Rate the last game you finished

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Re: Rate the last game you finished

Post by Deef »

:D
I know, sorry. I wanted to write so much about it but I lose so much time trying to make things a good read. :(
So I just vented at the reader's expense heh.
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Re: Rate the last game you finished

Post by Gamma »

Pretty sure Froggy was agreeing with your complaints about the in-game walls of text in Horizon, not ripping savagely on your post. :lol:
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Re: Rate the last game you finished

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*facepalm*
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Re: Rate the last game you finished

Post by Froggy »

yep, it was a good review lol
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Re: Rate the last game you finished

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tldr
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Re: Rate the last game you finished

Post by Deef »

Oh man another cool thing I just noticed.
If you knock off the housing that connects a Shell-Walker's cargo to its body, sometimes it will fall off his back, but sometimes the Shell-Walker will deliberately hold it in place. He'll keep fighting but with 1 claw firmly pressed against his side so the loot doesn't fall off.
And as a result, he can't shoot you! It's his shootin' arm that he uses. :D
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Re: Rate the last game you finished

Post by Froggy »

Sherlock Holmes - The Devils Daughter.

Actually quite enjoyed this one, much more open environment and had a great feel for Victorian Era london, interesting cases but was pretty short. If you like puzzle/adventure and have Game pass give it a go. 7/10
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Re: Rate the last game you finished

Post by Peppermint Lounge »

Quantum Break (PC)

I love Remedy. Awesome powers, great visuals, great story. I enjoyed the live action show. A couple of the later ‘boss’ battles fell seriously flat though. Not sure how the final one made it through testing TBH. Three times I made it through both waves only to be insta-killed back to the start for reasons I’d yet to determine. Not fun. Another jarring trait that absolutely should not have made it through early testing was having some spoken email pickups talk over narration. Plain weird given how polished QB is in every other way. Those negatives not enough to dampen by enthusiasm overall. Completely loved everything else and I’ll gleefully play again to experience the other choices. Now can we have the Alan Wake sequel Remedy wanted to make in the first place, please.

9/10
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Re: Rate the last game you finished

Post by Madmya »

Remedy has admitted the final boss was a mistake. It's almost bizarre. I had to beat it on hard in my quest for 100% achievements. :(

That was a rough couple of hours.
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Re: Rate the last game you finished

Post by Peppermint Lounge »

If that cheap arse area of effect insta-kill gets ramped up on hard it won’t be fun. I’m going through my current timeline to find remaining pick ups before I start a new hard game.
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Re: Rate the last game you finished

Post by Jasper »

What a bunch of FAKE gamer fucking losers...the lot of you! :roll:

You all think you're a bunch of "gaming connoisseurs" with how you lot post your mini game reviews in this thread......yet you FAKE hardcore gamers continue to live in your little bubble where two of the most phenomenal masterpieces in gaming history (The Legend of Zelda: Breath of the Wild and Super Mario Odyssey) simply don't exist. :redface:

Peppermint Lounge...Froggy...Deef...I have such immense pity for you all, because you seriously have no fucking idea what you have missed out on by not playing BOTW and SMO. You will forever be LESSER of a gamer than anyone who's actually played these two incredible games. 8)

No REAL gamer would have missed out on playing two of the best rated videogames of all time (in fact...BOTW is now the recipient of the most perfect 10/10 scores of any videogame in history). :shock:

EAT SHIT...the lot of ya! :down:

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Re: Rate the last game you finished

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Peppermint Lounge wrote:If that cheap arse area of effect insta-kill gets ramped up on hard it won’t be fun. I’m going through my current timeline to find remaining pick ups before I start a new hard game.
The area doesn't widen, it's just the pressure of killing the bad guys as quickly as possible ramps up. On hard, obviously they take more to kill and you take less to die, so you need to be almost clinical if you want to dispose of them all before you can have a crack at the boss.
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Re: Rate the last game you finished

Post by Froggy »

Remedy just the atmosphere they hit in games is the best.

