Rate the last game you finished

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Re: Rate the last game you finished

Post by t0mby »

Detroit: Become Human PS4

I had no intention of picking this up after the disappointment of Beyond: Two Souls bit did succumb to buying this after reading some impressions stating it's basically all the good bits from Heavy Rain, a game I enjoyed minus the shitty ending.

I'll tell you what, this game is better than all David Cages previous three games and the story telling has improved immensely too. It's basically a Telltale Game with AAA production qualities. The multiple choices and story branching in this are probably the most advanced I've seen in a game, more so than Alpha Protocol which I consider the epitome of videogame story telling and player choices.

Each level is played by a different character so level 1 is Conner, a Police Detective, level 2 is Markus, a homebody that cares for Lance Hendricksons character and the 3rd is Kara, a maid in a house of a methamphetamine addict who is also a solo father. In my story, Kara didn't last 2 chapters and so she never interacted with the other protagonists so in turn I only really got to play 2/3rds of the levels with a totally different outcome.

Overall it was a great change of pace from other games in my collection and managed to finish it in a week. I can't remember the last time I blitzed trough a game from start to finish.

8.5 eyeballs ripped out of 10
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Re: Rate the last game you finished

Post by lestat »

Bayonetta switch.

Bayonetta is one game I've had in my backlog for years and for some reason I never got around to it, I've played platniums other games like MGR Revengeance, Vanquish, TF devastation so I've enjoyed their action titles in the past.

I have to say either the game hasn't aged well or it might have been a bit overrated. For starters the pacing is terrible, you have a lot of drawn out cutscenes with simple small arenas, kill small mob and get hit with another cutscene, then they occasionally throw a quick time into a cutscene with no warning, wtf? The levels are tiny, there is little exploration and a bit of back tracking. The game reuses a lot of enemies and bosses over and over again. The other big issue is the camera, which is most certainly always pointing away from where you want it to, there are some boss fights where the camera is completely obscured.

People might say get gud, I did get gud but ultimately most of the combat revolved around getting the witch time counter timing right and punishing, some enemies fly around too quick and are hard to make out their moves on the switch screen to parry. You can tell it's early because the parry systems in MGR/TF worked much better imo. Also the switch version does drop frames badly in some boss fights, certain combos require pauses to execute, once the frames dropped it became mash and hope for the best.

It's all very flashy in a cringy kind of way, some of the boss designs were really interesting but for some reason I didn't get a lot of satisfaction downing them.

I give it 7.5 / 10. I hear many of the issues I had were fixed in 2, so I plan to play through that and hopefully have a more enjoyable experience.
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Re: Rate the last game you finished

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Japser liked it. He spammed the nintendo thread all the time with gifs. It's causing it to be cool to hate on it now. I think nintendo are crazy for not trying to buy platinum in the same way MS bought Rare. Especially after Scalebound was canned. All these guys need is money. Wouldn't mind seeing a Zelda hack n slash action title made by them. (nintendo is more liberal now with who can make games from their characters.)
These guys helped already with StarFox on wiiu so the relationship is good.
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Re: Rate the last game you finished

Post by lestat »

Hollow Knight switch version.

You've probably seen me rant in the switch thread about this game, I finished it over the weekend. I'm sitting at 103% completion, sorta done with it, there are still a couple rage inducing end game parts where I feel the time is better spent playing the plethora of stuff in my backlog.

First off, this is an amazing achievement for a such a small team, the game has some 30 bosses and 100 different enemies and like dark souls even just regular mobs can savage you if you don't know how to deal with them. There is a lot of challenge and depth in learning the various monster/boss patterns.

It's a metroidvania so abilities and maps become a big game mechanic and this is where I didn't like what they did, the mapping system is quite honestly just frustrating for no reason. You get no overlay, the map itself doesn't show much detail of the room composition and when you enter new areas, you blindly roam around and need to find the map guy to buy a map. Once you own the map it's still missing detail and that detail isn't automatically updated as you explore new areas, you need to get to a bench(save spot) to fill out the map. That and lack of fast travel locations means you'll waste a lot of time being lost or back tracking.

Graphics are good but not Ori great/wow. The art has a flash animation look to it, but it doesn't animate like those games did, there are some nice atmospheric effects and the game just has a nice gritty dark drab feel to it. It portrays the world that is in decay well and suits the insect theme.

