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Re: Eve Online

Post by Peppermint Lounge »

Yep. Kador Prime.
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Re: Eve Online

Post by Deef »

Right now, RvB is having a 100,000 frigate FFA. 100,000 frigates going to get blown up, starting in 6 minutes. :) They supply all the ships, I just rock up in the pod, get blown up, get another ship. We don't even dock, they're gonna be floating in space to just board. They are thinking it will take about a week to destroy all 100,000.

I'm going to get my most PvP practise right here.
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Re: Eve Online

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Seriously this is pretty fun lol. Our fleet is 170 strong... some guy in local asked for help on a mission. 170 frigates show up to the accel gate lulz.. we kill all his rats then continue the havoc shooting each other. Really is lulz... hahaha
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Re: Eve Online

Post by Deef »

As a suggestion, you could consider bailing on your corp for a few days. Just because this 100,000 frig thing will deliver a bigger taste of frigate PvP in 3 days than maybe the next 6 months of normal playing.

RvB doesn't have a recruitment process nor any commitment requirements. Just apply and join, then leave. The never-ending free ships are open to anyone who joins (in fact, you make a little ISK because bounties keep rolling in).
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Re: Eve Online

Post by Peppermint Lounge »

Just ticked over 15m SP. Keep me posted re: above. I'd enjoy the adventure but will refrain from leaving this corp. It's bit of a process to get in and I'd have to undergo the recruitment process again (CAK checks) to rejoin.
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Re: Eve Online

Post by Deef »

http://eve-kill.net/?a=pilot_detail&plt ... =10&y=2013" onclick="window.open(this.href);return false;

224 kills so far.

Edit:

There's this shield booster that takes cap charges and takes a full minute to reload. Fighting a Merlin with a Breacher, he's kicking my ass, and the shield is taking forever to reload.

He gets me down to... 4. Four hp. Of structure.

Then the shield comes back online and omg comeback skillzzzz!!! I got the kill :D So fun lol... four hp!! Four!



Had a couple of other really good fights, the Amarr ships are actually pretty fun because of the balancing of armour and cap that you do with them. I've had good runs with shield tanked Executioners, rainbow dual rep Tormentors and typical armor repping Punishers. The Punisher is where I had another crazy fun fight, the two of us slipping in and out of scram range, balancing reps... first looked like he was gonna win... then I won heh. The Breacher has been great when it has that crazy shield. Rifter receiving very little love from me, I have to admit. And the Kestrel is the new frig to fear it seems.

Overall I think I'm doing pretty well, simply because if I get into a 1v1, I win probably 90% of the time. It's quite rare that I lose my first fight in the mass of ships flying around. It's not hard... I'm mainly just brawling (fly at them and shoot). I suppose when the situation changes a bit I am handling things properly... so that's cool.

The whole thing is a great way to learn about mods and fits... and overheating (but only T1 practise; T2 overheating is much harder). All the fits are pre-made and mostly crazy, so you find something with a dual rep or medium shield or missiles and TP, and you're like "Oooooh."

Actually just got a good armour repping Rifter. Kestrel put me in armour before I'd done anything.... then I won. :D
... Damn next guy got me. Ran out of cap.
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Re: Eve Online

Post by Peppermint Lounge »

Deef wrote:There's this shield booster that takes cap charges and takes a full minute to reload. Fighting a Merlin with a Breacher, he's kicking my ass, and the shield is taking forever to reload.

He gets me down to... 4. Four hp. Of structure.

Then the shield comes back online and omg comeback skillzzzz!!! I got the kill :D So fun lol... four hp!! Four!
Ha! That's awesome. Are you overloading modules during fights? I've hauled a bunch of PvP stuff to our 0.0 base and packed nanite paste for undocked repairs.
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Re: Eve Online

Post by Deef »

I believe nanite paste only has a role in roams, but yep, I'm overloading very often. It's one of the most fun parts of a fight imo; frequently a deciding factor in the battle. The random element really adds fun tension while you try to keep on top of things. It's also enjoyable getting the feel for the power of it, as the decision to overheat slowly changes from desperate reacting to deliberate choices. What started as "kill him before I pop, burn away fast enough to escape, rep quickly enough to tank but watch the cap"... is slowly changing to "overheat for intimidating DPS, guzzle cap deliberately to bring the vampire into play, and hammer the reps as soon as possible so they're cooling sooner rather than later". Thermodynamics were a great addition to the game imo.

