Virtual Console Friday / WiiWare
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- GreyWizzard
- Boundless Generosity
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- XBL ID: GreyWizzard
- PSN ID: Grey_AU
- Location: Brisbane
- GreyWizzard
- Boundless Generosity
- Posts: 18671
- Joined: 04 Jul 2006 07:51 am
- XBL ID: GreyWizzard
- PSN ID: Grey_AU
- Location: Brisbane
- Seraph
- The only seraph on the internet.
- Posts: 2580
- Joined: 05 Jul 2006 10:30 am
- XBL ID: Seraphcon V
Kid Icarus is a tough thing to explain.
Partly, I enjoy it because it has some of the qualities of games like Megaman and Metroid. It's part platformer, part scrolling shooter. Like MM and Metroid, it's tough, especially early on when you don't have much firepower or life to work with. I also like that it really punishes you for sloppy play. Unlike Metroid, jumping is something you can't afford to screw up - in the vertically scrolling sections of Kid Icarus, a poor jump means instant death.
Part of the reason why I think I still enjoy it is because back when it was new, I couldn't beat it. It's one of the few games of yesteryear that always bested me. It's one of the old, tough games, that reminds me of a period where it seemed like games were harder. At the same time, now that I can thoroughly enjoy playing it through, without great difficulty, it reminds me that games "back then" really weren't that different to what they are now, other than the obvious visual/aural differences.
Another thing I love about Kid Icarus is its art and character design. The creatures really have that mythical feel to them, and there are some real gems in there (the Grim Reaper can't be beat, for both song and dance - and the Micks are always a laugh).
The music is a highpoint for me - it's classic 8-bit synth, with incredibly catchy tunes I can never get out of my head. The music was by one of old Nintendo's best 80s composers, Hip Tanaka, who also worked on the Metroid music (and if you compare original Kid Icarus and Metroid music, you'll be surprised at the similarities). Right now, the World 3 music is on loop inside my skull.
I loved that you'd play through the first 3 stages of each world, stages that felt open and exploratory, when they were actually very linear. Then you'd get to the Fortress level in each world, which felt claustrophobic and crowded, when in actual fact they were the bits where you could explore.
I love to hear that Grim Reaper music and watch him dance. I hate when he kills me. I love watching Eggplant Wizards turn my friends into walking aubergines - hate being made one myself. I loved getting the gems, fire arrows and long distance bows - hate having them stolen from me by Plutons. I love and hate the screams made by your character and your enemies when they're shot. I love the idea of exploring a fortress, and rather than the game having just a map which showed you everything, you need to have the map, then purchase a pencil and a torch so you can mark your position.
I love that when you walk on ice, you slide around when you stop walking. I hate that they made ice a "fall through" platform, so that if I tried to avoid the slide by ducking, I fall through.
I love that, unlike Metroid and Megaman, I can shoot up, as well as to the side.
I still love the feeling you get from a life or arrow power-up, because they weren't easy to get, and unlike in so many games today, you really did feel more powerful when you got one - you really could survive more easily.
I love struggling through early stages, then coming back later in a "New Game Plus" and blitzing the opponents (Kid Icarus was one of the first games I can think of, whereupon completing the game, you could start again at the beginning, but with all of the powerups you earnt along the way).
The game is far from perfect, and I can see so many things that would frustrate and annoy people. I don't pretend that it's flawless, nor do I try to tell others it is. I just enjoy its simple, yet difficult, yet rewarding gameplay.
Kid Icarus is not one of my Top Five Games of All Time, but I do greatly enjoy playing it, and I am glad that I still have the cart (which I play from time to time, as I'm lucky enough to have a top-loading NES). Of the 25 or so NES games I have, it is my second-most played game (first place going to Street Gangs - the PAL name for River City Ransom). It's also a game that has, perhaps thankfully, never been sequelled frequently with dire results. It's only ever had the one sequel, on the Gameboy, which I also have (it's not bad, but not as good as the original). I'm almost glad it hasn't been treated so - I'm certainly happy there isn't a Kid Icarus Adventure, or Icarus Heroes.
Well, I didn't intend to write so much - and in all honesty, I don't know if I could say it deserves the time I just gave in explaining it.
One thing's for sure, however - I'll be setting up and playing it within a day or two now. That's what happens whenever I spend too long thinking about Kid Icarus.
