New Gears of War sceens....WOW (56k be warned)

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New Gears of War sceens....WOW (56k be warned)

Post by lestat »

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I can't wait. :rock:
Last edited by lestat on 04 Sep 2006 11:30 am, edited 1 time in total.
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Post by Muzza »

Damn there nice.

Bring On November!!!!
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Post by friick »

Looks average. Jaggies galore!
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Post by Scullibundo »

Can we fix the forum options so I don't have to toggle your post across so I can only see half of the pictures at any one time?
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Post by cloud »

Fuck yea looking good :D
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Post by Peppermint Lounge »

Hmm if they were PS3 screen I'd be fully expecting Ranch Xbots to be trolling the shit out of them.
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Post by jizzlobber »

are you saying those screens aren't impressive or xbots lay the foot into good looking PS3 games?
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Post by Scullibundo »

I'm an xbot and I think some of those environment textures look bland as hell. Otherwise looking good.
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Post by Twiztid Elf »

They are rather underwhelming screenies imo, although they do not lessen my enthusiasm for the game at all.
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Post by Candy Arse »

Downgrade.
[IMG]http://gamercards.exophase.com/106445.png[/IMG]
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Post by jizzlobber »

I'm still not convinced, after seeing all those gameplay vids at E3 I thought it looked nice but the "stop and prop" gameplay doesn't flow and looks restrictive.
I don't like the idea of moving from cover to cover all the way through the game, I hope it offers something else.
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Post by lestat »

resize your browser window sculli if want to see the whole image, the older way used to stretch the table across making posts undernearth harder to read.
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Post by Talez »

A little from column A, a little from column B.

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The part of the pipeline that’s in the daughter die, that lives with the memory is the z, the alpha, the stencil, the processors to do the resolve from multisample AA, the one that gives you AA for free, well 4x or 2x multisampling
:rolleyes:
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Post by Shaneus »

Character models and the immediate environment look pretty schmick, but that fence/bush on the right hand side of the last screenie looks very dodgy.
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Post by lestat »

Talez wrote:A little from column A, a little from column B.

Image
The part of the pipeline that’s in the daughter die, that lives with the memory is the z, the alpha, the stencil, the processors to do the resolve from multisample AA, the one that gives you AA for free, well 4x or 2x multisampling
:rolleyes:
Talez it's been known for a long time now that the way unreal does is multipass rendering, isn't compatible with predicated tiling needed for AA on 360. Also their technique is also a big performance killer when msaa is enabled on traditional gpu's. It's the trade off they've made.
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Post by Pointy Cat »

That game looks shit.
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Post by Ben »

friick wrote:Looks average. Jaggies galore!
What 360 game that's already out doesn't have similar jaggies in one form or another though?
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Post by jizzlobber »

I think it was a troll mate :)
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Post by friick »

See above... ;)
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Post by GreyWizzard »

seeing static shots v moving footage of MGS on the PS3 show a vastly different story.

Static it was all jaggy and horrible to look at, but in motion it was so damn pretty.

You will be getting the same effect here. Moving footage has made this game look hot as.
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Post by Peppermint Lounge »

Jizzy McLobber wrote:are you saying those screens aren't impressive or xbots lay the foot into good looking PS3 games?
Those screens aren't impressive. In some respects they are but they're a lot less impressive than previous GoW screens. Jaggies and muddy textures everywhere. As I said if they were PS3 screens people would be having a field day over i) poor textures and no AA and ii) for being so downgraded vs previously hyped media.
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Post by flipswitch »

Looks like a texture downgrade by the looks of it and some jaggies.
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Post by Pat »

What happened to the textures?
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Post by Misly »

Damn. Not enough RAM!

Imagine what these pics of GOW would look like if Microsoft went with the original amount of 256.
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Post by AgOnNy »

These arent the best pics.. I hope the final product looks like what we have seen beforehand.

I have faith.
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