I don't often burn things out so I need to get better at that, although I hear T2 mods are much more fragile; I wish I was getting more practise with them. Overheating also hits the wallet a fair bit for repairs; another thing this FFA isn't providing any training in since we all just die anway. Neverthless, managing the heat and looking for ways to convert the cold to a kill really is a great part of a fight. I think I have never burnt out my guns, but I find that if the prop mod looks close, it's already too late. Many times I have switched off the AB or MWD so it can cool down, only for it to then pack up and die on me. An overheated AB is often important in a fight when it's a battle for range control, while the MWD is pretty much only worth burning to escape, since it is quite happy to form a suicide pact with the entire rack. The web is probably the most significant thing to overheat in terms of turning the tide of battle. Once I actually said "gotcha", and it's surprising how many times people will fight around the 13km mark, but not the 10km mark. It's like they're being careful, but forgetting to be careful at the same time. Or just pushing the envelope too much heh. The scram/web/AB/MWD combinations mean that I've had a handful of fights where we keep lurching in and out of range, and an overheated web is a very playful part of those fights.

I had a Tormentor lose it's MWD in the first fight, then go on to win 2 more fights with no prop at all. :D That's not skill though, just opponents having no tactic themselves other than brawl, which the Tormentor can win pretty easily. I had a Vigil with all 5 mids burnt out; pretty sure it won that fight because I was still flying around afterwards.

On that note, the frigate upgrades... totally positive. This FFA would be s*** if these were the pre-Inferno frigs. Merlin, Kestrel, Condor, Tormentor, Punisher, Breacher (awesome), Executioner, Crucifier, Tristan, Incursus... all getting a lot of love. Definitely due to the fits, not the ships, but that's 9 frigs right there all powerful to use because they can have fun fits now, and there's still the Rifter and Slasher and whatever else. Heck, with the Imicus even, I've won about 6 fights in a row because people are too dumb to watch their combat messages, notice that it's the drones, and switch to a drones overview to pick them off. Meanwhile I MWD around them at 25km and literally eat food.

Recently had a great lonnnng battle with a MWD Tristan in my MWD missile Kestrel. He won, the better manual pilot in the end but his armour reps definitely kept him alive too. I got him very close to struct but then his manual flying started running me into his drones, and I wasn't alert enough to see what was going on. I had to assign some missiles to them and it was about another 5 minutes of dicking around with drones and heating MWDs and webbing drones and him trying to replace drones... was the longest fight I've been in, until eventually I got swamped. Another 5 drones from someone else were chasing me too, but they were too slow to be a concern. Being on the ship would have been rather exciting actually. Now that I think of it, why didn't I target paint the drones? Dammit.

My thermodynamics is I believe just under 4 days from completing level 5. As with many level Vs I'm not sure if it's worth it, but after this FFA I'll be glad to have it anyway.

[/wall]



And something not about overheating - I'm thinking that the frigate mantra of orbit fast and get under their guns is not really a way to prepare for frigate PvP. Brawling, drones, and kiting are all more realistic tactics, and speed tanking is much less about your speed and agility than it is about who has MWD, AB, scram and web. There have been a number of times one of us was speed tanking the other at close range, but I don't think you can really prepare for it. If you're going to go close range, get a tank or get lucky.

I have work to do and it's annoying knowing that more non-stop FFA is still going on. >:(
Last edited by Deef on 28 Oct 2013 11:52 pm, edited 2 times in total.
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Re: Eve Online

Post by Deef »

Ok picture time...
And I still think Eve looked better before the stupid nebulae changed the per-system coloured lighting. >:(


Choose a ship from the POS:

Image


Now choose an opponent. We fight with brackets off, but turning them on you can see why we'd have to leave a battlefield about every 2 hours.

Image


Armour gone, right down into structure. Entire mid rack incinerated. Still won. :D

Image


TWO mofos on me (note the Executioner), double webbed, and I'm already in struct while the Condor's looking ok. Still won. :D Somehow.

Image


Kills by system in the last hour lol. And note the HP, this is my badass Breacher win, ready for another fight. :D

Image


Oh heh, this was lulz. Because there are so many people on comms, we can all suddenly do funny things. Like this. Some neutral in local advertises for his corp. One of the fleet members in chat is like "Ok everyone press Enter on 3.. 2.. 1.. " Lulllllz.