Pacing in the game I felt was a bit off, by mid game the upgrades are far and few and when you get an upgrade to your nail or charms the impact isn't game changing, most metroidvanias give you a lot of weapon/attack abilities upgrades and or plenty of traversal abilities. Because you can explore a lot of map without a lot of abilities the game felt clamped in attack options. Even when you unlock everything late in the game my character didn't feel all that much powerful, you still have to rely on timing the single slash attack, upgrades just reduces the length of battles and gives you a bit more breathing room to heal/life.

I give it 9.5/10. I was really hooked on the challenge it presents and variety in enemy encounters, it keeps you coming back for more, It nails that one more time hook. But upon clearing all the bosses and some reflection, there are definitely design issues and flow that will be frustrating and annoying to many. In an attempt to balance boss fights, it feels like the developers had to homogenize weapons and attack power to the point where it can be a bit boring, you need to do a lot of work for upgrades and they don't pay off imo.

Also something to note, there is some lag in the game, there was a thread on resetera about it. I'm not sure if it's the switch or the game but there is noticeable lag when you press a button and attack/jump occurs, one of the devs popped up on era and said the attack/jump has startup frames and their edge leniency is practically non existent. You get used to it though.
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Re: Rate the last game you finished

Post by Peppermint Lounge »

Grim Dawn.

PC ARPG with Diablo 2 and Titan Quest feels, the latter as the game runs on the Titan Quest engine and the dev, Crate Entertainment, includes people from Iron Lore. They’ve pulled off a wonderfully dark and grim atmosphere. Subdued colour but it still looks great as your character lights the joint up with active and passive ability effects. Amazing art presented in environments with lots of animated effects and destruction as you unleash.

Classes are called Masteries in Grim Dawn. There’s the stock list of usual builds with the added option to combine two Masteries into a single class. I opted for Nightblade (rogue type melee) and Occultist (curse magic) to create a dual wield melee Witch Hunter. You can combine any Mastery from which the combo class will emerge and with that you have two skill trees to traverse. Additional build config is available via Devotions. As you navigate the world you encounter shrines. Unlock shrines for Devotion points. The Devotion screen looks like a bunch of constellations. One point per shrine, three to five points per constellation, each completed constellation delivers additional abilities. So yeah, a plethora of build options and a highly active community of nerds writing build guides and timing their boss take-downs.

The game emerged from early access in 2016. An expansion Ashes of Malmouth released in 2017. Another expansion Forgotten Gods is releasing later this year. Forgotten Gods resembles Titan Quest a bit. Grim Dawn has sold over a million copies and is being richly supported by the devs and passionate community. Crate have announced they’re releasing the game on Xbox One.

I ‘completed the game’ or so the achievement says but I’ve only scratched the surface. The only difficulty option available upon start is Normal although you have the option to choose ‘Veteran’ which amps the difficulty up, provides more hero mobs and better loot. I played Veteran which provided the odd challenge early on but was melting trash mobs and most heroes once I was a fair way down each tree. Beating the game on Normal unlocks Elite. Beating the game on Elite unlocks Ultimate. I have the expansion to play and a couple of much harder challenge dungeons to go through. After 60 odd hours I’m still engaged which is good because there’s hundreds more hours of content if you’re up for it.

The base game is going for USD 7.49 in the Summer Sale at the moment. There’s co-op multiplayer.

9/10
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Re: Rate the last game you finished

Post by Froggy »

Just finished Yakuza 0..

well what can I say? 90 hours it took me and only 52% of content completed! Jesus.. I was going along alright and then it has this Real Estate Royale and Cabaret Club game modes which are basically a game in itself which then consumed me for hours. Great story, great game, got a bit sick of it near the end but then 90hours worth would do that. I haven't played a game this much since The Witcher 3. I dunno what it is, maybe because it "feels" like a SEGA game and styled like one to me.. like an adult Shenmue. Anyway if you are a fan of beat em ups, I got it imported for 36 bucks as it was near on impossible to find a physical copy anywhere local and I definitely got my money's worth.
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Re: Rate the last game you finished

Post by t0mby »

I loved the cabaret club mini game, not so much the real estate one but I 100% both of those modes. Not sure how far through I am, think it may be around Chapter 12, got distracted by Detroit Become Human and now playing Lego Jurassic World with my eldest boy.
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Re: Rate the last game you finished

Post by Froggy »

Chapter 12.. bout 3 hours from the end if u go straight through I think. I gave up on cabaret club as my wife was like I can't take watching this game anymore... so I had to hightail it to the end lol
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Re: Rate the last game you finished

Post by t0mby »

/makes whipping noises

Dread to think what she was like with the telephone club. :lol:
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Re: Rate the last game you finished

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I only went in there when she was in bed or not around as I just couldn't be fucked trying to explain that lol
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Re: Rate the last game you finished

Post by GameHED »

Far Cry Primal

It is the game I skipped because I thought it would have limited choice in how to kill things. It is true you only really use a bow and club and your AI buddy the beast which you can command to kill other cavemen from other tribes who you are trying to conquer.

