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 SF4 2.5D confirmed..first screen and details 
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Choc #2
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06 Dec 2007 10:06 pm
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Picked this ages ago (haha last week or something)


06 Dec 2007 10:06 pm
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And I don't even really like fighters that came out after IK+. And I suck balls at them.
(In my dream world Rob Hubbard would make the music for this game)

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06 Dec 2007 10:12 pm
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Capcom just continue to show how far ahead of all other devs they are.

:bow: Capcom :bow:


06 Dec 2007 10:13 pm
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Candy Arse wrote:
YOU ARE ALL GOING TO DIE

I WILL WIN THE GAMES RANCH SF4 XBOX LIVE TOURNAMENT


:lol: keep dreaming faggoat..

fucking motherfucker..i will rip you up better bring your best shoto you whore.. :lol: :lol: :lol:

everyday playing the best in u.s and australia over ggpo = i will leave you a bloody mess you will tremble with fear the very moment you see that i am beyond you in every aspect of the game..

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06 Dec 2007 10:30 pm
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Pat wrote:
Capcom just continue to show how far ahead of all other devs they are.

:bow: Capcom :bow:


:bow

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06 Dec 2007 10:32 pm
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It looks great, give me Akuma & Sagat and I'll be happy.

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06 Dec 2007 10:41 pm
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The first thing I noticed is the hard on he seems to have. No one else mentioned this... I'm confused. *invents the term "gaymer"*.

Meanwhile I would be one of the people worrying about the shift to 3D graphics. I don't really care because I haven't been hugely into the series, but surely it will alter the traditional gameplay. Then again, if there's anything that's reheated traditional gameplay to infinity, it's Street Fighter, so maybe the break would be welcome by all SF fans.

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06 Dec 2007 11:23 pm
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I once had the SF manga. I thought it was a lot better in developing the characters than the animated movie to be honest.

They need to make another SF animated movie actually.

The one thing I'm worried about is the animation. Will it move convincingly? Will it look as nice as the hand drawn animated sprites do? If they don't, it's another reason why 2d fighters should stay as hand drawn graphics which is part of their appeal. Some things look good in cartoon form: blanka's funny expressions which probably wouldn't look as nice in CG, the exaggerated proportions of some features for example balrogs upper body looking way out of proportion to his lower body, the way certain parts of the body enlarge a little bit when a fierce punch or kick is thrown (very subtle) compared to when a jab or short is thrown etc

Darkstalkers is a fine example of how comic book sprites with humourous hand drawn animations go together well because it allows you to bend the rules of reality a little bit and make the characters more expressive than they would be if they were solid 3d objects. It's all going to be in the flow of the animation and how it moves along with "how can they bring the expressions you can get in hand drawn art into 3d?" Will a whiffed throw animation show 3 arms to indicate speed like they often do in cartoons (ie character is flapping arms really fast before falling down cliff) or just have a basic grabbing thin air animation? Other things present in manga styled drawings are speed lines. When objects move quickly lines appear. What about deejay's machine gun uppercut? Will there be after-images of his hands to indicate the rapid speed he does it or will it be his arm just shaking smoothly?

This is what 3d will do: take away some of the cartoonish expressions that you would get from hand drawn animation. Ideally I would prefer good ole cartoon sprites but a lot of that has to do with the quality of the animation. If the quality of the animation is just as good as the 2d stuff, then I'm not going to complain.


Last edited by GameHED on 07 Dec 2007 09:26 am, edited 1 time in total.



07 Dec 2007 02:28 am
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Pariah wrote:
Candy Arse wrote:
YOU ARE ALL GOING TO DIE

I WILL WIN THE GAMES RANCH SF4 XBOX LIVE TOURNAMENT


:lol: keep dreaming faggoat..

fucking motherfucker..i will rip you up better bring your best shoto you whore.. :lol: :lol: :lol:

everyday playing the best in u.s and australia over ggpo = i will leave you a bloody mess you will tremble with fear the very moment you see that i am beyond you in every aspect of the game..


