Driveclub: 15 free tracks added 31/10/16

Fanboys report for duty.

Moderators: GreyWizzard, pilonv1

Post Reply
Madmya
Forum Faggot
Forum Faggot
Posts: 19126
Joined: 04 Jul 2006 01:51 am
XBL ID: Madmya
Steam ID: Madmya
Location: Brisbane

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by Madmya »

I give those gifs a 7/10.
Madmya
Forum Faggot
Forum Faggot
Posts: 19126
Joined: 04 Jul 2006 01:51 am
XBL ID: Madmya
Steam ID: Madmya
Location: Brisbane

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by Madmya »

I'm on page 10. It's because of that I gave it out of 10. Because YOU'RE on page 7 I gave it a 7. That and the game looks like it plays very averagely.

Edit: You cunt flip.
User avatar
flipswitch
que
que
Posts: 6587
Joined: 08 Jul 2006 07:05 pm

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by flipswitch »

:lol:
User avatar
General Chaos
Beano's Minion
Beano's Minion
Posts: 8102
Joined: 04 Jul 2006 08:59 am
Location: Hobart

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by General Chaos »

I rate those gifs as 100% shitcunt no hyphen.
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by t0mby »

I give those gifs 9.5 cornfields out of 10.
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
flipswitch
que
que
Posts: 6587
Joined: 08 Jul 2006 07:05 pm

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by flipswitch »

EB have the exclusive special edition for $99.95. I take it, it won't be possible to price match them since they're the only ones selling it. I doubt they're selling the standard edition.
guttermouth
Very Regular Member
Very Regular Member
Posts: 3837
Joined: 05 Jul 2006 09:12 pm
XBL ID: Recipe For Hate
PSN ID: Recipe4Hate

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by guttermouth »

I give Em 60 out of 1080
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by t0mby »

flipswitch wrote:EB have the exclusive special edition for $99.95. I take it, it won't be possible to price match them since they're the only ones selling it. I doubt they're selling the standard edition.
And since flip didn't bother telling us what is actually in this 'Special Edition'....
Special Edition contains:
Foil treated, unique artwork housed in a high-quality card sleeve.
Instant access to five high performance cars, each with an exclusive livery design:
McLaren P1
Mercedes-Benz C63 AMG Coupe Black Series
Ferrari 458Italia
Aston Martin v12 Vantage S
Alfa Romeo 4C
2 exclusive in-game livery packs to customise your car.
2 DRIVECLUB emblem vinyl stickers (one white, one red) – perfect for your laptop or games console.

Image
Or for the same priceyou can get the Steelbook Edition exclusive to JB. (although I expect release day price will be about $10 cheaper like they usually do)
Pre-order #DRIVECLUB and receive the JB EXCLUSIVE Steelbook* and 3 BONUS Digital Packs.
112351.jpg
Image
You do not have the required permissions to view the files attached to this post.
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
flipswitch
que
que
Posts: 6587
Joined: 08 Jul 2006 07:05 pm

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by flipswitch »

Where's that jar of vaseline they promised to rid the game of nasty aliasing?
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by t0mby »

flipswitch wrote:Where's that jar of vaseline they promised to rid the game of nasty aliasing?
They shipped them with sub 1080p and 30fps Xbox games.
You do not have the required permissions to view the files attached to this post.
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
flipswitch
que
que
Posts: 6587
Joined: 08 Jul 2006 07:05 pm

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by flipswitch »

*waiits for the candy arse trifecta *
User avatar
Lepo5
Kyber Felted
Kyber Felted
Posts: 2841
Joined: 04 Jul 2006 12:46 pm

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by Lepo5 »

t0mby wrote:I give those gifs 9.5 cornfields out of 10.
They're mostly Vineyards dickhead, if you're gonna be a tiresome wanker then at least get your facts straight.
Candy Arse wrote:
Lepo the Legend gave me his pair for free.
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by t0mby »

Lepo5 wrote:
t0mby wrote:I give those gifs 9.5 cornfields out of 10.
They're mostly Vineyards dickhead, if you're gonna be a tiresome wanker then at least get your facts straight.
Sorry, I haven't seen any vineyards in DriveClub, can you post some screens of them please?
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
Lepo5
Kyber Felted
Kyber Felted
Posts: 2841
Joined: 04 Jul 2006 12:46 pm

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by Lepo5 »

:backpedal:
Candy Arse wrote:
Lepo the Legend gave me his pair for free.
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by t0mby »

Lepo5 wrote::backpedal:
Why are you backpedaling, have you realised you're in a PS4 game thread? :lol:
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
lestat
Pixel Count Lestat
Pixel Count Lestat
Posts: 12710
Joined: 03 Jul 2006 11:15 pm
XBL ID: grlestat
PSN ID: grlestat
Steam ID: grlestat
Friend Code: SW-5550-6241-2054
EpicGS ID: grlestat
Battle.net ID: grlestat#1153
Location: Sydney
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by lestat »

flipswitch wrote:Where's that jar of vaseline they promised to rid the game of nasty aliasing?
Post processing AA. :sick:
User avatar
flipswitch
que
que
Posts: 6587
Joined: 08 Jul 2006 07:05 pm

