Video game music

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GameHED
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Re: Video game music

Post by GameHED »

comparison of international karate between cpc c64 atari st and amiga:
amiga as usual beats the pants off the others. textbook example of why c64 was made obsolete after better music was able to be done when limitations were removed. (you can hear annoying buzzing noises in the c64 version)
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Gamma
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Re: Video game music

Post by Gamma »

I imagine we're all aware of the similarity between Janet Jackson's Together Again and Bridge Zone from the Master System version of Sonic:

Together Again (Janet Jackson, 1997) - Chorus begins at 1:24, the time tag broke when I embedded the video
Bridge Zone (Yuzo Koshiro, 1991)
Well, here's a little ditty that predates them both:

Step Daughter (Casiopea, 1983)
So there you go. It could all be a big co-incidence of course, I just found it interesting. If you haven't heard of Casiopea they've released about 50 albums and they're consistently awesome. Listening to the early stuff it's pretty obvious they had a heavy influence on a lot of early videogame music. Highly recommended.
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Re: Video game music

Post by GameHED »

Great updates to classic sega arcade game tunes:

afterburner
super hang on
that makes for a great ringtone
great song to play when the dreamcast hardware fails and needs fixing

more arcade shit:

strikers 1945 II:
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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GameHED
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Re: Video game music

Post by GameHED »

Nintendo should sue capcom. Was listening to Akuma's Street Fighter Alpha 2 theme recently in my game music collection and noticed it sounds similar to Bowser Castle from Super Mario Kart.

Akuma stage music:
copied from Bowser stage music without the oriental-sounding stuff in the mix:
No originality. I bet capcom staff were playing Super Mario Kart in the office when making SFAlpha2. Nintendo then gets angry, capcom is then blackmailed that if they don't port Street Fighter Zero 2 to the SNES they would sue.

...And that's the origin story of how SFA2 came to be ported to SNES even though the Playstation 1 and Saturn port was fine and we didn't need a SNES version to exist.

Gen's theme is also eerily similar to Bowser Castle.
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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BOOMY
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Re: Video game music

Post by BOOMY »

Not even close. Bowsers castle is driven by a chromatically descending pedal. The other two are significantly different to that idea.
Akuma's stage has electronic instrument stabs, so does bowser. That is all.
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Re: Video game music

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The most evil videogame tune of all time:
makes me want to run away as it gets louder. The demon skeleton warrior is searching for recruits for its undead army and you are the next victim it wants as it slowly kills all the toughest knights and they turn against you to serve as zombie soldier. As its shadow grows larger as it approaches the corner, you ambush it and set the fucker on fire and he slowly gets up again because it is immune to magic weapons so you hide in a corner hoping it passes you to go after someone else. You remember the whip you stole off the hooker who was into BDSM and show the demon you are armed with the belmont holy weapon it backs away slowly and you dash out of the castle to never return again laughing at it before it realises the trick. Then werewolf appears in front of you and you turn back in the direction you came. "I'm a slow motherfucker with shit attack speed but as an undead skeleton with patience, I always get my victim" you rush past the skeleton but the werewolf with supernatural speed strikes you and drags you to the dungeons to torture you before killing you and making you a member of the undead skeleton army before dracula reawakens to terrorise the rest of the village..

SNES castlevania game music was some of the best shit out there...Secret of Mana, Castlevania, megaman x. It is such a shame indie devlopers of today don't try to emulate this amazing period of gaming history enough and keep making 8-bit art style as if that's the only retro game time that matters. :down:
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Re: Video game music

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Another fave from castlevania series:
Remix of Heart of Fire in Castlevania Harmony of Despair:
GBA version is my fave still. (you can hear more instruments and they aren't drowned out by the louder ones - ie more balanced than the metal version)
another great remix:
We all know capcom ripped this tune for Megaman Zero's theme in Megaman X:
STFU boomy we know you must work at capcom or be a fanboy working damage control :lol:
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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BOOMY
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Re: Video game music

Post by BOOMY »

If anyone cares, I have been fiddling with LSDJ (little sound DJ, the gameboy chiptune program). I have been cracking open original grey DMG gameboys, changing the shell colours, adding backlights, pitch shifting knobs and line level output. Its a really fun hobby and I've learn so much about electronics and fixing things; its led to many non gaming related appliances being repaired. The pitch shifting knob is mind bending; it interrupts the actual CPU and changes the clock speed, leading to some crazy results when you do it regular games. I managed to glitch a tetris piece that wasn't even in the game for example.