Unfortunately the game doesn't allow you to skin humans. This is something I think would be very controversial but would have allowed you to become evil and opened up some interesting ability. Perhaps after skinning human you slowly develop more magick ability and the gods you worship give you elemental powers rather than the usual fire arrow and fire spear and fire club? For instance there is an area in the top half of the map that is very snowy and cold. Perhaps you encounter a ice demon that gives missions to kill the izilia tribe (the blue skinny guys who worship the sun god) and this allow you to see the story from the perspective of the people living in that part of the map who were rivals to the izila and were almost wiped out and then oppressed and used as sex slaves to breed a slave race for the conquering tribe that destroyed all the temples to that god?

Gameplay: mostly consist of you gathering, then making weapons and ammo, then using that shit to kill mobs of weak guys until you gain enough XP to unlock passive skills and active skill which will power up your cave man to be able to venture into the more dangerous areas where the tougher animals live (eg sabretooth tiger) and own their arses by killing and skinning the creature which then lets you craft better huts for your village which then gives xp bonuses or unlocks mission from the important VIP villagers who offer more skill trees for the cave man. Eg one villager is the witch doctor, and lets you tame new beasts. Another one is an inventor which improves your grappling hook and other gadgets. Another is a weapons specialist for ranged weapons and gives you more skill tree for weapons. Another is about melee weapons and lets you use better melee. Eventually when your village is full of these VIP tribesmen you have the full skill tree in your menu and can make a omnipowerful caveman who can do anything and visit any area on the map without much danger. (there are places where you can be poisoned to death due to toxic fumes and you learn how to make yourself immune later when you steal a rival tribe leader to learn the antidote)

Overall it is a fun game where you get to explore a lot of different areas but one thing that stood out to me were exploring caves. Compared to the exploration of the prepper missions in far cry 5 these were full blown dungeons to me because they give you multiple pathways and options to take in the cave which can confuse you and make you lost and have to think and backtrack so that you can get the special cave paitings and stone tablets (wenja tribe once had left colectibles there) and I really liked the exploration in these caves a lot. It felt like a rpg. Whereas in far cry 5 it had the much more interesting overworld, Primal is more about the caves and parkour. (running jumps are needed for some bits and skillful use of the grappling hook allows you to take shortcuts)

Buy the game. Play the game. Don't be put off by the samey looking overworld too much. It's 10000 BC so there isn't going to be many interesting buildings. The main reason to play this is as a side game before far cry 5. (which I played before this and liked a lot) I think they should make a sequel where you can craft knives for melee users to cut people up (you swing faster but do less damage and can run a bit faster) and put in some armour options for instance killing the heavy bosses allows you to wear their gear and you can tank through some parts of the game without having to heal every time.

I'm now going to speed run on hard (there is another option 'expert' which is harder than this but I probably won't have time to replay it at this setting as I'm tired of the game now) and see what it feels like to be chalenged more. I thought normal was a bit too easy for me especially after you got all the skills and leveled to the max.

List of things needed to improve this game for sequel:

-skin humans to get their powers or prove that you killed the leaders so the tribal elder believe you. (eg you bring back the head of the rival tribal leader)

-recruit other humans to go with you instead of just commanding beasts (the beast rushes them down, the other guy backs you up if you fail to sneak properly and revives the dead animal for you or revives you if you die/wounded so that you can dig yourself out of a bad situation

-the village needs minigames to pass the time between mission when you get tired. (like in zelda games) It would make sense to be able to fish like in far cry 5 in this game. Maybe they ran out of time. Another game would be archery practice where you hit targets and you get better bows

-poison arrows. The game has fire arrows but I notice you can't take the snake's venom after killing a snake to place venom onto an arrow to poison people with. They have poison bombs though.

-a backstory about your character. You are a nobody just like an every elder scrolls game. But the reason in elder scrolls games you are a nobody and a blank slate is so you the player can create the character as you see fit. No need to do this for this game since it's not a full blown rpg game.

