How about RT Global Illumination? After experiencing the difference between RT on & off, I don't think I could give up at the global illuminationlestat wrote: ↑31 Mar 2021 09:34 am RT is enabled for AMD cards with this latest patch.
Tried it out on my 6900xt, basically you're looking at 50% performance hit with just RT reflections, enabling the shadows and lighting drops it to around 1/3 the performance you normally get.
I play at 1440p and get around ~100fps with ultra settings, so just RT reflections is playable ~50fps, still don't think it's worth the massive performance hit and overall I find the image quality is better with RT off, the RT reflections are quite low res and can look terrible at times, screen space reflections look sharp and clear even though you of course miss offscreen reflections.
Performance overall feels better with this new patch, didn't notice any weird bugs so far.
Cyberpunk 2077...god damn son
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Re: Cyberpunk 2077...god damn son
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Re: Cyberpunk 2077...god damn son
The game already has its own shader based GI implementation that works really well imo, I found using the RT version at times blows out the lighting and creates weird anomalies. Still not worth the 50% dive in FPS either.
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Re: Cyberpunk 2077...god damn son
Is this CDPR trolling pira... "Canadians"?
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Re: Cyberpunk 2077...god damn son
I’m 65 hours in. And I’m just about to meet Hanako at Embers. It’s giving me a point of no return..
Am I right at the end? I kinda feel like I’ve seen so much but still have so much to do.. like.. I haven’t banged let alone met Kerry Eurodyne?
Am I right at the end? I kinda feel like I’ve seen so much but still have so much to do.. like.. I haven’t banged let alone met Kerry Eurodyne?
Re: Cyberpunk 2077...god damn son
That's the end run mission, once you progress you can't go back. That said, once you complete it, the game dumps you back in the world just before this mission so you do everything else at your leisure and do the other character endings.
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Re: Cyberpunk 2077...god damn son
I don't know why my 40gb patch is downloading so quick on adsl2, but I'll take that 80-120Mbps thanks.
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Re: Cyberpunk 2077...god damn son
IGN claims the PS4/Xbox One version is even worse with 1.2. Oh dear:
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Re: Cyberpunk 2077...god damn son
Wondering at what point it's safe to jump in and play this.
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Re: Cyberpunk 2077...god damn son
If on PC or next-gen and you can find it cheap. Remember it’s the Ranch GOTY!
I transferred this game ( plus Spelunky 2), both games add up to over 103GB from my internal storage (PS5) to my external storage ( SSD) in just 5 minutes.
I transferred this game ( plus Spelunky 2), both games add up to over 103GB from my internal storage (PS5) to my external storage ( SSD) in just 5 minutes.
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Re: Cyberpunk 2077...god damn son
Now. The game is playable as is (if you're on PC). I've already finished it. Was a good story, just waiting now for the story expansions.
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Re: Cyberpunk 2077...god damn son
Agreed.
I'm also going to play through the other endings.
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Re: Cyberpunk 2077...god damn son
I watched that IGN update, I'm close, looks pretty solid 60 on the SX so I might jump in at the next major patch unless they fuck it up. If it goes cheap I'll grab it on PC but rather the SX as the wife will want to watch due to Keanu...
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Re: Cyberpunk 2077...god damn son
A lot of the funny bugs and unpolished stuff is still there. Cars crashing into barriers and such. It's a solid story experience if you stay on the beat and path. It's a stunning looking world but if you like tooling around then this isn't an open world to have fun making a mess in. Do the main campaign and side content while taking in the sights along the way and it's a solid experience on PC.
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Re: Cyberpunk 2077...god damn son
So it's just the console versions that are borked?
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Re: Cyberpunk 2077...god damn son
flipswitch wrote: ↑03 Apr 2021 09:30 pm If on PC or next-gen and you can find it cheap. Remember it’s the Ranch GOTY!
I transferred this game ( plus Spelunky 2), both games add up to over 103GB from my internal storage (PS5) to my external storage ( SSD) in just 5 minutes.
Spelunky 2 is 43gb?
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Re: Cyberpunk 2077...god damn son
Nah. CP2077 is 102GB, Spelunky 2 is just under 1 GB. For the record the whole transfer to SSD was more like under 10 minutes, but felt like 5 minutes .
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Re: Cyberpunk 2077...god damn son
Just the PS4/Xbox One versions are borked, PS5 and Series X appear fine. Despite that, they're still running in BC mode, the proper next-gen patch is still months and months away.
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Re: Cyberpunk 2077...god damn son
Digital Foundry analysis is up.