Anyway LSDJ; Its pretty amazing, it has very comprehensive functions. Anyone familiar with DAW software will feel at home once they learn how to navigate.
It has drum kits that sound way better than what you think of when you hear the term 8 bit or chiptune, speech, all the usual synth creation parameters. Its fucking mind blowing at times and very addictive. When/if I'm producing things I'm ready to share I guess I'll be yelling it from the tree tops. Just saw this thread title and realized I hadn't shared my modding/chiptune adventures with the ranch.
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Gamma
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Re: Video game music

Post by Gamma »

Pics! That's really interesting. I finally picked up Reason 9 a few weeks ago and am getting back into making tunes, but have also been looking at trackers, mainly for percussion. I really want to dust off the Amiga and crank ProTracker but I don't think I have a display I can use here in 2017. :|
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Re: Video game music

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You asked for it. Sorry for the scrolling and the rambling but its a necessary part of the sharing process. This all began when my battletoads didn't work. Since then I have been falling down the rabbit hole of modding mania exploring what is possible and what i can actually pull off.
Tetris glitch. Excuse my housemates guitar in the background and the vertical orientation.
SPEECH!


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This is how you make music. Arcade machine midi controller, coloured in keyboard and a gameboy 8)


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Yellow backlight and glass screen. This was the first one I successfully completed. I broke 2 gameboys learning how to not fuck the ribbon cable, but still get access so i could remove the sticker on the back of the lcd panel. I plan to make a youtube video explaining this process as it is truly the only hard part of the mod and there is very poor information out there on how to do it and not fuck it up. I have it down to a science now, i can open up a gameboy and have the sticker removed and a backlight in there with in 1 and a half beers. Yes that is a unit of time.

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My supplies box after a fantastic score from a source I wont reveal (these gameboys are being burnt up by the second by geeks like me, it will get interesting price wise when the worlds supply is a 50/50 ratio of modded to non modded /tinfoil hat)

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This is the only pic I could find on my phone of this unfinished RGB mod. It has 3 toggle switches like this to change the backlight colour for 7 different variations. I cant find a place to put the swtiches without sacrificing either the speaker or the batteries. I am trying to solve this and will probably put AAA's in there in the end as they fit in the remaining space if I put the swtiches in the battery compartment. More planned for this mod, stay tuned I guess.

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This guy has red buttons that I took from an NES usb controller. They are "flat" not curved like a bubble. Also note, its running on a USB cable plugged into a portable charger; just more convenient sometimes. I made one of these cables myself but this one is a bought one as with my dodgy one it is required to be plugged into a computer or apple brand usb plug as they meter the voltage or some rubbish I didn't look further into.

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A green and grey frankenstein made from many broken gameboys.

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Work in progress variable clock mod. Lets you regulate clock speed of the cpu to pitch bend


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failed GBA mod. I put the frontlight in upside down and it blinds you a bit. I am going to get my hands on a broken gba sp and a ribbon cable converter and install that screen in here eventually.

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This is a project I will attempt soon. What you see here is a usb midi socket, a teensy 2.0 pcb (custom arduino pcb you can program) and a whole bunch of sanwa arcade buttons. I'm going to make a 4x4 drum pad from street fighter buttons. Its been done before but why pay when you can make.

One interesting thing I wanted to mention is that the gameboy lcd is actually blue and clear once you take off the reflective yellow sticker. Therefore yellow+blue=green. I regretfully ordered shitloads of yellow as a result. There is also a "Bivert" mod I have been very lazy in not adding to all these gameboys. It inverts the pixels so black is white and white is black; then you flip the polarizer film and invert it back. It results in a much clearer image.

Fuck that was an epic post, hope it wasn't for nothing.
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BOOMY
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Re: Video game music

Post by BOOMY »

Gamma, if you have used protracker than you could easily use LSDJ.
Regarding your amiga, I use a cheap upscaler I bought for $60 on ebay that converts my retro systems into 1080p. It supports rca and s video. There is way better out there if you add a zero to price tag but this is totally usable. I guarantee you would be amazed at how good this piece of shit actually is if you saw it in person(see my battletoads screen shot from the retro gaming thread maybe). Something like that could be an option?
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Gamma
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Re: Video game music

Post by Gamma »

I'm going to have a dig around in the garage before dropping any coin, I've got a feeling the original monitor might be hiding somewhere. Last seen 6 years ago when I had a SNES hooked up to it in my kitchen, before admitting the kitchen is a retarded place to have a console. I'll keep that option in mind though, an upscaler would be handy to have in general.

