Mad Max

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Candy Arse
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Re: Mad Max

Post by Candy Arse »

I think I'll get the superior PC version when it comes down in price.
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Mad Max

Post by Rorschach »

Got it at Green Man Gaming on sale for $36 a while back. Fuck paying $70 and upwards for an inferior console version for twice the price. Decent game but MGSV owns it seven sides of Sunday.

Edit - love PC gaming. Cheap games and even my two year old midrange 760 can still out perform the best on the consoles _b
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Re: Mad Max

Post by cloud »

36 hours in and only passed the second area...
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Re: Mad Max

Post by t0mby »

And 10yrs on and still haven't finished Mgs3! ;)
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GameHED
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Re: Mad Max

Post by GameHED »

So far so good. Cleared two regions and the car combat is satisfying. The beat em up bits feel too slow though, Would have preferred they go with a style of combat similar to saints row 1 and 2 instead of the batman stuff where its a QTE everytime. The player never feels 100 percent connected to the action because it feels so scripted and random.

The most satisfying thing is using the harpoon to latch onto bumper bar and then as you press boost to ram them in the back the grapple pulls them back toward you as you boost forward causing loads of damage. One thing I wish the game had was 'homies' which you call to assist. Max had help in mad max 2. Why not call gyro pilot for assist where he can pick you up just as you are about to die? Or hire mercenary to fight alongside you? (use the fucking dog to bite the guys balls off while you smash them in the head with melee weapon. Then incorporate the dog into combo so you work together. The dog would have its own stats and be upgraded as more experience points are earned.

The game also needs stealth system too. And molotov cocktail. You could throw these onto groups of bunched up enemies to set them alight. Instead of throwing an entire fuel can which is slow.
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Re: Mad Max

Post by Candy Arse »

GameHED are you playing the superior PC version?
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Re: Mad Max

Post by flipswitch »

t0mby wrote:And 10yrs on and still haven't finished Mgs3! ;)
You still haven't played Bloodborne!.
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Re: Mad Max

Post by GameHED »

There is kinda stealth element to this involving using an enemy car to disguise yourself. Drive up to the front gate of an enemy base while inside the enemy car and they let you in. (kinda like the trojan horse trick of ancient times)

Once inside run run run to the war crier and kill him with shotgun blast ASAP so he can't alert the entire camp and give them buffed stats.. Sniping the tower guards before getting close is advised however. (you can use signal flare to call chum bucket to drive the magnum opus to you. Useful if you forgot. Binoculars works like in far cry to mark the enemy positions and the threats. So patient people who wait till night time and sneak up to people have advantage. However I find that time consuming so I bash open gates by ramming into them. Flame gates reqiure more brains though. Find the fuel source of the pipe and disable or shoot it to stop flames guarding the gate.

The game needs more black humour. For example a random mutant should be the universe's 'monsters' and you should be allowed to feed the monsters the body parts of dead guys as bait to lure them away from you. Or get them to attack other enemies who are chasing you and watch them fight from afar with binoculars.

Show us some of the funny moments from far cry 3 where flaming bears would eat the enemy for you while you kill all the other enemies whose attention is diverted. That's what open world games are about. Random funny shit that developers didn't script into action. Stuff like MASTER BLASTER or Benny from Mad Max 1 but loads scarier. They could have superhuman strength and much like the Hulk you don't want to fight them as they are a LOT more powerful than normal enemies. This would introduce a horror element to the game where you never feel safe out there much like in open world rpg games and the speed of your vehicle is often the only advantage over them that lets you survive. When you have interference from third race the combat starts getting more funny because it creates more anarchy and chaos which is the theme of post apoc universe where the order has collapsed.

Mad Max overall needs the blood and guts of a God of War game. Although there is fury mode (your character uses more brutal finishers when your combo meter fills) what people want is exploding heads like Fist of the North Star or fallout style brutal death animations in slo mo with extreme blood splatter that other R rated* games get. We should have environments like Mad World where there is spikes to impale people on and they die in creative and funny ways. Maybe if platinum had the license hehe,..