:lol:

I hope you're aware that I can parry fireballs, so that shuts down your main gameplan. :oops:


07 Dec 2007 06:14 am
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That brings me to another point: I wonder if you can have spectators in this game? I'd pay large sums of money to watch a Candy/Pariah FITE (and hear the shit-talking).

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07 Dec 2007 08:13 am
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urgh parrying. If capcom make this about the parrying I can see intermediate players being turned off the game and going back to good ole super turbo again. :D


07 Dec 2007 09:24 am
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I love the look of it, but I remember getting excited about EX before it came out, and it made practically no improvements given the characters were in 3D. The same old Streetfighter with a face lift isn't going to interest me, I want drastically increased movelists.


07 Dec 2007 09:48 am
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It looks nice, but I still would have loved all out high resolution 2D with oodles of animation frames. :)

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07 Dec 2007 10:09 am
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More pics:
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http://kotaku.com/gaming/rumor/more-str ... 331057.php


07 Dec 2007 11:34 am
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Kind of ugly...


07 Dec 2007 11:42 am
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wow those last two shots look like utter shit..the fuck is capcom doing..

release video...or better screens..the hype for this is already starting to turn bad..

:cry:

might just be wii screens??

Candy Arse wrote:
:lol:

I hope you're aware that I can parry fireballs, so that shuts down your main gameplan. :oops:


:lol: no parrying in sf4.. :lol:

fuck those last two screens are depressing..

FUCK YOU 1UP COCK SUCKERS..GIVE US VIDEO ALREADY OR FUCK OFF WITH YOUR BULLSHIT..

i just want to see this in motion and in HD..is that too much to ask?? :lol:

bad captures total.. :up:

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07 Dec 2007 12:06 pm
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2d hand drawn sprites with anime styled motions > *



imo imo

As I said to mech ages ago: some game genres are simply more suitable with side on views, old fashioned tech, and traditional art styles for "seamlessness" reasons (if the character in the foreground looks flat, why shouldn't the chicken being strangled or the spectators in the background also be flat?) where others will be more suited in 3d. (sports games, racers, FPS etc)

Cartoon and comic book worlds should be cartoony and comic booky otherwise people would yearn for a live action dragon ball Z, naruto, street fighter, when they don't. You lose something when manga styled characters have to be represented in a realistic or cg fashion. (viewtiful joe demonstrates style over need for high tech specs)

You know when that strider 2 arcade game (I think it was inspired by his appearance in marvel vs capcom) came out? I didn't mind the 2.5 d then because the way in which the background appeared was as a handrawn object in the background despite being 3d. I think maybe if they had went with a cel shaded look and strider 2 type attempt to meld the background with the foreground objects in terms of colours, flatness, tone, etc it would be better.

images of strider 2:
http://au.media.psx.ign.com/media/014/0 ... mgs_1.html
^
If they went with "hand drawn for HD" sprites and 3d backgrounds I think it would have been better.


Last edited by GameHED on 07 Dec 2007 12:30 pm, edited 1 time in total.



07 Dec 2007 12:21 pm
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I think they've hit the wall with 2d animation. If it was high res and well animated it would look something like Sf3/Guilty Gear and i'd probably be disappointed if i saw that.

These screenshots are kind of ugly but i'll reserve judgement until i see it in motion :)


07 Dec 2007 12:30 pm
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Although ancient, even today SFIII animation impresses me. That african chic's standing animation is superb. How can you top that smoothness Ekin? The ulitmate thing they should do with Street Fighter and Darkstalkers (and any marvel games if the licesnes even goes back to them one day) is to just combine all the smoothness of SFIII sprite animation and redraw HD versions of them and I would pee my pants.

Imagine a marvel vs capcom with SFIII animation in HD? Yum!


Last edited by GameHED on 07 Dec 2007 12:35 pm, edited 1 time in total.



07 Dec 2007 12:33 pm
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if it animates using the same tech as BF...then capcom has nailed it..



we really need to see sf4 in motion before we can really say anything concrete..

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07 Dec 2007 12:34 pm
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GreyWizzard wrote:
Udon is a comic company... they publish the capcom comics. I'd have no freaking idea who the actual artist is :)


The artists at studios like Udon and Dreamwave (now defunct I think) generally take their inspiration from the likes of Akiman and Bengis, not usually the other way around.