I'm playing and getting into Steep more at the moment with the winter olympics coming up and I gotta say, besides the microtransaction heaven it is easily the best snow game I've played by far. I think I'll grab the Olympics pack as it seems we are devoid of a winter olympics game which are always a lot more fun than summer ones.
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Re: Rate the last game you finished

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Wolfenstein 2

I found it quite buggy (I think it's GeForce Experience 'optimisation' related) but it was great. The Hitler scene as others have mentioned is an all-time classic. It was better than New Order but not as good as Titanfall 2 or Doom. Still a damn good single player FPS though and I hope we see more.

CoD WW2

Enjoyed the single player campaign. Great ending. I even played a round online and didn't totally embarrass myself, ended with a positive kill:death ratio :)
Currently playing: Age of Empires 2: Definitive Edition (PC), Far Cry 6 (PC), FIFA 21 (Series X), TimeSplitters 2 (Series X BC)
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Re: Rate the last game you finished

Post by Peppermint Lounge »

Crysis.

I haven't played Crysis for nine or so years. I remember liking the conventional bits and liking the alien bits less. I also remember swapping between suit abilities using mouse 3 felt clunky. My 9600GT provided ordinary performance.

Fast forward to today. My mouse was clearly shit back then because I have no probs swapping between abilities. Crysis gameplay is fucking awesome. The times you near death only to escape by the skin of your knob thanks to the nanosuit are as numerous as they are exhilarating. The game still looks gorgeous. The alien ship was magnificent this time around. Coming out of the ship and down the frozen mountain looks incredible and plays brilliantly. The final boss fights are enormous. Very glad I acted on that whim and played this on a modern PC. One of the best shooters ever made.

10/10. :nana:
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Re: Rate the last game you finished

Post by Peppermint Lounge »

Crysis Warhead

Had not played it before. More exquisite Crysis gameplay with horrible cinematics/cut scene production. Some nice horror-ish atmosphere moments providing good variation from the original game.

8/10
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Re: Rate the last game you finished

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Prey - Enjoyed it, don't quite understand the ending so am going to youtube a few more of them to understand better. The load times were absolutely horrendous though and the game would randomly ignore my input at times it was frustrating me. Also had some missions that were unable to be done due to bugs or I had to reload a few times to get them to work which was painful. I give it 7/10 was a bit of a chore near the end too but otherwise enjoyable.
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Re: Rate the last game you finished

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Culdcept Revolt (3DS)
Holy shit I've been totally hooked on this game.
I'd been waiting for a Culdcept game. The DS version never got an English translation. The 360 version wasn't region free. I didn't know about Culdcept around the PS2 release (and I don't know if we got it either).
It took a long time for the game to properly click (a good 20-30 hours at least), but when it did, wow.
For those who don't know, it's a weird combination of Monopoly and Magic the Gathering.
The amount of content in this game is staggering.
Everything I expected it to be and more. Totally enjoyable and satisfying. I hope Culcept gets a Switch game at some point in English.
8/10

Hellblade Senuas Sacrifice
Ehhhh. This was a very flat 3rd person combat adventure game. The fighting was ok. The level design was ok. And the puzzles were ok.
I guess all the hype was around the way the voices talk to you to simulate mental illness? I did play with headphones, and it was something different I guess. Not sure if it really added anything or really properly represented mental illness.
I want to say "Is this what it's like being a woman? Bitches be crazy yo!" (lol), but I know the lame mental illness simulation is non-gender.
I will say that Senua herself was awesome. I found her strangely attractive, and her nervous breathing in my ears quite a turn on. I'm sure this wasn't the intention - lol.
(I actually said this at Era hoping it would trigger them and earn me a ban but alas).
https://www.resetera.com/threads/hellbl ... st-5316164" onclick="window.open(this.href);return false;
The graphics were superb.
5/10

Shadow of the Colossus
Truly phenomenal game. An absolute pleasure to play through it again.
The problem is, on a repeat play through, it lost some of its magic of surprise, exploration and problem solving.
One of the true greats.
8/10
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Rate the last game you finished

Post by Peppermint Lounge »

Doki Doki Literature Club (PC)

It’s a dating sim with a twist. As I’ve never played a dating sim without a twist I can’t attest to its absolute authenticity as a dating sim but it seems about right. Roster of Japanese anime girls expressing angst and wonder over the state of their moistness upon clapping eyes on you, school yard setting, super-cheery music, lines and lines of text conversation that go on and on.

