball plunger
  • Angles from the flippers
  • Tilt ability/sensitivity


All of those things would be simple variables in the code though, it's surprising that nobody's got it right yet (although understandable if that's just not what they're aiming for in the first place). It'd be nice if they included a few sliders so you could tweak it yourself. Such features are in at least one of the PC-based pinball games, surely?


05 Feb 2007 02:03 pm
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Should just release Amiga classics like Pinball Dreams/Fantasies/Illusions :o


05 Feb 2007 02:32 pm
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Pinball dreams/fantasy/illusions were so unreallistic tho. Fun, but cheesey.

The pro pinball games were in a different league all together (and yet I'd still rather play Adams Family or Star Trek for real any day of the week :)

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05 Feb 2007 03:20 pm
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Gamma wrote:
marto wrote:
Things to note that make or break the pinny simulation experience (PSE).
  • Angle of the machine/playfield speed
  • Elasticity of all rubbers on the playfield
  • Elasticity and power of the flipper
  • Power of the bumpers
  • Randomness of the ball ejects
  • Flexibility with power of the ball plunger
  • Angles from the flippers
  • Tilt ability/sensitivity


All of those things would be simple variables in the code though, it's surprising that nobody's got it right yet (although understandable if that's just not what they're aiming for in the first place). It'd be nice if they included a few sliders so you could tweak it yourself. Such features are in at least one of the PC-based pinball games, surely?


http://www.vpforums.com

Go nuts!!!!


05 Feb 2007 03:23 pm
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:D


05 Feb 2007 03:31 pm
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$old

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05 Feb 2007 04:53 pm
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did anybody else really like Psycho Pinball on the Megadrive?

I totally loved it, and could barely stop playing it.


05 Feb 2007 06:32 pm
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It was ok. My favourite console pinballer was and still is Devil Crash/Crush. Fuckin awesome.

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05 Feb 2007 07:07 pm
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Crue Ball was awes.... no I'm sorry, I can't type that without busrting into fits of laughter.

I used to love a pinball game called Rain. It was multiball pinball 100% of the time. A lot of fun and looked great for its time. Early EGA DOS game :D

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MK Fatality Retrospective


05 Feb 2007 07:11 pm
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Here is a rather scathing but accurate review of The Ultimate Pinball Quest, a ridiculous game on the Amiga that I played for a while when Pinball Dreams, Fantasies and Illusions fell foul to the Saddam virus. Had some cool ideas, but was a bit empty. I got the other games back in the end.


06 Feb 2007 11:30 am
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Boundless Generosity
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new table is up and is free. Tomby didn't tell us because he is a score hog...

But I am 4th in the world using the live cam on the new table !!! wooo 16 mill yeah!!!

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MK Fatality Retrospective


01 Nov 2007 05:56 pm
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Eels - regular season champions
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The new table is awesome, Pirates are great, and has a 10pt achievement. I ended up with 183million last night, good for 1300th or so.


03 Nov 2007 05:09 pm
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Is the new table permanently free?

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03 Nov 2007 05:21 pm
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Eels - regular season champions
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I think so, I think the future ones are pay only. They mentioned having one free table.


03 Nov 2007 05:25 pm
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Ah good... would hate to see something TMNT-esque happen with this table, esp. when I don't have my 360.

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03 Nov 2007 05:33 pm
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New table is up on the marketplace and its a..............

STREET FIGHTER 2 TABLE!!!!!

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13 Nov 2008 07:17 pm
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Any idea if it's based on the original SF2 pinnie?

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13 Nov 2008 07:55 pm
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Doesn't look like it.


13 Nov 2008 08:41 pm
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