Virtual Console Friday / WiiWare
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I loved SF2 on snes. Played it every night with a mate for over 12 months.Candy Arse wrote:SNES version played great but the looks were definitely NOT arcade perfect. These days it's even worse by comparison.
XBLA SF > Virtual Rort SF
I'm still baffled as to why people actually paid money for a Wii at launch.
I paid $599 for my Wii when you factor in the cost of an extra controller and TP. I've played 4 hours of TP and have no interest in playing it again. I know I will and who knows maybe it will all click and I'll love it. Wouldn't be the first time that has happened.
Not really making a point here just rambling so I'll end with......
Bill Murray > Kevin Costner
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news channel is cool, the slide show mode is the best, but i wish it would loop, and fetch new news while it did this so you could have it on as a kind of screen saver. it'd be cool if you could set it to go through the news, then the weather, then the mii parade, then around again.
speaking of which, i have 53 miis in my parade - how many does everyone else have?
speaking of which, i have 53 miis in my parade - how many does everyone else have?
"Writing for a penny a word is ridiculous. If a man really wants to make a million dollars, the best way would be to start his own religion" - L. Ron Hubbard
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True. The main advantage over the megadrive version was that the snes could display more colours. The real version of Street fighter was the champion edition (or was that hyper fighting?) where some extra frames of animation (like ryu/ken's crouching strong or E.Hondas proper jumping animation) were in it and no throw cheating allowing.SNES version played great but the looks were definitely NOT arcade perfect. These days it's even worse by comparison.
Let me explain what that was in Street Fighter II World Warrior: it was when you could do a heavy jumpkick or any attack on a person but as soon as you landed and the opponent was still in stun animation from the heavy attack, you could just grab the cunt and throw him. No grace period or anything like the arcade original. This was fixed in champ edition or hyper fighting edition which was ported to snes too. (closer to perfect but only in gameplay not sounds and graphics)
Other things that stood out were everytime you did a special move like a shoryuken or hadoken the tone of the characters voice would change according to the strength of the button you pressed. Something that wasn't in the arcade version. Often you could do a slow hadoken on blanka because it is harder for him to jump over, and then burst in with a hadoken using ryu/ken at the last possible moment to take advantage of dragon punch invincibility. (an age-old trick especially popular by corner trappers with anti-air specials who want to control the distance and space from which the trapped opponent is allowed to jump off from) People who vary the speed of thier hadoken or the height of thier shoryuken will notice the strange change in voice. Like they just got hit in the balls and thier voice is higher pitched. It sounds funny.
I think Super Street Fighter would be a better downloadable game imo. I can't count how many fucking hours I spent playing that same game on my SNES. Even more than SFA3 on GBA. I love the simplicity of the Super Turbo games which I consider one of the more balanced of the SF games. And Super is the closest to it for snes.
But we must all look back at what the snes promised us back in those times with titles like Super R-Type, Gradius, Final Fight, TMNT Arcade etc These were all a arcade gamer's wet dreams! And when SFII:WW was announced and knowing that the snes controller had 6 buttons right out of the box to support such a game, must have made people piss thier pants. No more lining up at the arcades. Of course the reviewers ignored all the inaccuracies about the sprites, giving the game scores like 98% but at the time it was the closest thing you could get on a home console until the proper 32 bit systems came out. I think the 3d0 had the best version of Super Turbo following on from the 16 bit consoles. I was really tempted to get that dodgy console just for this one game!
Also Nintendo: Please give us Street Fighter Alpha 1. I just want to see how good the port of this was on the SNES because I never got to see it. I heard it was pretty good for a 16 bit console. Of course by the time this came out I think I was already onto playing SF alpha games on playstation 1. (I remember pissing my pants at pics of darkstlkers and SFA2 in gamefan, knowing they were "arcade perfect"; or close enough to be that, and wanting to fucking play these real bad! No more bullshit for arcade gamers once the 32-bit era kicked into gear..)
It's the same excitement I felt when I could finally get Street Fighter III and play it as much as I damn well wanted on the DC. Oh just as a sidenote: somebody please tell microsoft to please include Street Fighter Anniversary edition (the one with all the Street Fighter III games in it) in the next xbox360 backward compatibility update. Damn it sucks having half assed BC....
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Stupid lack of demos.
I picked up DKC last week. My wife had a go on the weekend and she was ready to put the wavebird through the screen. She actually completed it when it first came out but she just finds it really frustrating now. Being 9 months pregnant and ready to knock random people out when they say 'haven't you had that baby yet?' probably isn't the best time to get back into gaming.
I picked up DKC last week. My wife had a go on the weekend and she was ready to put the wavebird through the screen. She actually completed it when it first came out but she just finds it really frustrating now. Being 9 months pregnant and ready to knock random people out when they say 'haven't you had that baby yet?' probably isn't the best time to get back into gaming.