You’re a boy indifferent about which extra curricular school club you’ll join. Your friend convinces you to check out the Literature Club. After a rigorous screening process comprising each girl crawling up and down your leg you’re in. Thus the back and forth continues, poems are exchanged, but it’s not too long before things start to go askew. I won’t spoil it. Suffice to say the game’s many warnings about disturbing content are justified.

Doki btw costs nothing but your time which for me clocked in at 4 hours. At zero dollars it’s an impressive wad of content.

7/10.
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Re: Rate the last game you finished

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Breath of The Wild -

Very good game but still hideously overrated.

A lot of filler content that gives no meaningful rewards.

No real ending. You beat Gannon, a 20 second chat with Zelda then credits roll.

A brilliant game at its core surrounded by needless filler.

7/10
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Re: Rate the last game you finished

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i just clocked facebook. Would not play again.
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Re: Rate the last game you finished

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Peppermint Lounge wrote:Suffice to say the game’s many warnings about disturbing content are justified.
Not sure if I can resist this then
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Rate the last game you finished

Post by Peppermint Lounge »

Far Cry 3

I knew it was good but I figured it cast a wide net and was blockbuster fodder. Hearing the protagonist was a douche kid didn’t endear it further. Turns out the douche kid isn’t just wide appeal but a deliberate plot piece and starting point for a slow transition from frightened little brother to vengeful murdering druggo with many Alice in Wonderland references along the way.

Steam says I dropped 67 hours into it (I’ve played a few multiplayer matches). I was never bored or fatigued. The worst thing about the game is the majority of non-story quests of which there are only eleven or so. A couple were ok but most were noticeably average vs everything else. That’s it. Everything else is amazing. Even the end was among the best I’ve seen in games. The excellent soundtrack helps.

It’s been in my library for 5 years. I’m an idiot for not playing it earlier.

Pilon you should install and finish for sure. Then hit me up for the coop maps. :D
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Re: Rate the last game you finished

Post by t0mby »

I'm going to boot up FC3 thus week, provided the DS4 works in it as I don't have a working DS3 anymore.
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Re: Rate the last game you finished

Post by Deef »

A Way Out (PS4)

(Spoiler-free post)

I'm not sure if it was the two-player-only novelty that got my attention, or just the fact that there was anything novel at all. Looked interesting either way.

A Way Out is what I'll call a sometimes-action adventure game. It's similar to Heavy Rain in that the controls often don't exist until you're near something interactive, but not similar to Heavy Rain in that there are also gunfights, escape sequences, quick time events, crazy random competitive mini-games, and more unexpected ways to play that I won't spoil. At its core the game is still mostly about walking short distances to things and pressing one button, but this time you also have a good number of action set pieces throughout that really let the committed two-player mechanic shine.

So the game is half your typical modern story adventure with minimalist control, and half a varied collection of action events where no specific piece of gameplay ever appears twice. That's a good way to picture A Way Out so I'll keep referring to it as the two halves. Not sure if that's punny or ironic.

When viewed like any other one-player game you could easily argue that both halves are a little undercooked. The story isn't long (the game clocks in at only around 7-10 hours to complete), and you don't do any of your own traversing around plot points; it simply unfolds from start to finish and you can't change the order in which anything is discovered. (I would also throw a personal note in there to comment on how modern adventure gaming is just woeful anyway; the amount of patronising non-wonder-design we sit through.) The action sections meanwhile are light on nuance and high on forgiveness. They often control sloppily and can't be fairly compared to any AAA game that is committed to an action category. The game has guns for example, but if you try to look at it through the eyes of a serious FPS player you will only discover scorn.

