Project C.A.R.S

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Re: Project C.A.R.S

Post by lestat »

http://kotaku.com/pc-game-delayed-in-au ... 1702175133" onclick="window.open(this.href);return false;
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Re: Project C.A.R.S

Post by Candy Arse »

hah! Doesn't baldnoshoulders work at Bandai Namco these days?
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Re: Project C.A.R.S

Post by lestat »

Be warned folks, PS4 version is plagued by this horrible ghosting issue, related to some temporal AA they're doing but in motion makes the game look funny, not as smooth as you'd expect from 60fps. Bone version doesn't have this issue, maybe this temporal solution is to counter a lower msaa being used, possibly xbone being 900p allowed them to go 4xMSAA, PS4 might be 2xAA plus temporal.
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Re: Project C.A.R.S

Post by pilonv1 »

Dreamcast launch all over again

p. sure I'm connected to Steve-o on LinkedIn
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Re: Project C.A.R.S

Post by Candy Arse »

Send him a message and ask him to explain what's up. Can't expect lestat to hold him accountable.
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Re: Project C.A.R.S

Post by flipswitch »

lestat wrote:Be warned folks, PS4 version is plagued by this horrible ghosting issue, related to some temporal AA they're doing but in motion makes the game look funny, not as smooth as you'd expect from 60fps. Bone version doesn't have this issue, maybe this temporal solution is to counter a lower msaa being used, possibly xbone being 900p allowed them to go 4xMSAA, PS4 might be 2xAA plus temporal.

Where are you getting the 4xMSAA info from? :lol:
From a reliable source - DF hands on from near final build ' submission quality'.

as confirmed by the developer earlier this week. Image quality does suffer in this case, and its post-process anti-aliasing method (which falls close to the PC's higher FXAA settings) struggles to cover all its rough spots. A motion blur effect helps disguise the upscale to 1080p to an extent in motion, but pixel-crawl remains noticeable across chrome highlights on cars, and foliage elements especially.
We have a clear victor during these stress-tests, and it's fair to say that the PS4 edition does feel smoother in practice, though it's still far from ideal.
DF analyst said the PS4 version runs at a smoother framerate than XB1.

I don't expect the retail version to be any different.
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Re: Project C.A.R.S

Post by lestat »

Image
:sick:

Flip dev already confirmed they're using EQAA, msaa already handles temporal aliasing well especially at 4x and above, EQAA with 4xMSAA and 4x coverage samples can deliver 8x like results. Anyways you'd only do this ugly previous blending frame thing if your MSAA is too low like 2x. This artefact looks kinda similar to killzone shadowfall and its ''1080p" in mp. Massive deal breaker.
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Re: Project C.A.R.S

Post by t0mby »

Killzone Shadowfall? The game you thought was 1080p for 6 months until you were told otherwise? :lol:
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Re: Project C.A.R.S

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Massive deal breaker....the fact it's also on PC makes it a deal breaker for inferior console versions.
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Re: Project C.A.R.S

Post by Cletus »

The way this gen has panned out, I think I'll wait for the superior GTA on the next gen console before I buy either.
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Re: Project C.A.R.S

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Reviews are coming out in an hour.
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Re: Project C.A.R.S

Post by t0mby »

You said something similar with Bloodborne and we ended up waiting weeks. ;)
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Re: Project C.A.R.S

Post by flipswitch »

But it was worth the wait!

8.5. Already better than Forza 5.

http://www.gameinformer.com/games/proje ... eview.aspx" onclick="window.open(this.href);return false;
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Re: Project C.A.R.S

Post by lestat »

t0mby wrote:Killzone Shadowfall? The game you thought was 1080p for 6 months until you were told otherwise? :lol:
I was the one that called it out as subhd actually, check your history. I made the call after playing it at the eb expo.
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Re: Project C.A.R.S

Post by t0mby »

I only remember you posting the article. Can you dig up your EB Expo post for us please? There's a good lad. ;)
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Re: Project C.A.R.S

Post by Lepo5 »

You lost that one T0mby, it was lestat who brought this to the attention of the forum. Please stop being so tiresome............. if you can.
Last edited by Lepo5 on 06 May 2015 07:14 pm, edited 1 time in total.
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Re: Project C.A.R.S

Post by Lepo5 »

......I don't think he can BTW :roll:
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Re: Project C.A.R.S

Post by t0mby »

More quality posting from Lepo. Stay tuned for more coming soon.
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Re: Project C.A.R.S

Post by Lepo5 »

Better than ANY post you've EVER made and you just proved my point.
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Re: Project C.A.R.S

Post by t0mby »

Candy Arse wrote:
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Look out! - Trouble in Troll-Land.
I think we can safely say you've taken Seraph's place as the guy who posts a lot but says nothing.
Last edited by t0mby on 06 May 2015 07:57 pm, edited 1 time in total.
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Re: Project C.A.R.S

Post by flipswitch »

Metacritic currently at 87.

http://www.metacritic.com/game/playstat ... oject-cars" onclick="window.open(this.href);return false;
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Re: Project C.A.R.S

Post by Lepo5 »

....but I don't post a lot.
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Re: Project C.A.R.S

Post by t0mby »

Boom! :up:
is Project Cars as good as, or better, than Gran Turismo and Forza Motorsport? That's the question most of us have been waiting to have answered...Put simply: yes, it's at least their equal
Project CARS is simply the best racing sim that money can buy on eighth generation consoles thanks to a very nice physics engine and very decent content. A must buy for petrolheads.
Simply put, Project CARS is simulation racing done right. The subtlety of the nearly countless gameplay tweaks, combined with a robust open Career mode, makes for an experience that racing fans should fall in love with. Of course, none of this would be possible without driving that feels tight, workable and exciting, which is certainly present in droves. Oh, and it’s hard not to notice that this is quite possibly the best looking racing game of all time. Outside of its cluttered user interface, everything about Project CARS seems to be thoughtfully designed, which should be a testament to having the power of the community assisting development. Polyphony Digital and Turn 10 Studios should be on the look-out, a new challenger has approached.
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Re: Project C.A.R.S

Post by Lepo5 »

:roll: ok then
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Re: Project C.A.R.S

Post by flipswitch »

You sound slightly mad.
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