PS4/Xbox One:
PS4/Xbox One:
https://www.eurogamer.net/articles/digi ... l-consolesSony's enhanced console always ran the game best, even beating out the more powerful Xbox One X. Now it's even better, spending much of its time hitting its target 30 frames per second. Sprinting through a crowded marketplace, frame-rate could hit the low to mid 20s on PS4 Pro. With the new patch installed, the game ran at a nigh-on flawless 30fps - albeit with the reduction (or rather the delay) in detail I've already talked about. At times, in like-for-like scenarios - such as a fast dash through the marketplace - performance improves by up to 8fps for Pro on patch 1.2, a remarkable upgrade for a 30fps title. It's more streamlined, and while it might take a visual sacrifice to get there, I'd say it's worth it for sheer playability. The pop-in occurs in fast moving scenes anyway, and so practically speaking, it's often the case that it whips by in a blur while running.
Xbox One X, by comparison, still has major issues. There are some improvements to performance, the market run now operates in the mid-20s rather than the teens, while the initial entry into Night City after the first mission is also improved. The problem is that many of the legacy issues persist: Xbox One X continues to suffer from hitches - big hangups in play - causing big lurches to 0fps. It's momentary, but still an issue more frequent on Xbox One machines. Unlike PS4 consoles, I experienced no crashing in my tests. Overall, the improvement to One X is less impressive and it's still possible to see performance drop beneath 20fps simply by traversing dense environments at speed - an area where PS4 Pro sees dramatic improvements. The alley combat stress test seems to run just as badly as it did in version 1.1. Overall, there is improvement, but it's nowhere near as performant as PS4 Pro - a strange state of affairs.
In terms of the vanilla PS4 and Xbox One, these ran consistently poorly with patch 1.1, and while the new patch does make some scenes play out a little better, a 2fps to 3fps advantage makes little odds when you're still so far away from the 30fps target. Curiously, PS4 doesn't show anything like the same level improvement exhibited by the Pro - it's still a largely 20-30fps experience in shootouts (or worse) complete with hitches and drops. It's a struggle to even aim properly with this edition during any gunplay. I also experienced a crash to the system menu on Ps4 as well - just like Pro. PS4 is still a bad experience overall: the crashing is still there and baseline performance is still far off the mark.
Meanwhile, Xbox One is still extremely difficult to recommend. The streaming optimisations have been included, based on like-for-like traversal footage comparing patch 1.1 to 1.2, but performance gains are slim at best - and too small to register in most scenes, where frame-rates exhibit only a margin of error difference. Where you really need a good, consistent level of performance, Xbox One continues to disappoint and perhaps inevitably, it remains the worst performing version of Cyberpunk out there.
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Re: Cyberpunk 2077...god damn son
Weird. The Series X version still says 57gb and is patched to 1.2, it has never increased in storage usage since the initial install and subsequent patching.flipswitch wrote: ↑04 Apr 2021 11:59 pm Nah. CP2077 is 102GB, Spelunky 2 is just under 1 GB. For the record the whole transfer to SSD was more like under 10 minutes, but felt like 5 minutes .
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Re: Cyberpunk 2077...god damn son
My Cyberpunk folder on PC is 58.8GB.t0mby wrote: ↑05 Apr 2021 10:05 amWeird. The Series X version still says 57gb and is patched to 1.2, it has never increased in storage usage since the initial install and subsequent patching.flipswitch wrote: ↑04 Apr 2021 11:59 pm Nah. CP2077 is 102GB, Spelunky 2 is just under 1 GB. For the record the whole transfer to SSD was more like under 10 minutes, but felt like 5 minutes .
WTF is going on with the PS5 version?
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Re: Cyberpunk 2077...god damn son
the download size for the full game and all the languages etc (for PC) is ~103GB. The install size is ~59GB. The updates they're issuing are just delta patches, so nothing is really changing.
...which makes it extra bizarre that the updates require so much free space...
...which makes it extra bizarre that the updates require so much free space...
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Re: Cyberpunk 2077...god damn son
Bloated shovelware?Ambrose Burnside wrote: ↑05 Apr 2021 10:35 amMy Cyberpunk folder on PC is 58.8GB.t0mby wrote: ↑05 Apr 2021 10:05 amWeird. The Series X version still says 57gb and is patched to 1.2, it has never increased in storage usage since the initial install and subsequent patching.flipswitch wrote: ↑04 Apr 2021 11:59 pm Nah. CP2077 is 102GB, Spelunky 2 is just under 1 GB. For the record the whole transfer to SSD was more like under 10 minutes, but felt like 5 minutes .
WTF is going on with the PS5 version?
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Re: Cyberpunk 2077...god damn son
Hotfix 1.21 patch notes:
588MB on PC.
Spoiler!
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Cyberpunk 2077...god damn son
So I put my PS5 on from around 2 weeks of not playing it. And as expected I get some games that need updating, however CP2077 45.213GB WTF!
All the other games were a few hundred MB at most.
Edit:
Once I finished downloading the update I got this error. ps5 error ce-10002-3
I have this game on my external SSD which I moved there from internal SSD.. The only way to fix it is to re-download the whole game again!
All the other games were a few hundred MB at most.
Edit:
Once I finished downloading the update I got this error. ps5 error ce-10002-3
I have this game on my external SSD which I moved there from internal SSD.. The only way to fix it is to re-download the whole game again!