But I find this to be completely understandable, and for both story and action halves the enjoyment comes not from comparing to bigger single-player titles, but from experiencing the "gimmick" of being guaranteed to have 2 players at the wheel. That's what it's here to do and assuming you're aware it's a mandatory co-op, it's unlikely your expectations are going get it wrong.

So with all that said, I can say that very often the game is very fun. I'll even go so far as to say that when the first big action piece rolled around, because I had no idea it was coming it was probably the most enjoyable that-type-of-gaming I've ever had. Really, really fun and I wanted more. And my disappointment that it had ended was quickly dispersed with another active sequence of yet different (and quite unique) gameplay, also very tense and fun, and in both cases the winning ingredient was the mandatory 2 players. I have to say these were my favourite parts of the game, and I have to say that because I'm now going to talk about other parts in ways that make them sound favourit-er.

Because looking once again at the story half of things there were 3 ways the game really shone brightly: the split-screen, the camera work, and the actual co-op play.

The split-screen is done brilliantly. A Way Out uses a dynamic set of view areas that will remind you of 24, and they have been expertly handled. Right from the start your viewing spaces will react to whatever is going on to give more importance to whoever needs it, so sometimes one player gets more viewing room than the other, sometimes you share one space, sometimes you're both moved to a horizontal split while an enemy has his own screen space to the side, and sometimes the split just slides one of you out of existence completely. It feels way more fun than if the views had never changed, and what I really admired was how sometimes I didn't even notice that my character's screen area had shifted despite my looking straight at it. It's the complete opposite of jarring and a genuinely entertaining piece of the game. There's no way that is ever going to feel as fun as it did without there being a real other human playing with you.


The camera work, particularly when it's one camera moving between each of you in turn, is just super fun. When the story heats up to the point of separating both characters into desperate moves... damn does it get cool. Somehow it manages to combine the best tricks of non-interactive cinema with the invested feeling of interactive gaming in a way that I have never seen work at all, and can't imagine working at all, in any other game. It has to be the shared playing factor that made it work, and just in general I don't think I've ever be so "This is cool" psyched while playing through a moment's events. There are only one or two such examples but this little 2-player co-op has, by far, the most engrossing and enjoyable unfolding of on-screen interactive events I have experienced in a game. Like, on another level.

I really want to see more 2-player games use these feature and mechanics, but it's this aspect - the camera work and cinematography - that I have to admit wouldn't be reproduced easily in an indie game. The effect achieved in A Way Out needed a production budget to get the drama, world design, and camera travels working together so well.


Along the same lines and still just regarding the story "half" of the game, anything you both do together in any given moment, even if it's QTE fighting, is also a big highlight of just how fun the mandatory 2 players can be. There wasn't really enough of this to be honest, so I bring it up more just to point out there are at least 3 ways even just the story side of the game was able to deliver a much more fun experience than a single-player adventure could.


The TL;DR of all of the above is:
- the game can be seen as part story-play, and part action-play
- both parts could be seen as weak when viewed alone, but this is understandable.
- the game is design to entertain via the friend you're playing with, and it does this very well in both action and story parts
- the story parts delivered a very fun experience with the dynamic split screen, the camera work in intense sections, and anything where you and your friend had to work together
- while some action parts were the highlight of the game.


Now I'll get onto a neutral point I have about the game, and then a few criticisms.

On the neutral side, the game's main portions of play -- the walk talk find-object press-X sections -- are simplistic with very little to explore in terms of different options, red herrings, or paths. Much like many modern adventures (I acknowledge my jaded attitude here again) they're mindless enough so that once you notice them the game can become a series of "Yeah yeah who cares where's the next yellow dot". This kind of thing does my head in and it's everywhere in today's gaming scene. But honestly and slightly begrudgingly... I have to admit they are done right for this game.

Yes they're downtime between the game's more involving content, and yes they're phoning it in with whatever you have to find for whatever reason to reach whatever goal, but honestly the downtime is important. The sequences kept us engaged. The story isn't actually being padded out anywhere. These sections aren't meant to be the big sell, they just have to keep the pace of the game as a whole while progressing the story and character development. And they do these things pretty much perfectly. I want to complain but I can't find it. I think I'm just a little disappointed to find myself saying that simplistic adventuring is actually ok for once.