Image


Many failfits, this rainbow Tormentor actually was pretty boss. Useless TP but dual rep, surprising people. The Tormentor is really a bit of a beast.

Image


Angry Rifter, won his first fight but it was rough. Now getting its face kicked in by a Tristan whose pilot appears to have provided their own drones. And a Kestrel. Kestrels are MWD TP 250+ volley sluts in this FFA.

Image


Easiest wins ever, any frig with 4 drones and a MWD. Just fly around inside 30km doing nothing, then pop the disruptor on them when they're close to death.

Image


And sometimes someone would bring something big and shiny for everyone to wail on. And sometimes I would pick off the other frigates in the process lol.

Image




They definitely need to do this again. In its 4 or so years, RvB has destroyed 500,000 ships. Then this week alone, 100,000 more to be killed. This is the absolute best thing for people learning about PvP, and it's really addictive too. This makes me want to ship hundreds of mods into station to fit frigs the way I like them, and is finally overcoming the fear of losing a fight in me. I don't know why; even if I don't care about the ship it's like I still don't want to risk losing in a 1v1 heh.

They do cruiser brawls monthly as well. NOW I'm interested in that, because they provide the cruisers and this is just plain fun. Actually I'm almost frothing at the mouth for doing this with cruisers now. Much to learn. :)
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Re: Eve Online

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The FFA basically had too many ships, I'm guessing only about 60-70,000 were used. It's a good thing though, because it means they are still floating out there at the POS for us to jump into anytime, which means free and easy tackle frigs to grab when I pop. Had a good FC tonight, and a few good battles. Well, I got a few good tackles that others didn't manage to hook in time, and one final tackle even the FC said wouldn't happen, that did result in a kill when our Dram made it to me in time. So yay.

Currently waiting for Medium Projectile Turrets III, then Large Projectile Turrets is waiting to be injected. I'm going to focus on the Tornado... which is very situational it seems, but as always I'm in it for the looks. Dropped a couple of days training...doh! For lack of other things to do I have chewed through a few level Vs that I didn't have. Drones, Rockets, Thermodynamics, and Signature Analysis all at V now. How much I use Rockets could depend a lot on this upcoming Inty buff; the Malediction once being my favourite ship after all.

Speaking of, I am still very bitter about the change in lighting graphics. These nebulae and skins can sod off. I just can't embrace these new looks when the Malediction and Anathema used to look godly; so good that it was 99% of my training decision.
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Re: Eve Online

Post by Peppermint Lounge »

Advanced Weapon Upgrades 5 for me at the moment. Long train but I need that extra 2% cap to fit my 400mm plate PvP Wolfs. It will see other purposes too. It's a good idea to have your fit skills maxed.

Tornado is an interesting ship. I've been meaning to get skilled up to fly a good Hound for ages. Always a distraction popping up. My intention with the Hound is to practice kiting and sniping in a fragile DPS ship with the added security of covops cloak.
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Re: Eve Online

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Long train indeed, but sounds like it will be a beastly Wolf.

I think I have switched my attentions to pimping out a Dram. I don't know. I need a big ship. Tornado is too situational. I want a Dram. I can't use a Dram in RvB. Decisions. Oh, I see the Dram has been uglified too. Nothing nicer than army camo in space.
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Re: Eve Online

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Intys getting some good buffs. Rather, my once-favourite-now-abandoned Malediction is getting some nice perks along with good general Inty changes overall. You probably already know but I'll write anyway:
1, immunity to interdiction bubbles, and
2, the warp speed multiplier issue has finally been fixed, giving Interceptors faster warps overall.

The warp speed multiplier has always been near meaningless since it didn't affect warp acceleration time. From Rubicon, it will.

Cruisers are the yardstick; their warp times will remain the same. Ships that are larger will require more time to warp; ships that are smaller will require less time, with Interceptors obviously benefiting the most. All sub-20AU warps in an Interceptor will take half the time they do currently.

But the real impact is from just how much the difference in ships' warp times has increased. For example, at 20AU there is currently no advantage at all if you're trying to catch a Cruiser, as there is only a 4 second difference in journey time. From Rubicon, that will change to a massive 20 seconds difference. Twenty seconds to lol about, work out which gate he's warped to, beat him there and jump through. And with larger ships or longer warps, that time you have to make your decision only gets bigger.