Epic music setup, I love it! Loving the sounds coming out of the GB as well. I've got my original GB and a Color here but they hold too many memories to attack with a screwdriver, might have to keep an eye out for some spares. Thanks for taking the time to upload.

Re: the RGB backlighting mod, have you looked at dip switches? I don't know if you can get them with 3 switches but even a 4-switch one would be pretty small, and they're quite shallow so you shouldn't need much space to mount it. Might get you out of trouble.
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Re: Video game music

Post by GameHED »

Etrian Odyssey 5 wil be coming soon so I thought I would share some of my fave tunes from the game series: (you can't have a game music thread without Yuzo Koshiro tunes)

Star Wars battle tune from EO - this would fit into a rogue sqaudron game:
One of the greatest guitar solos from the Etrian Odyssey games (remade Battle tune from the original EO):
EO V's version of end of raging waves/wind (sounds very castlevania imo, like the violins and chanting sounds like it belongs in boss fight against undead monster)
EO IV version
EO III version the original megadrive sounding one)
Various Battle themes from past games
EO 4 - Like Guile's stage music from street fighter II this song goes with everything
EO 3 - greatest jogging music of all time imo. If you like running marathon's this is your song!
EO 2 - not as epic as the first game but worth listening. Tune taken from EO 2's remake game
EO V's new battle theme - sounds like it belongs in a sequel to Captain Commando. This would be his theme in Marvel vs Capcom 10
Xenoblade 2
Main Battle tune - crazy epic sad and cool all at once. Can't wait to play this. If only Pyra was a real girl
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Re: Video game music

Post by GameHED »

More great remixes from "stone mcknuckle" the master of the metal remix.

It's almost like DLC add-on content for old fave tunes with unique extra bits to make the original more appealing and up to date. Great to help wake you up in the morning or workout to when you are tired of stupid chip tunes from the c64 days.
afterburner II
Spark mandrill (old..I think I already might have posted this one but I like it too much not to hear it again as it reminds me of ninja robot midgets on crack mixed with redbull trying to catch sonic the hedghog's dropped rings so they can craft magentic hula hoops out of them and win the annual speed metal hula hoop award for most number of spins per second while throwing fidget spinners as makeshift throwing knives to kill any judges who score them lowly because they came from the game industry and forgot they have to be honest instead of on the payroll of retard SJWs who want to buy influence and push the gay agenda after mel gibson told them to fuck off when he told the jews they killed jesus and he won't do the gay shit like they tried to force Dave Chapelle to do and are trying to do with comic book characters now)
random selection from the channel I thought were pretty cool:
lot of emotion in this one:
sounds like a song that plays when you have run over so many hookers in GTA that the car has become haunted with their ghosts and now they are sucking all the sperm out of your dick and your balls shirveled up and now you got to attach synthetic ones at the chinese scientist's house in blade runner which caused you to become depressed.

faves of the bunch:

that's the song megadeth shamefully ripped off of in their dystopia track imo: (just at slow speed for old people with heart problems and pc gamers who rely on rapid fire buttons and cheat codes just to do the hundred hand slap in street fighter)
original c64 version


the master of porn groove music tim follin:
https://www.youtube.com/watch?v=hUu6E-5 ... 273081EB92" onclick="window.open(this.href);return false;
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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GameHED
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Re: Video game music

Post by GameHED »

Tribute post for the character everyone says needs to be in Smash Bros game

Dance through the Danger
They say we live in the darkness
They say there's trouble ahead
Every day there's sorrow: today, tomorrow
But I am dancing instead

'Cause I can dance through the danger
The magic flows through my soul
All around, it's seeming in the dream I'm dreaming
A better day can't be far away

So I will dance through the danger
And fly away to the stars
Take my lead and I'll start it to the beat of my heart
I'll never give up in my fight 'til the future is bright

So we will dance through the danger
Together we'll never fail
We will forge a path to our destiny
I ask you to dance with me, so the world can see

That we can dance through the danger
Together we will set sail
For a time and space with a faster pace
Seeing the world as a happier place

Yes, we can dance through the danger
And fly away to the stars
Come along, don't miss this
'Cause I know that this is our time

So we will dance through the danger
Together we will set sail
For a time and space with a faster pace
Seeing the world as a happier place

related:
original kickstarter trailer
metal cover
original sound track (very "star wars" imo)
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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