So moving on to some actual negatives, the prickle that stands out the most is that the animation does get a little lazy sometimes, particularly around the characters' running and gunning. It doesn't affect the game much obviously, but it is the most noticeable quirk.

As mentioned earlier the action sections don't really challenge any of today's dedicated shooters or what have you, and while that is completely fine for what this game's focus is, and for how many different thing it's doing, there are a couple of places where the lack of refinement is too easy to feel. Things can get a little too forgiving, or conversely, a little too clunky. This is rare and low impact at least, so it's by no means a deal breaker.

That's about all the complaints I have. Now rather than find a good way to end this post, here are some random things about the game.

One.
One, this game made me laugh harder than I can remember ever laughing, without exaggeration. I'm not just talking tears, I'm talking unstoppable embarrassment.

My friend and I had just reached what appeared to be the climactic point of the game's story, the finale of everything. Yet we were still in control, and at the last moment I did... something else. And that was it... just with all the meaning around it, the buildup, the journey so far, and just the damn way it looked on screen, we both lost it immediately. And oh my god, I was gone. We both were. We just could not f***in' stop laughing for minutes, well beyond the moment where we had both started covering our faces in embarassment, tears everywhere, suffocating, trying to stop.

This has little chance of occurring for anyone else, so I can't really praise the game for it. But it can be said that the game allowed this to be possible, by creating that 2-person experience with a dramatic story in an interactive way. The state of mind we were in before that moment definitely was the game's doing.


Two.
The story. To be honest I roll my eyes at almost all story-telling in gaming, because no matter what people say about whatever it is they love, I am always disappointed. It's mainly the complexity that I miss, and the absence of patronisation. Anyway, A Way Out's story isn't super amazing nor complex, but it is done well enough to have kept me interested all the way at least, and I feel like that's saying something. I have to admit it couldn't have lasted a whole lot longer though. So it's not amazing but it does work and the ending is good. Actually I quite respect how they did the ending.


Three.
Your enjoyment of the game is going to depend largely on the person you're playing it with. The game doesn't sell itself by itself, you need to both be interested, AND have the time and inclination to play it through together. I have no idea what online play is like, except that yes you do need to register for some lame thing, but no you DON'T both need to have the game to play it online.


Four.
Wang. For some entirely inexplicable reason, early on you are treated to a shot of Vinnie's dick. Once. No other nudity. I have no idea why they put that in.


It was about $40 to purchase and for me it was a good gaming experience, mainly because it brought new ideas and implemented them in a way that gave me a new and enjoyable gaming experience. $40 might be too high a price to many players for such a small game, but I do recommend it if you do have 2 people keen to share the experience. I suggest couch play if you can make it happen, and the game played well for us divided over a couple of long sessions.

I give it a 7.7 / 10.

However, post-score remark here to say that this score is trying to keep reality in mind. It gets a 7.7 from looking at its production with a critical eye; it often doesn't have the polish of a higher score, nor the complexity, and its action sections are never going to compare to today's devoted action games. It would be unreasonable to expect otherwise.

It also has to be acknowledged that this game is baby-sitting two people; that is no easy task the developers had to take on. Action difficulty, story length, and scripting are all areas that had to tread lightly to keep both players happy, so there are some genuinely heavy design restrictions A Way Out must juggle. And it does juggle them very well in my opinion, but it's just worth a thought for how difficulty they make it hard for any game like this to get a very high score.

So I've tried to present a score for the masses, but perhaps that is the wrong attitude to take and I should just score the simple fact that a novel mechanic done well created more interesting and enjoyable moments for me than say, an Uncharted game. Uniqueness and originality are huge deals to me in a game.

So for me anyway the game gets my respect. It's worth owning and is one I will remember as a good experience and a commendable job put together by its team. This isn't the reaction I'd ever have for a 7.7 / 10 game, so that's the note I want to end on.
Last edited by Deef on 06 Apr 2018 04:29 am, edited 6 times in total.
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