Heck, just a Cruiser warping to another point on grid, 150km away, will take 5 seconds more than an Interceptor.


I like that you'll be able to pick juicy wartargets while just sitting on grid at a station. If they warp to a gate, you'll beat them there, jump, and tackle on the other side. So much more opportunity to tackle, while your fleet can get their arses to the original side of the gate. Covops too, same warp buffs.

This is all complemented by the new camera business. You know how the camera now aims at whatever you select? You can select a ship that has just started warp, and your camera literally points to the gate they're warping to. Easy.

And with the bubble immunity, wow. Intys are going to be devils in null. Nullsec is going to be my new lowsec. Even better that the Crusader, my failed attempt to replace the Slicer, is getting some fitting buffs.


Malediction - This one is going to gets its herpaderp rockets buff replaced by a rockets AND light missiles buff. Purely from that recent FFA experience, where MWD light missile Kestrels were hated by everyone, I can say that the new Malediction is going to be something to really worry about now. Just like those annoying Kestrels, but actually able to hold a point, and much faster, with the MWD sig buff. Nice. It's losing a high for a low as well, which is a good thing too.

IF ONLY the Malediction looked cool again, like it used to... hell, this would literally be the Eve I signed up for. Interceptors and Covops. Malediction and Anathema, both with the warp buffs, looking shiny as all get out and super effective tacklers. It would be perfect and I would literally forget about Minmatar. Yeah I said it. :lol:

Anyway.

Specifics:

https://forums.eveonline.com/default.as ... ind=unread" onclick="window.open(this.href);return false;

Warp speed stuff:

https://forums.eveonline.com/default.as ... ind=unread" onclick="window.open(this.href);return false;

Graphs:

Image
Image

Just observing the colour key of those two tables, you can see that your ship type has a much greater affect on Rubicon warp times than it ever has before.
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Re: Eve Online

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Lowsec roam with wow, poor FC this time. So much silence, didn't repeat commands, probably nearly 10 seconds passed from the time the bait agro'd us to the time we were told to attack. Pfffft. I was expecting to lose my Slicer, but not that way. -_- New targets not being called, no order to retreat when it was definitely time to.

Eh well. Honestly, seeing mistakes is a very good way to learn for myself.
1. Repeat commands.
2. Don't leave the fleet waiting for commands.
3. If it's time to bail, tell the fleet to bail.
4. If you have to bail, assign a new target caller immediately.
5. As soon as the obvious bait is obviously tanking, drop it as primary.


Later... woohoo, I totally chased down a kill. :) And the nice thing was realising that it was only the T2 + overheating that kept him scrammed sometimes.
However a couple of us died stupidly waiting on an accel gate... we/FC still should have known.
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Re: Eve Online

Post by Peppermint Lounge »

Sounds like you're getting amongst it. :) Boo to silent FCs.

My corp is going through the soap opera of an alliance change. Crazy quantities of cargo being hauled through hostile null, blues now immediately red. Should be good though. We're settling in a secure pocket of syndicate where we can pvp and prosper c/- secure nullsec pve.
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Re: Eve Online

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One guy posts 4 battleship kills he got thanks to the ceptor warp speeds. Another points out that as a miner he can't even d-scan for Interceptors in time now. And with their free reign in null.. well "OP" is probably the wrong term but I'm thinking the Interceptor changes are going to significantly change the game for many pilots. Tackling covops too...

I'm liking it. Interceptors most certainly getting a role again. The Malediction unfortunately looks even worse now; it's launcher hardpoints not even symmetrical so it's a bit of a retard.

In other news, man, missiles suck for training.
Getting T2-ammo, long+short range turrets = one level V skill.
Getting T2-ammo, long+short range launchers = three level V skills.

I'm throwing so many level Vs around... bah.
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Re: Eve Online

Post by Peppermint Lounge »

I'll be starting on missile supplementaries after Advance Weapons Upgrades 5. I have a fleet-up.com account now as our alliance uses doctrine fits. At a smidge over 16m SP my options are limited. Among the doctrine fits is a Talwar (hence missile skill top up). As is a 1400mm Tornado. Yep will be heading towards it.

Oh and I bought a bunch of Maledictions pre-Rubicon. A market speculation attempt. Not a bad bit of ISK.
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Re: Eve Online

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Yeah doh. I kept meaning to do that! (the Males) and I kept forgetting. How much were you paying? Their targetting range appears fixed too; I remember one of its herpaderps was being able to point further than it could target.