-the QTE are boring when an animal lunges at you to kill you. More options in how we fight off the animal would be good. So one option is we stab the animal with a little knife to get it of of us and another where we kick it off and then use rock to smash its face in. Depending on which you choose that determines how long it is stunned for since some animals are more vulnerable to bash damage than bleed damage

-the owl could be used to tame other birds who then command them to swoop down as a group to kill or distract big enemies. Big enemies need a heavy takedown for flying creatures. The euivalanet of heavy takedown could be group of bird swooping down to blind the guy long enough for you to get to his back and do your silent takedown without him seeing you.

Overall it's a solid game. Spearing a cave lion or bear in the face feels really good and throwing the spear at humans sends them flying back making weapons feel powerful. Melee needs a block move so that when a rush down animal attacks, you can buy a little bit of time to heal if the animal is fast and very powerful at slash attack. This would let you throw bait down on the ground or set trap or run away. When you block an animal attack, the animal pauses a bit because it is off balance and that give you a little bit more time to do something.

MY fave tactic is place trap, attack animals in the face with spears and arrows to the face to get them aggro, then they charge at me and trigger all the floortraps, and I go for final blow with two handed club to finish them off. (hold button down for heavy swing) This works wonders on tall elks which love to charge if you attack them in the face.

One last thing: zelda BOTW introduced climbing mechanic. I think being able to climb a tree in far cry games would be pretty cool. They could let you sit in one, shoot arrows from the cover of the leaves and jump down onto other enemies using "death from above" move more often. That kind of thing would have worked really well in this game but they seem to favour the owl as scout in the game. Without the owl I think a tree climbing mechanic would have been good to see ahead better and it would also open more options to get on top of the roof of huts whenever a dangerous animal like a sabretooth tiger appears out of nowhere if you want to shoot from a protected position.
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Re: Rate the last game you finished

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Peppermint Lounge wrote:Grim Dawn.

PC ARPG with Diablo 2 and Titan Quest feels, the latter as the game runs on the Titan Quest engine and the dev, Crate Entertainment, includes people from Iron Lore. They’ve pulled off a wonderfully dark and grim atmosphere. Subdued colour but it still looks great as your character lights the joint up with active and passive ability effects. Amazing art presented in environments with lots of animated effects and destruction as you unleash.

Classes are called Masteries in Grim Dawn. There’s the stock list of usual builds with the added option to combine two Masteries into a single class. I opted for Nightblade (rogue type melee) and Occultist (curse magic) to create a dual wield melee Witch Hunter. You can combine any Mastery from which the combo class will emerge and with that you have two skill trees to traverse. Additional build config is available via Devotions. As you navigate the world you encounter shrines. Unlock shrines for Devotion points. The Devotion screen looks like a bunch of constellations. One point per shrine, three to five points per constellation, each completed constellation delivers additional abilities. So yeah, a plethora of build options and a highly active community of nerds writing build guides and timing their boss take-downs.

The game emerged from early access in 2016. An expansion Ashes of Malmouth released in 2017. Another expansion Forgotten Gods is releasing later this year. Forgotten Gods resembles Titan Quest a bit. Grim Dawn has sold over a million copies and is being richly supported by the devs and passionate community. Crate have announced they’re releasing the game on Xbox One.

I ‘completed the game’ or so the achievement says but I’ve only scratched the surface. The only difficulty option available upon start is Normal although you have the option to choose ‘Veteran’ which amps the difficulty up, provides more hero mobs and better loot. I played Veteran which provided the odd challenge early on but was melting trash mobs and most heroes once I was a fair way down each tree. Beating the game on Normal unlocks Elite. Beating the game on Elite unlocks Ultimate. I have the expansion to play and a couple of much harder challenge dungeons to go through. After 60 odd hours I’m still engaged which is good because there’s hundreds more hours of content if you’re up for it.

The base game is going for USD 7.49 in the Summer Sale at the moment. There’s co-op multiplayer.

9/10
Will be checking this one out. When is Xbone release? Playing Path of Exhile on bone right now.
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Rate the last game you finished

Post by Peppermint Lounge »

Max Payne 1, 2 & 3.

Finished the trilogy back to back just now.

Max Payne
Old as the hills to look at but still classic. The fourth wall dialogue still brings a smile.

Max Payne 2
Old as the hills but totally relevant to gaze upon. This is still a great looking and playing game.

