No monthly fees for PSU (360, PS2+PC owners pay up)
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- V for Thread Derailing
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It's sega's game, I dont see why you would think you wouldn't have to pay a monthly fee to play on REAL servers owned by another company.
Remember, you may pay for xbox msnlive matchmaking service but just because you pay a stupid amount for it don't think you're entitled to any real serv(ice)ers. Sometimes you just gotta pay if you want that horse armor, knowwhadimsayin
In MS's defence they do need to make up for losses on thier console's sold so I understand why they charge for xbox live.
Remember, you may pay for xbox msnlive matchmaking service but just because you pay a stupid amount for it don't think you're entitled to any real serv(ice)ers. Sometimes you just gotta pay if you want that horse armor, knowwhadimsayin
In MS's defence they do need to make up for losses on thier console's sold so I understand why they charge for xbox live.
- Seraph
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I'll pay it if they run real servers instead of matchmaking, crack down on cheaters and griefers, and allow for PC and PS2 to be linked in all regions with each other.
I'll most likely buy the game anyways, since it has a 40-hour or whatever long offline "story mode", but after seeing how PSO was looked after from DC to BB, I'm not holding out much hope.
I'll most likely buy the game anyways, since it has a 40-hour or whatever long offline "story mode", but after seeing how PSO was looked after from DC to BB, I'm not holding out much hope.
- lestat
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Yep Arthus because I pay a subscription for live, i don't feel like paying another toll to play online.
Like seraph mentioned too, from my memory of pso, it was largely peer to peer, you just were on a server in the cities. Kinda guild wars like. Guild wars is free, psu should be free too imo.
Seraph since the 360 has yet to be hacked/cracked the chances of cheating are greatly reduced. On pc/ps2 since those platforms are open to hacking it may suffer the same issues as pso's in the past.
Like seraph mentioned too, from my memory of pso, it was largely peer to peer, you just were on a server in the cities. Kinda guild wars like. Guild wars is free, psu should be free too imo.
Seraph since the 360 has yet to be hacked/cracked the chances of cheating are greatly reduced. On pc/ps2 since those platforms are open to hacking it may suffer the same issues as pso's in the past.
- lestat
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Games on live use encryption on the packets. You just can't snoop packets and inject data into them. There is no way to know what the keys are being used in the encryption, especially when the system itself is still locked down. There are also session tokens, keys that are used. I'm not sure of the exact details but it has yet to be broken.
- Seraph
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Whether it's been broken yet isn't really of any significance, ultimately. Peer-to-peer is inherently vulnerable. Whether the hole is via unsigned code being run through a modded machine, cracking the packet encryption, an "Action Replay" like device, or some other way, there are just so many ways in which the system can be exploited.
The best protection from cheating and griefing is with dedicated servers doing the work. When the server saves the character data, client-side editing does nothing. When the server makes the decisions, the client can't alter them. When the server decides what data goes to each client, the client can't modify their end to cause grief for the other clients.
Sega's track record on peer-to-peer on Xbox, GC, DC and PC so far has been terrible, and for me, only a move away from peer-to-peer and into server-based connections will have enough inherent security to deter cheats and make the game enjoyable.
The best protection from cheating and griefing is with dedicated servers doing the work. When the server saves the character data, client-side editing does nothing. When the server makes the decisions, the client can't alter them. When the server decides what data goes to each client, the client can't modify their end to cause grief for the other clients.
Sega's track record on peer-to-peer on Xbox, GC, DC and PC so far has been terrible, and for me, only a move away from peer-to-peer and into server-based connections will have enough inherent security to deter cheats and make the game enjoyable.
- lestat
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I understand your concern and ms have the same concern too with respect to the live system. That's why they've included encryption and all sorts of checks/authentication in place to stop hacking. As long as the 360 machine doesn't get hacked(DVD hack doesn't count because the hack doesn't allow unsigned code to run and has no access to the 360 os/system) cheating and hacking should be next to non exsistant.
So far on 360 live i haven't come across any cheaters, except for halo2, but that's only due to the fact the original xbox was hacked. So as long as the 360 can't run unsigned code, 360 games are largely safe from hackers. Also that's another reason why action replay for 360 will never exsist.
So far on 360 live i haven't come across any cheaters, except for halo2, but that's only due to the fact the original xbox was hacked. So as long as the 360 can't run unsigned code, 360 games are largely safe from hackers. Also that's another reason why action replay for 360 will never exsist.
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