I haven't made any ISK in weeks now, and I've taken to blowing up more expensive things (ie, Slicers) in RvB.

Redirecting skill training once again. I've got a bunch of ugly unfinished skills now heh, and this Tornado stuff just sitting around unused. :D

Edit - Wow, they just can't stop botching up sound effects.
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Re: Eve Online

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It really is nice to be in an interceptor again. A useful one. Scouting around in Perimeter, most of the fleet is in Jita and we're in purple mode (blues and reds together). One of us spots a wartarget cane landing on the Jita gate, and jumps through before the cane to prepare for the catch. Fleet warps to gate on the Jita side also. I warp to gate on the Perimeter side.

The Hurricane has hesitated, sitting on the gate still. I get orbit, tackle. "Cane is pointed, point on cane."
"Ok Xenial tell us if he ag-"
"Cane has aggressed, I've got agro. Cane has aggressed."
"Fleet jump jump jump, all on the cane."

Poor Hurricane got off 1 shot at me, barely hurt. No less than 30 of my mates suddenly appeared and kicked his teeth in. :D
I also got a nice tackle on a Caracal earlier. Yay. Really good to be back in ceptors, especially one that has a use now.


Oooh.. the Crusader's fitting buffs really have made it a viable Slicer replacement now. It can now outgun and outrun the Slicer, without sacrificing whatever I had to sacrifice before. Same mods, just a different ship. 0.16MW and 2.3tf to spare.

So, safe ratting in null is a go! Interceptors are really doing it for me now.
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Re: Eve Online

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Dammit, combination of wrong overview tab plus cancelling warp to start a safer warp got me killed in Jita. And podded because I'm a noob. About 163 mill lost in ship and implants dohhhhh.

On that note, warping to dock is not 100% safe. You need a bookmark to an instadock. That's what I was cancelling warp for... I was being "safe". -_-
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Re: Eve Online

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Unf.

So Malediction + pod in Jita.

Wake up in Amarr. A good 20 jumps later, getting my spared-no-expense Crusader fitted, I'm in Mamet, back to my typical ratting.
Very first Clone Soldier rat I'm shooting, I get shot down again by a player. First time that's happened to me since returning to Eve. Here's the compulsory list of stupid things I did:
- On the journey, I told myself to correct my overview settings so I can easily see new players. Did not do this.
- On the journey, I told myself to insure the ship. Did not do this.
- When I finally noticed him on grid with me, I needed to burn away. I should have simply used Keep At Range. Did not do this.
- I should have overheated the AB. Did not do this.

I had to burn away because that particular rat keeps you scrammed, so yeah, that's normal. But doh, avoiding either those last two mistakes might have well saved my ship. Thankfully I got my 145 milllion ISK pod out.

So Crusader in Mamet.

Travel back to Amarr, another Crusader. This time I head to null, since warp bubbles are no longer a threat. I head deep, looking for the really negative sec systems.
Jump through a gate. Camped up the arse. No concern, I've never been caught in a camp in an interceptor. Warp out... scrammed. Assplode. Warp pod ou- f***. Assplode.

So Crusader + pod in null.

Wake up in Amarr. Drop another 145 million on implants, and the rest is Ctrl C, Ctrl V. Another Crusader, ignoring the first rule of Eve. :D Head to null. Head deep, looking for the really negative sec systems. Jump through the same gate. These guys are really patient. I honestly thought it was a fluke the first time; and that I'd find something to align to easily if it happened again. Nope. Get raped again. Warp, scram, assplode. Pod warp, SPAMMING WARP, and scram. Really, w-t-f scram. Assplode.

So Crusader + pod in null.

So roughly 450 mill of implants and ships lost in the last 2 nights. D: Yes, I lost 3 Crusaders and two pods last night. And I have learnt that apparently people can insta-lock pretty much damn anything.



HERRRRRRRRRRRRRRRRRRRRRRRRP.

Now I'm flying a Wolf. It was a spare. I scratched together enough cash to get it over 300 DPS for ratting, and it's slow, and bleh! I'm poor. I'm totally broke lol. I'm gonna go ratting in low. F*** Eve.