Max Payne 3
One of the most expensive games ever made and it shows. Ridiculously high level production in every sense. Max animates so well. The way he looks behind himself, vaults, rolls around - all so excellent (especially contrasting it to other modern third person shooters - hi PUBG). The soundtrack is outstanding and the gunplay is profoundly fun and satisfying. Shooting from cover then finishing the last two with a shoot-dodge never gets old. And my god the graphics. I'm still enjoying the shiny feels of my new 1440p 144hz monitor and Max Payne 3 delivered substantial feels. I played this game 5 or so years ago and found it tough on medium difficulty. This playthrough was on hard and I found it far less taxing and dinged most of the skill based achievements first attempt. My skills must be improving. I wasn't expecting MP3 to grab me as hard as it did when I kicked off this playthrough but grab me it did. Absolutely loved every second.
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Re: Rate the last game you finished

Post by t0mby »

Only played a little bit of MP1 back when it originally released on PC, couldn't stand the mouse and kb controls. Didn't play MP2 but I loved Max Payne 3 although it dragged on but boy was the production through the roof.
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Rate the last game you finished

Post by Peppermint Lounge »

One of the more recurring Max Payne 3 criticisms is unskippable cutscenes. They actually serve to hide the long load times. I’d rather watch a well acted/produced cutscene than a load screen.
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Re: Rate the last game you finished

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Yeah, I never understood the complaints. Better than watching paint dry. I suppose there are people out there that just like skipping the story. Shun them.
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Re: Rate the last game you finished

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Ys VIII - Lacramosa of Dana
A game of two halves.
The first half. Oh dear. So slow. I really struggled with this game. I was not enjoying it so much that I was having to really push myself to turn it on to play. The story was really boring and slow. The characters were boring. A lot of JRPG tropes and cliches, including cringey dialogue. It was tracking for a 5 or a 6.
Then the second half came along. I can pretty much pinpoint the part of the game where I started really getting into it and enjoying it. There was a section on a ghost ship were I was fighting skeleton pirates. From there on forwards, the game just kicked into overdrive. The story picked up pace and became really interesting (still JRPG tropey though). The levels and bosses became really fun.
I'm really glad I played it. I did enjoy it a lot, but man, that first half of the game. What a slog. - ugh.
8/10

Picross S
I have a real soft spot for Picross puzzles. I've been chipping away at this on the switch for a while, but just recently completed all of the puzzles.
Fantastic stuff if you enjoy the occasional picross puzzle.
8/10
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Re: Rate the last game you finished

Post by Froggy »

Uncharted: The Lost Legacy

mmm 8/10 I surprisingly liked it a lot, it's a great little game. I was very worried I was going to have to chug through it wanting to punch the characters seeing they took the two most unlikelable characters and made them the leads. To my surprise they managed to soften one of them up enough to be sort of likeable and the other one still a bit of a tool but bearable. Some of their dialog grates like listening to two people no one likes argue over something no one cares about but geez for $20 bucks this game, fantastic visuals and production levels as you expect from Naughty Dog, if u can get it cheap then grab it.
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Re: Rate the last game you finished

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Rime [ PS4 ]

Rime is a refreshingly pure game. After you start playing you spend some time in a phase of wondering when the penny will drop.... when it will break and give you some attribute values, or an introduction would be nice, or any explanation at all. But nope, all you get is you and the world. The way it stays committed to that is one of the best things about the game.

That's pretty vague so the more objective description is that it's a classic third-person adventure/puzzle game; low key in both. The reason you're playing is the delivery. You're a young boy with a red cape and a conspicuous absence of background, so you just wander into to a world that's beautiful and relaxing, with a noticeably pleasing soundtrack. The characterisation is really delicate, in sound, animation, and cutscenes, while the story carefully unfolds into something meaningful.

There isn't even a jump command; all you can do is walk. Except... then there is. There's no HUD; you aren't told when you can start jumping but you'll figure it out. That's what the whole game is like. I just love how it doesn't force you to play.

And I'll admit it's not the first game to be like that; starting you off with no backstory, no help on how to play or what to do, and a serene world with a secret. It really is just classic video-gaming. Rime simply does it well enough to feel special. I wish more games were like this. Looked, sounded, and delivered their character and story just like this.


So a quick rundown of my 3 favourite things in the game:

-- The visuals and worlds.
Cartoony with a bit of roughness. Feels a bit gritty yet clean. It doesn't scream AAA but at the same time it's a really pleasing game to look at. It's decidedly understated, then the set pieces or special scenes really feel grand. I particularly like the level ends.