07 Dec 2007 02:11 pm
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Candy: parrying isn't in:
http://kotaku.com/gaming/rumor/more-str ... 331057.php
Quote:
Brazilian gaming blog Blogeek says that they have some new, unreleased details on Street Fighter IV. Normally, these sorts of rumors would be dealt with a snort, a dismissal and a "you're not 1UP!", but Blogeek's got the unreleased screen shots to back it up. They're both similar to the screen via 1UP that was unleashed today, set in the same Chinese market, but happen to feature Ryu's counterpart, Ken Masters. That would either make Blogeek extremely adept with a PhotoShop stamp tool or lend weight to their credibility.

Fortunately, reader Douglas was kind enough to help us out with a translation of the leaked (and still rumored) details on the game. According to Blogeek, Street Fighter IV will take place some time between Super Street Fighter II Turbo and Street Fighter III, which makes the return of Chun Li and Dhalsim more understandable.

The site also mentions that the game will run at 60 frames per second, pretty necessary for fighting games of this kind, and confirms online play.

Gone is the parry system, they say, as it will be replaced by a canceling system dubbed either "Saving" or "Revenge." On the offensive side, an "Ultra" move will be available as well as the "Super" moves in the style of Super Street Fighter II.

What we don't quite believe, though, is the rumored inclusion of Sheng Long. Take it all with a grain of salt, but we're willing to believe for the time being.

A second pic, featuring Ken's hurricane kick is also at
Blogeek.


Hehe shenlong. Probably a joke character like dan. Except on the back of his costume he has EGM. (tries to copy akuma with the writing on the back pose) :D You must defeat shen long to stand a chance!


07 Dec 2007 02:23 pm
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Ekin wrote:
I think they've hit the wall with 2d animation. If it was high res and well animated it would look something like Sf3/Guilty Gear and i'd probably be disappointed if i saw that.


I dont mean to single you out, this comment is just a representation of an attitude I dislike. My retort simply put is that comic books would have polygon graphics if they looked better than 2d art. The possibilities of high res, high colour and essentially SPECTACULAR 2D graphics have NEVER EVER been explored in a true sense. Open up a copy of preacher, UFF or witchblade and show me a game that looks that good? With the quality and quantity of work produced by artists using photoshop/painter in 2d art based industries it makes sense to make a 'real' 2d game now more than ever.


Those newer shots look fucking crap. MORE WORK NEEDED! I think my bigggest worry is not the appearance tho, but more so the motion. the SF EX games and about every other 3d fighter feels like the characters are moving around underwater or somehting. Everything is so swimmy and dancy. Jump up and down on the spot in SF alpha 3 and compare that to Tekken or VF for example. I want my charatcers to feel heavy and solid. Not moon gravity rag dolls.


07 Dec 2007 03:16 pm
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BOOMY wrote:
Ekin wrote:
I think they've hit the wall with 2d animation. If it was high res and well animated it would look something like Sf3/Guilty Gear and i'd probably be disappointed if i saw that.


I dont mean to single you out, this comment is just a representation of an attitude I dislike. My retort simply put is that comic books would have polygon graphics if they looked better than 2d art. The possibilities of high res, high colour and essentially SPECTACULAR 2D graphics have NEVER EVER been explored in a true sense. Open up a copy of preacher, UFF or witchblade and show me a game that looks that good? With the quality and quantity of work produced by artists using photoshop/painter in 2d art based industries it makes sense to make a 'real' 2d game now more than ever.


Those newer shots look fucking crap. MORE WORK NEEDED! I think my bigggest worry is not the appearance tho, but more so the motion. the SF EX games and about every other 3d fighter feels like the characters are moving around underwater or somehting. Everything is so swimmy and dancy. Jump up and down on the spot in SF alpha 3 and compare that to Tekken or VF for example. I want my charatcers to feel heavy and solid. Not moon gravity rag dolls.


QFT.


07 Dec 2007 04:37 pm
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