*yeah it's only MA15+ but I think this game needs a R rated version so we can hack people to death and eat and cook them and show the brutality of living in the world. Not to be cool but it would make sense. Movies like The Road show us the horror of that existence. If Mad Max could have these serious things in it, it would be a better game. Instead of seeig a zombie munching on some's brains like in games like resident evil, it's you eating dead people and cooking them. That would make you question whether you are really good guy or bad, or just mercenary scum doing things for profit only by screwing everyone to survive another day. To me Mad Max isn't just about cars but the horror of survival in post apoc world where people become like animals and cave men. The game could have gone the extra mile to make it scary to walk around and have to make tough choices. (maybe kill a buddy who loses his mind and tried to kill you, and the result is now you must return to being an outcast because the family and friends are out to kill you for revenge and everywhere you go bounty hunters are trying to capture you. (sort of like the random asassins that try to go after you in elder scrolls if you don't join the assassin guild)

Even when you help people they still want to kill you and that means you will always be seen as an antihero and not a hero. Nobody wants heroes. Everyone is evil and thinks you are too dangerous because when you are good it means you may see them as bad and therefore it will affect thier quality of life if your standards are too high and they see you as annoyance so they want you out of the picture unless when you help the people they get some personal benefit from it. (the game would make you question if trusting people is worth the risk of being used and betrayed in a time where people have pretty much lost thier morals due to harsh conditions. Killing people means more resources for you, and its a "dog eat dog" mentality for most people who don't care to be preached to by a do-gooder who will arrest them for breaking rules that have become obsolete)

Edit: so far there are no biker gangs in this. Kinda disapointed. Would have loved a road rash minigame where you play a sport involving bashing peoples heads in with spiked clubs or chain whips while racing on bikes and you can use wrist mounted crossbow for shooting :p Mad max one had bikers. Mad max 2 had mostly cars. Fury Road ignored max use of cars and went truck only. Maybe there is DLC in future for gyrocopter and bikes?
Last edited by GameHED on 19 Sep 2015 06:35 pm, edited 6 times in total.
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Re: Mad Max

Post by t0mby »

flipswitch wrote:
t0mby wrote:And 10yrs on and still haven't finished Mgs3! ;)
You still haven't played Bloodborne!.
But I don't own it. :P
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Re: Mad Max

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Beaten the thirst challenge with that crappy truck. Took ages. So nobody else playing this? Not many car combat gamers here it seems. What's wrong with you people? You didn't like rage, you aren't playing this. Why do you even have the forums for? The game was recently patched to add better vehicle physics.

So far I have built two strongholds and at about level 30 something road warrior rank. So glad that bullets and guns are rare in this. One thing it needs is the ability to get chumbucket to sing a song while fighting to add buffs to your character. Sort of like war crier but for you. And the dog should be allowed to fight.

You should be allowed to use the post apoc toilets to relieve yourself like in duke nukem in order to regain health. Why didn't they let us shit in the toilet for some humour?
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Re: Mad Max

Post by PhoneMonkey »

The endless pursuit of tiny bits of scrap and Scrotus insignia's has really ruined this game.
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GameHED
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Re: Mad Max

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Been playing a lot lately and done all the southern areas of the map. The combat seems to be the bulk of the game. It's like dynasty warriors using batman combat. You drive, kill stuff in car and go on foot to beat things up. Then do it for every camp until there is no more enemies in each region. (think of this as saints row with scarcity of guns)

Since this is not a rpg with interesting people, it kinda feels like a arcadey geat em up with lots of levels. If that's what they were aiming for they suceeded, because unlike batman or yakuza there is lots of driving added into the game, whereas the others go for beat em up only. This game is yakua and saints row in a desert. That's fine by me. It's an 8 for me because there are not many post apoc games where you have massive environments to drive in. All it needs is skyrim like volume of content where there are loads of dungeons to explore. There is a lot of space in this game but it feels like a lot of that space is empty with the advantage of long draw distances to see really far. They needed the space to make driving more enjoyable. Compared to batman you are driving a lot more than punching and kicking. So it can be excused for not having detailed locations on foot. Most local environments look identical so your mind stops focusing on exploring them in depth. In rpg usually each town has unique culture, look to the buildings, lore, different people types etc. This is not Epic rpg but a beat em up with driving. Unlike rpgs you get a really fast 'mount' and it's extremely fun to watch as you ram other vehicles at top speed and see them blow up.

Unfortunately it has bad human physics which goes for the GTA 5 style of animation where your locked into predefined animations and must wait until they finish before you can begin to do the move you want which can cause some unresponsive controls. In real life we don't move that way. Unless we are weighed down by armor. You can for instance walk in one direction then immediately stop before taking a step. You don't have to complete a step before changi g direction. You can cancel what you were going to do.