Driveclub has Gone Gold. DLC done right. Page 7

Post by flipswitch »

Ryse am cry. Wait, that uses temporal AA
User avatar
lestat
Pixel Count Lestat
Pixel Count Lestat
Posts: 12710
Joined: 03 Jul 2006 11:15 pm
XBL ID: grlestat
PSN ID: grlestat
Steam ID: grlestat
Friend Code: SW-5550-6241-2054
EpicGS ID: grlestat
Battle.net ID: grlestat#1153
Location: Sydney
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by lestat »

Has a superior PC version with MSAA options too in a few weeks. :up:
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by t0mby »

lestat wrote:
flipswitch wrote:Where's that jar of vaseline they promised to rid the game of nasty aliasing?
Post processing AA. :sick:
Must be horrible not being able to enjoy gameplay because you're analysing graphics all the time. You should probably sell your consoles. ;)
Lepo5 wrote:
t0mby wrote:I give those gifs 9.5 cornfields out of 10.
They're mostly Vineyards dickhead, if you're gonna be a tiresome wanker then at least get your facts straight.
Still makes me laugh. Serious LepoS is serious. :rollin:
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
Cletus
Hates Everyone Equally
Hates Everyone Equally
Posts: 15563
Joined: 04 Jul 2006 12:56 am
Location: Aboard the HMAS Todd Margaret
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by Cletus »

flipswitch wrote: Image

Image

Image

Image
These look pretty spectacular to me. But then I noticed that no matter what kind of impact or collision was shown, there is utterly no consequence.

I'd really hope you need to steer as well as hold the accelerator but steering kind of looks like an option.

Trophy wife - dud root.
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub has Gone Gold. DLC done right. Page 7

Post by t0mby »

Cletus wrote:
flipswitch wrote:
Image
These look pretty spectacular to me. But then I noticed that no matter what kind of impact or collision was shown, there is utterly no consequence.

I'd really hope you need to steer as well as hold the accelerator but steering kind of looks like an option.

Trophy wife - dud root.
Not looking hard enough Clutes. That image clearly shows the drivers window has taken some damage.

That or a spider built a shit web. :D
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub. New Deets Pgae 10 Horizons am Cry

Post by t0mby »

Details about DRIVECLUB
Weather
1. NASA data was used to accurately map out the night sky — so wherever you are in the world you’ll see the correct star constellations for your location.
2. If you’re lucky, you’ll get to see the northern lights — it’s possible to see the aurora borealis from the northern tracks in Norway, Scotland, and Canada.
3. All clouds are full 3D models to ensure accurate light diffusion from the sun. They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their color impacts the feel of the landscapes and cars.
4. Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.
5. You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, it’s possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.
6. Clouds react dynamically to different wind speeds. This is then converted into a ground wind speed which accurately interacts with all vegetation, overhead cables and other environmental features, based on their height from the ground.
7. Waves and rippling on the surface of lakes is dynamically linked to wind speed, which affects how clear reflections are in the water.

The Environment
8. High resolution NASA data was used to accurately map landscapes and mountain formations — which were then tweaked to ‘improve’ on their natural beauty and make them perfect for high-speed racing.
9. The team spent weeks out on location and covered a minimum of 200km every day to get a feel for each country’s roads and atmosphere. They captured thousands of photos and recordings along the way, in all weather conditions and different times of day.
10. Road tarmac textures are hand-modelled rather than tiled or tessellated. Stones and bitumen are all placed and then rendered procedurally to give realistic surface detail with huge visual variety and no repeating detail on any road surface.
11. Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of “painted on,” to ensure that they support the dynamic, volumetric nature of the skies and lighting.
12. All environmental light sources are independently generated with different properties. The team sampled the color and intensity of individual streetlights, house lights, and even camera flash bulbs, which you’ll see best in any of the Indian tracks at night.

Flora and Fauna
13. Some tracks boast more than 1.2 million road-side trees — and this number keeps going up as the artists try to out-do each other as development progresses.
14. There are more than 100 different varieties of trees, bushes, mosses, and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.
15. Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.
16. One of the India tracks features a tea plantation with a sprinkler system that turns off and on at set times during the day.
17. The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.
18. …and look out for the seagulls in Scotland, roosting crows in Norway, Canadian geese, and vultures in Chile!
19. Spectators are placed in realistic spots where they would feasibly enjoy a good view of the race.
20. Spectators dress for the weather — if it’s a cold night, expect them to be sporting hats and gloves.

