Cyberpunk 2077...god damn son
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Re: Cyberpunk 2077...god damn son
The whole game is only 15gb or so more than the patch, flip. Do modern game consoles download as quickly as your connection allows?
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Re: Cyberpunk 2077...god damn son
I downloaded it again at night, no issue, I’m on unlimited, and yes, downloads saturate my connection.
I had another PS4 game that I previously transferred to an external SSD ( along with CP2077) and got the same error and had to download it again ( Spelunky 2, 1GB)
Since re-downloading them both to external SSD both working again.
I had another PS4 game that I previously transferred to an external SSD ( along with CP2077) and got the same error and had to download it again ( Spelunky 2, 1GB)
Since re-downloading them both to external SSD both working again.
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Re: Cyberpunk 2077...god damn son
Remind me again why going digital only is a good thing.flipswitch wrote: ↑19 Apr 2021 06:06 pm.
Edit:
Once I finished downloading the update I got this error. ps5 error ce-10002-3
I have this game on my external SSD which I moved there from internal SSD.. The only way to fix it is to re-download the whole game again!
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Re: Cyberpunk 2077...god damn son
It's cheaper!t0mby wrote: ↑21 Apr 2021 06:52 amRemind me again why going digital only is a good thing.flipswitch wrote: ↑19 Apr 2021 06:06 pm.
Edit:
Once I finished downloading the update I got this error. ps5 error ce-10002-3
I have this game on my external SSD which I moved there from internal SSD.. The only way to fix it is to re-download the whole game again!
It's more convenient!
It'll always be available!
Oh wait none of those things are true.
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Re: Cyberpunk 2077...god damn son
Great fan-made video showing off the insane detail of CP77's Kabuki district.
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Re: Cyberpunk 2077...god damn son
Another patch ahead of its return to the PlayStation Store. Was 600MB for me (PC):
Patch 1.23 Notes:
Patch 1.23 Notes:
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Re: Cyberpunk 2077...god damn son
Almost 31GB on PS5 ( technically it’s PS4) might boot it up again one day but too busy with other qualerty games.
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Re: Cyberpunk 2077...god damn son
Haven't booted up my copy in months, didn't get bored of it, just didn't think I'd replay it once the next gen update drops.
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
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Re: Cyberpunk 2077...god damn son
CP77 can put out a nice looking character.
Re: Cyberpunk 2077...god damn son
There's a great game there, it just needs a little more polish. I also think at some point there will be definitive edition which will restore the beginning of the game which you glimpse in the prologue scenes with Jackie.
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Re: Cyberpunk 2077...god damn son
Less polish, more Polish. Eurojank
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Re: Cyberpunk 2077...god damn son
I have faith in the developer. They are proven to support their games in the long term and once they drop the multi-player component of the game it'll be the same merry-go-round again, just less bugs. Can't wait for MP
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Re: Cyberpunk 2077...god damn son
Deleted the game off my hard drive the other day, had enough. Rise of The Robots, Daikatana, Duke Nukem Forever, Cyberpunk 2077.
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Re: Cyberpunk 2077...god damn son
Nothing come close to Rise of the Robots. Nothing.
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Re: Cyberpunk 2077...god damn son
The next-gen patch, what will it include? RT and faster loading?
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Re: Cyberpunk 2077...god damn son
I'd prefer it to stay similar.. no bells and whistles if we can have better crowd density.
Re: Cyberpunk 2077...god damn son
Crowd Density was the major red flag that they were full of shit so I'd be shocked if they ever got it anywhere near the "previews". Every game that promises a lifelike city and shows masses of people always ends up disappointing.GeneraL CyberFunK wrote: ↑30 Jun 2021 10:05 pm I'd prefer it to stay similar.. no bells and whistles if we can have better crowd density.
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Re: Cyberpunk 2077...god damn son
Agreed.. but when you consider that maybe if they dialled down some details.. they could make it at least better than what it is now. I'm not an expert on resources etc etc.. but if I had to choose between rat tracing and increased crowd density... I would definitely take crowd density. The question is.. will CDPR be able to add crowd density that looks a bit more realistic instead of wandering NPCs banging in to each other?
Re: Cyberpunk 2077...god damn son
Ray tracing not gonna kill the crowds. The engine needs to be able to handle that amount of characters all following their "path" and interacting with the environment and your actions independently of your actions. If you want that life like city they promised it needs them to exist and go about their day that feels real than random procedural NPCs that spawn like in assassin's Creed. When I first saw what they promised I was excited but also as I said went straight to assuming they are full of it and they were.
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Cyberpunk 2077...god damn son
After CP77 I said I'd play a modern Rockstar open world for comparison. I'm going through GTA5, finally, for the first time now. It looks amazing on PC and while crowd density is less than CP77 it's 1000x more interesting and meaningful because they say and do various things which are often hilarious. I'm a big rap for CP77 on PC, its style, character systems, quests and story. The difference between CP77 and GTA5 open worlds is CP77's serves to backdrop quests whereas with GTA5 it's often as entertaining to hangout in the open world as it is to do quests. I had zero desire or incentive to tool around CP77 outside of marked activities. Of course you can also fly in GTA5 (you can't in CP77) and one area where CP77 is sub-par is viewing the city from a distance, in particular the shitty 2d car models that literally disappear. From the air Los Santos' traffic looks right and continues to function. Still on traffic it's great to drive around San Andreas and have AI react to your aggressive driving with their own road rage. CP77 has none of this.
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Re: Cyberpunk 2077...god damn son
True.. though I'd assume that adding ray tracing will take some power away.. so if they dialled some of the details back.. rather than trying to add.. I'd be okay. The other thing I don't understand is this insistance of trying to make the draw distance so far.. especially in the city. This game would benefit from a bit more environmental weather effects like smog/mist.. which would help with draw distance not needing to be as much which again.. I'd assume would free up some processing power to help with crowds. The weather seems way too perfect most of the time.. which really showed some of the draw distance and pop in issues.Froggy wrote: ↑06 Jul 2021 05:58 pm Ray tracing not gonna kill the crowds. The engine needs to be able to handle that amount of characters all following their "path" and interacting with the environment and your actions independently of your actions. If you want that life like city they promised it needs them to exist and go about their day that feels real than random procedural NPCs that spawn like in assassin's Creed. When I first saw what they promised I was excited but also as I said went straight to assuming they are full of it and they were.
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Re: Cyberpunk 2077...god damn son
General Cyberfunk 2077
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Re: Cyberpunk 2077...god damn son
It's a wasted opportunity.. they had their chance and they blew it on Kaenu Reeves when they could have had me..
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Re: Cyberpunk 2077...god damn son
Full 1.3 list of changes. Keen to check out the SSR improvements.
https://www.cyberpunk.net/en/news/39092 ... of-changes
https://www.cyberpunk.net/en/news/39092 ... of-changes
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Re: Cyberpunk 2077...god damn son
Geez that's a big list. I wonder if they released the notes because some modder announced he was sick of waiting and was working on his own 1.3 update.
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