-- The hands-off gaming.
As described; I love when a game makes an effort to be purely a game and doesn't wreck immersion with player cues, hype moments, or a nagging meta-game that you're constantly wondering if you're beating. Rime really has that sense of being something the developers wanted to make. I'm sure they're proud of it even when journalists aren't recording them saying they're proud of it. And that kind of feeling is pretty rare in a game nowadays.

-- The character and message.
I love how you play while wondering what's going on with this kid, as the game feeds you hints enough to keep the interest there. The boy himself is fun, cute, animated well, runs with a hint of goof. Most importantly, you sense the vulnerable child more than the hero. The touches on the way he can interact with things are really well done; especially the way he uses his voice differently in response to different things. There's one particular path-lighting section that's just ... kind of touching. And there's a time when, if you look closely, you notice that he's trembling. The deliberate feel of the levels is meaningful.


While the puzzle aspect is not the game's main sell, I found the puzzles to still be unique and varied enough to keep me interested the whole way. They change often enough to prevent anything feeling stale and this was clearly the priority over "challenge". I have to say I was a little disheartened when the old push-pull blocks made an appearance, but fortunately they too are carefully handled and don't overstay their welcome at all. A good number of Rime's other puzzle elements are decently inventive and interesting.

On this note, Rime not only has an Antichamber moment (or two), but then it also has one Antichamber moment inside another. I discovered accidentally it on a mission to spot the PS4 loading content, and said "How on earth is anyone going to find that?" The game has quite a number of hidden extras to find, and they are indeed hidden.


Finally, the game's length. It's not huge, but a little longer than I expected. Two long sessions and you'll be done. For what it is I have to say it's the perfect length. Not too short, thankfully. I do wish they could do more with this whole world/style they've created.


So overall I found Rime to be a great game, with its highlight being the way it steps back and allows you to absorb it, rather than force feed itself to you. (And its visuals and levels coming a close second.) I really do wish more games were like this.

8.5 / 10
Still
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Re: Rate the last game you finished

Post by Peppermint Lounge »

Finished Doom last week. Of all the jacked, remorseless killers I've played, Doomguy 2016 runs rings around them all. I might've been day 600-odd for Doom but I'll be day 1 for Doom Eternal.

It also scratches the retro arena shooter itch when you've got a half hour to burn, which is bad for all the other retro arena shooters I keep seeing in my Steam recommended lists. I wasn't able to get a multiplayer match when I tried quickly one week night. I'll try again on a weekend. Not that a round against bots isn't fun anyway. :up:

10 invulnerability glory kills out of 10.
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Re: Rate the last game you finished

Post by Vince »

Peppermint Lounge wrote:Finished Doom last week. Of all the jacked, remorseless killers I've played, Doomguy 2016 runs rings around them all. I might've been day 600-odd for Doom but I'll be day 1 for Doom Eternal.

It also scratches the retro arena shooter itch when you've got a half hour to burn, which is bad for all the other retro arena shooters I keep seeing in my Steam recommended lists. I wasn't able to get a multiplayer match when I tried quickly one week night. I'll try again on a weekend. Not that a round against bots isn't fun anyway. :up:

10 invulnerability glory kills out of 10.
I'd have to say that it's PROBABLY my game of this generation so far. It's just so fucking good. Perfectly captures the essence of the original games, whilst bringing it right up to date for today's gamers. FPS perfection.
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Re: Rate the last game you finished

Post by GameHED »

After Doom check out Kingdom Come. It's the shenmue of today. (misunderstood and panned by the masses of gamers who don't get it)
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Re: Rate the last game you finished

Post by Twiztid Elf »

Destiny 2
I never played a Bungie shooter that I didn't like.
Gunplay phenomenal. Sound design and music amazing.
The story is ok. Felt like a bit of a grind and uninspired through the last few levels.
All the hooks to keep playing beyond the campaign fell flat for me.
Price was right. September free for PSN subscribers.
Glad I got to play it. Glad I didn't buy it at launch.
7/10
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Re: Rate the last game you finished

Post by lestat »

Twiztid Elf wrote:Destiny 2
All the hooks to keep playing beyond the campaign fell flat for me.
This was the case for me in the original, I never saw the appeal in grinding the same somewhat boring levels over and over.

I have this on PC and now PS4, I'll get around to it one day and play the campaign to check it out. How long did it take to finish?
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Re: Rate the last game you finished

Post by Deef »

I can see exactly why (I recall) it being compared to PSO though. It strikes that chord for me.

I could get into it, but first I'd need a) time, and b) KBAM. Me and console controls in an FPS are just No.
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