Oh, we did have a great fight in RvB though. Purple fleet against, taking POCOs. This new expansion has brought a lot of action in that way for the big corps. Some lucky break meant we had about 10 minutes left to take someone's big stuff. We have a huge fleet there, shooting their structure. With not long to go the defending corp finally comes in to save their stuff, and instantly it was on. One of those big, unexpected fights breaks out and that was pretty damn cool. Battleships, big fleet, not arranged, actually defending something. If we win, we're going to win this POCO. We had a good FC too.

Except frikking Eve Voice decides right then is the time to crap out on him. Primary target goes down, we haven't got a secondary, we have... silence. Crap. Suddenly we all realise, no FC! Someone else takes over, f***ity f***, he goes down, has to warp off, ahhh f***. Now we're a shambles. We lose a few then bail en masse, leaving an enemy Rokh in 3% structure. Three.

Bitching about CCP and Eve Voice, they travel back to our home systems.

I leave them for Jita shopping; love being in an interceptor, you're really free. Until some insane camp defies time and insta-locks everything.
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Re: Eve Online

Post by Peppermint Lounge »

Let's reacquaint ourselves with the following:

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Re: Eve Online

Post by Deef »

It really is like that. You don't just go "Oh, that was bad" in Eve. In fact the response to many a lesson is just ... :| ... silence.

That Rupture-Slicer incursion loss was lulz though.
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Location: Dublin, Ireland

Re: Eve Online

Post by Deef »

200 mill last night from ratting, not bad. I've discovered that these Clone Soldier rats don't actually appear in null anyway, so after all that it was useless to me the whole time. I learnt this just after I'd taken my Wolf into null (DT works better than interceptors heh). Had a hairy few minutes getting chased around by a couple of guys too (twice within 35km), but came out alive this time.

I always sound like I'm dissing Minmatar when I'm just doing my usual rambling. This time, well the Wolf could take things down fast enough which was satisfying, but it only asserted how good lasers are for what I do. Lasers' weaknesses don't come into play. Projectiles' strengths aren't used. And I was lucky to find a 0.1 system that stocked Republic Emp S without price gouging.

The biggest Wolf surprise though was overheating. It makes sense in hindsight; 5 highs with those fast auto-cannon cycle times, but wow. Overheating the weapons rack in a Wolf is basically a non-option. The heat gauge just blasts off; literally 5 seconds until it's at max, mods showing damage near instantly, unable to get enough cycles to be worth the risk of losing some guns. Not trying to pimp the Slicer here but the difference is huge. The Slicer can sit on heated guns for a long time. I can't see overheated guns helping the Wolf out much in PvP. This is why T1 MWDs are better than T2 btw. T2 MWD adds no speed and is a monster when overheated. Not worth the cap benefits.


Did the token guns/ships remap - Perception highest, Willpower second. The whole attributes part of Eve doesn't bring anything to the game imo; just forces people to make long-term plans which don't actually deliver fun. If it wasn't for the way it adds huge value to your pod I'd say replace it completely.


I'm like GameHED here. GameHED talking about pretend spaceships.
Still
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Deef
Collects Tomby Porn
Posts: 2832
Joined: 14 Apr 2007 10:17 am
Location: Dublin, Ireland

Re: Eve Online

Post by Deef »

Just trucked 650mill worth of tags out of lowsec. :) For added tension, I even got one of them on my way through Valmu (0.2) with 16 in cargo already.

Works out that I've made 850 million in just over a week. Doesn't sound like fast ISK really, but it's nice to be rich again.

Tech 2 Light Missiles finally, for my Malediction. I think some sort of plan might be to get to a billion, play with Maledictions in RvB for a while, and then finally make the trip into cruisers. ... once I choose a good enough looking one.

Edit - Yeah, thinking I'll go Maller, and use that as a stepping stone into an Augoror Navy Issue. Both ships look good, so that's priority #1 sorted, and the Aug is pretty much a grown-up Slicer, ie, huge turret bonuses that translate into extra low slots. Except the Slicer isn't about armour, and apparently the Augoror is all about tanking like an absolute mofo. Cruiser + bait ship + tanking = a complete change of style for me in RvB.

And then, the Sacrilege is meant to be great for solo, which is a good enough excuse for me! Because seriously, look at it. Has to be possibly the best looking ship in the game since they uglified all the Khanid ships. So yeah, if it's good for at least something, that's what I want now.

I try to accept Minmatar ships..... but I fail. :(


Stayed tune for my next weekly change of focus.
Still
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