The Cars
21. A typical Driveclub car is made up of 260,000 polygons. The staggeringly detailed cars you see in promo videos are the same models you drive in the game — they’re not pre-rendered CG versions.
22. Each car takes approximately seven months to create — from initial licensing, reference collation, CAD data processing, asset production, physics modelling, through to the final car in-game.
23. Evolution snapped in excess of 1,000 photos of the interior and exterior of every car as part of the reference gathering.
24. Pagani employ seamstresses to accurately match up the symmetrical carbon weave on the cars bodywork, and even add the “Pagani” name to their small screw heads. These nuances are accurately reproduced in-game.
25. The same 3D CAD (Computer Aided Design) engineering data thatthe manufacturer uses to factory produce each vehicle has been used by the development team to create each car.
26. More than 500 different material types are available to designers to apply to the vehicles.
27. The cars have realistic layered paint materials — base metal or carbon layer, primer coat, base color coat, two metallic paint coats, clear top coat, etc.
28. A full shader-driven procedural system is used to simulate car damage. Multiple layers of scratches appear in the most exposed areas and edges, revealing undercoat and bare metal or carbon.
29. As you race, dirt and dust gradually builds up on the car, subtly altering its appearance.
30. Screen space reflections (SSR) are being used together with real time dynamic light probes to render vehicle lighting and reflections more accurately, as opposed to using outdated pre-baked cubes.
31. The car dashboard reflects onto the windscreen in bright light; and the car exterior reflects onto carbon interior panels.
32. Anisotropic lighting is used to simulate the effect of each individual thread in carbon fibre weave. The pattern of the carbon alters realistically with the lighting angle and surface curvature.
33. Headlights are modelled using multiple layers of reflectors and lenses that realistically reflect and refract the bulbs shining beneath.
34. Rainbow specular highlight effects can be seen in headlight lenses because thin film interference is utilized.
35. Animated active aero flaps are rigged up accurately and coupled with the physics system to operate exactly as they would in real life. The Pagani Huayra is one of the best examples of this.
36. Conversion of kinetic energy to heat is physically modelled to accurately render the temperature and glow color of brake discs.
37. The speedometer displays have been accurately reproduced for every car in terms of visuals, technical display output, and behavior (again, all hooked up to the in-game physics).

Audio
38. Each reference car was fitted with at least 16 separate microphones to authentically capture the sounds of the engine from 360 degrees, inside and outside of the car. Some had four mics on the exhaust alone.
39. In-game, the engine sound reacts to your perspective. Pan around a stationary car gunning its engine and the sound shifts with the camera position (relative to where the engine is).
40. When you race, the engine sounds are different based on which of the six camera views you choose — inside or outside of the car. You’re not hearing the same engine audio with a filter — it’s all recorded separately.
41. The recordings were so accurate that BMW and Mercedes-Benz AMG requested copies to replace their existing library.
42. In many cases, Evolution’s audio captures are the most high definition recordings of these cars in existence.
43. Bespoke sound effects were recorded for every action in the game. You won’t hear a single stock sample.
Handling and Physics
44. Although not a sim, Driveclub’s handling model is based on real world physics, using technical data about performance provided directly by the manufacturers.
45. To fine-tune the performance of every vehicle, a virtual “rolling road” test is used to check acceleration, top speed, weight distribution, and braking performance.
46. Aerodynamics are physically modelled. For example, activating DRS on the McLaren P1 affects the levels of downforce to increase top speed and acceleration.
47. Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

Artificial Intelligence
48. The AI drivers adapt their racing tactics and braking strategy based on pressure from players or other drivers. When alongside them, they will try to brake deeper into the corner.
49. AI drivers always try to predict overtaking opportunities based on the track, the performance of their car relative to opponents, and also how opponents are driving at any given moment.
50. When an AI driver has a car with KERS (Kinetic Energy Recovery System) fitted, they will use the energy strategically at opportune moments to pass or block opponents on the track.
Load times
51. Despite all of the above, once selected a track will take no more than 15 seconds to load.
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub. New deets Page 10. Horizons am cry.

Post by t0mby »

:drool:
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
User avatar
cloud
Hard Cun...too much?
Hard Cun...too much?
Posts: 5315
Joined: 10 Jul 2006 06:36 pm
XBL ID: ACE VENCLOUDY
PSN ID: ACEVENCLOUDY
Location: Inside ya Mum
Contact:

Re: Driveclub. New deets Page 10. Horizons am cry.

Post by cloud »

Looks the goods but the sound is fucked! Cars sound like shit..
User avatar
t0mby
Cheats
Posts: 20495
Joined: 04 Jul 2006 01:09 am
XBL ID: GenerationX 360
PSN ID: Weak_Spot
Steam ID: Gen X
Location: 3700
Contact:

Re: Driveclub. New deets Page 10. Horizons am cry.

Post by t0mby »

Were you watching it on your Xbone, the sound was probably in 720p. ;)
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
Image
Post Reply