Partly, I enjoy it because it has some of the qualities of games like Megaman and Metroid. It's part platformer, part scrolling shooter. Like MM and Metroid, it's tough, especially early on when you don't have much firepower or life to work with. I also like that it really punishes you for sloppy play. Unlike Metroid, jumping is something you can't afford to screw up - in the vertically scrolling sections of Kid Icarus, a poor jump means instant death.
Part of the reason why I think I still enjoy it is because back when it was new, I couldn't beat it. It's one of the few games of yesteryear that always bested me. It's one of the old, tough games, that reminds me of a period where it seemed like games were harder. At the same time, now that I can thoroughly enjoy playing it through, without great difficulty, it reminds me that games "back then" really weren't that different to what they are now, other than the obvious visual/aural differences.
Another thing I love about Kid Icarus is its art and character design. The creatures really have that mythical feel to them, and there are some real gems in there (the Grim Reaper can't be beat, for both song and dance - and the Micks are always a laugh).
The music is a highpoint for me - it's classic 8-bit synth, with incredibly catchy tunes I can never get out of my head. The music was by one of old Nintendo's best 80s composers, Hip Tanaka, who also worked on the Metroid music (and if you compare original Kid Icarus and Metroid music, you'll be surprised at the similarities). Right now, the World 3 music is on loop inside my skull.
I loved that you'd play through the first 3 stages of each world, stages that felt open and exploratory, when they were actually very linear. Then you'd get to the Fortress level in each world, which felt claustrophobic and crowded, when in actual fact they were the bits where you could explore.
I love to hear that Grim Reaper music and watch him dance. I hate when he kills me. I love watching Eggplant Wizards turn my friends into walking aubergines - hate being made one myself. I loved getting the gems, fire arrows and long distance bows - hate having them stolen from me by Plutons. I love and hate the screams made by your character and your enemies when they're shot. I love the idea of exploring a fortress, and rather than the game having just a map which showed you everything, you need to have the map, then purchase a pencil and a torch so you can mark your position.
I love that when you walk on ice, you slide around when you stop walking. I hate that they made ice a "fall through" platform, so that if I tried to avoid the slide by ducking, I fall through.
I love that, unlike Metroid and Megaman, I can shoot up, as well as to the side.
I still love the feeling you get from a life or arrow power-up, because they weren't easy to get, and unlike in so many games today, you really did feel more powerful when you got one - you really could survive more easily.
I love struggling through early stages, then coming back later in a "New Game Plus" and blitzing the opponents (Kid Icarus was one of the first games I can think of, whereupon completing the game, you could start again at the beginning, but with all of the powerups you earnt along the way).
The game is far from perfect, and I can see so many things that would frustrate and annoy people. I don't pretend that it's flawless, nor do I try to tell others it is. I just enjoy its simple, yet difficult, yet rewarding gameplay.
Kid Icarus is not one of my Top Five Games of All Time, but I do greatly enjoy playing it, and I am glad that I still have the cart (which I play from time to time, as I'm lucky enough to have a top-loading NES). Of the 25 or so NES games I have, it is my second-most played game (first place going to Street Gangs - the PAL name for River City Ransom). It's also a game that has, perhaps thankfully, never been sequelled frequently with dire results. It's only ever had the one sequel, on the Gameboy, which I also have (it's not bad, but not as good as the original). I'm almost glad it hasn't been treated so - I'm certainly happy there isn't a Kid Icarus Adventure, or Icarus Heroes.
Well, I didn't intend to write so much - and in all honesty, I don't know if I could say it deserves the time I just gave in explaining it.
One thing's for sure, however - I'll be setting up and playing it within a day or two now. That's what happens whenever I spend too long thinking about Kid Icarus.
- Snide Kneeler
- New Member
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- GreyWizzard
- Boundless Generosity
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- Candy Arse
- Elite Ginger
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- GreyWizzard
- Boundless Generosity
- Posts: 18671
- Joined: 04 Jul 2006 07:51 am
- XBL ID: GreyWizzard
- PSN ID: Grey_AU
- Location: Brisbane
- GreyWizzard
- Boundless Generosity
- Posts: 18671
- Joined: 04 Jul 2006 07:51 am
- XBL ID: GreyWizzard
- PSN ID: Grey_AU
- Location: Brisbane
- selfish
- selfish's gag account
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- Joined: 04 Jul 2006 01:49 am
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- Location: Unaustralia
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that sounds like a pretty good description of the entirety of their respective librariesGreyWizzard wrote:I preferred the MD version of Ghouls 'n Ghosts for some reason. Sure the graphics weren't as clean but the controls felt tighter.
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