Imagine if in real life you wanted to stand on the edge of a cliff but you always were forced to take a complete step? You might not get to see what's below the cliff because you are too far from the edge to see what is below, but if you take a full step you might go too far over the cliff and fall off?

this is why i hate the gta v controls so much. It might look realistic but the human body has internal motion that you don't 'see' because your muscles cancel out some motion when you tense up and put the brakes on them so that you don't complete the full motion. The GTAV style of mktion assumes we have no muscular brakes to stop ourselves mid-movement. And when you tap and release the analogue stick to do a small step, it ends up looking fake because the character stutters. (they tried to make full step look real but doing the small step by tapping and releasing the stick looks like 'game and watch' style animation of teleporting into position lol)

They need to understand that for instance it is possible to move quickly but in small increments. Just like when you change gears on bicycle you can move forward quickly a tiny distance on low gears so that going short distance quickly (instead of slowly) is possible. You don't have to peddle slowly to go short distance. You can fast peddle, (using low gear) to complete a short distance quickly without exerterting large amount of energy to do a big move and deciding to cancel a big move to go small distance.

There is going large distance with big moves. (uses energy)
And going short distance quickly doing fast moves with short steps. (you move smoothly forward quickly but it results in short distances)

You don't need to do one big move and stop the big move halfway to see below you at the edge of cliffs. This problem is in a lot of videogames where motion is tied only to animation and not to your input on the stick.
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Re: Mad Max

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Ok finally beat the story and all side missions and races. about 99 percent of the content and left a few loot behind.

Unlocked the v8 interceptor. and the black jacket from the movies. Not as good as the Magum Opus with fully maxed stats though. Yes I agree with all the reviews about repetition but I feel like it was all fun. The Bosses all seem the same though. Car combat is the draw here because of all the explosions when ramming things and frying them with the sideburners. Jumping out of the car to beat the enemy up felt seamless.

The races were the most interesting thing to me because you can blow up your rivals by shooting fuel tanks pushing them off road to clear them out of the way. Interestingly though you can't jump onto an enemy vehicle like they can to your car.

Is this superior to fist of the north star? yeah because of vehicles. Is it better than forza? Shit yeah because you can kill people. Better than fallout 4? Yeah because it has good graphics. You probably have to be an existing fan of the movies to like this otherwise it feels generic. That's my review. The hunchback is the deepest character in the game. He won't shut up but he is mysterious. Was he just a figment of Max imagination? I think so. It's his son and he forgot who the woman was that he banged while drunk one time in a village.
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GameHED
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Re: Mad Max

Post by GameHED »

Karak of ACG recently did a nice "walk the walk" video of Mad Max
Would love to see a series of new Mad Max games using this engine. But unlike this game you have guns and mutants always attacking you. You have three classes the ranger who can shoot crossbow bolts and throwing knives, the warrior monk that only uses hand to hand (think Tifa from final fantasy 7 or Sabin from FF3) and barbarian (only use melee weapons like clubs and chainsaw weapons). Each class would have different move sets so you don't get bored on your second and third playthrough and you also get different quests.

The theme would be more about survival in monster infested city. (make the next game based on a giant city like GTA titles instead of an entire desert area) You can drive around the giant map, but like a GTA game there are far more quests/missions to do and you are a mercenary for hire more than a hero trying to save a woman. (that is so tired and cliche - Max sees more value in a dog which can act as scout for him) Unlike human gangs the mutant have higher strength and can one-shot you if you are low level. Unlike the Batman style of combat with this game the next should go with more a zelda one where you choose your moves. I hate the batman combat because you never feel fully in control of the action.

Also you could play as the Bosses in a new game plus where they become your slaves and you use them as followers/body guards to take on mutant to beat the game on higher difficulty. (Max gives you missions and you have to carry out the story post-endgame to take out the toughest mutants in the land.) Playing as a heavy would require better sense of timing since they are slower moving but the game would have a more dark souls feel to it due to playing as a heavier character. The advantage of being stronger is the ability to hold heavier weapons and handle them more easily and quickly though. So wielding a giant metal pole would be faster than when you were playing as Max and the damage output per swing is higher. If you beat the game as bosses, you can then unlock the Super Mutant class. You have hulk-like strength and throw boulders at things and lift cars above your head and use them as weapons. You can rip parts off of cars and use wheels as frisbees or car doors as shields and wear the car parts as your body armour. lol
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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