Behold Torchlight, a fresh new Action RPG franchise developed by Runic Games. Torchlight is being developed in Seattle team by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. Our team has spent many years honing and evolving this unique style of gameplay.
Should work on even a piece of shit PC too.
http://www.gamasutra.com/view/feature/4" onclick="window.open(this.href);return false; ... php?page=2o OS: Windows 2000 or later
o Processor: x86-compatible 800MHz processor
o Memory: 512MB
o Graphics: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
o DirectX®: 9.0c
o Hard Drive: 400MB
" onclick="window.open(this.href);return false;Your mod tool looks like a full-fledged level editor.
MS: It's even more than a level editor.
TB: It's an everything editor.
MS: You can adjust the stats globally and the balance of the game globally or item. You can do particle systems. You can do scripting for quests for events. You can do level layout.
TB: You can build your own skills. You can rebalance all the existing skills. You can change their names, their icons, their particles, and their animations. If you wanted to raise their level cap, it's about five seconds. Pretty much everything we used to build the game is available. You can add new sets of items. You can add new uniques. You can rebalance all the existing ones. It's pretty full featured. It's actually pretty fun to play with.
MS: This is the actual tool that we're using to make the game. We're not dumbing it down for the consumer or anything. This is the real deal what we use every day to make the game.
Out tomorrow, $20. There's even a dog pet that will take your loot back to town and sell it for you.