Street Fighter 2
Moderators: General Chaos, Candy Arse, jizzlobber
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- Candy Arse
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The 360 d-pad is fucking garbage! I can't believe MS can go from so good (S-pad) to so bad (360). I'm going to mod my controller and fix the d-pad because I feel like a retard doing what is usually bread and butter stuff in SF2.
BTW I have the game so come challenge and beat me while you can bitches! I'll have to employ ilce tactics to win, fortunately the 360 d-pad is quite happy to accommodate players who wish to sit in the corner charging up sonic booms for three to five rounds.
BTW I have the game so come challenge and beat me while you can bitches! I'll have to employ ilce tactics to win, fortunately the 360 d-pad is quite happy to accommodate players who wish to sit in the corner charging up sonic booms for three to five rounds.
Candy Arse wrote:The 360 d-pad is fucking garbage! I can't believe MS can go from so good (S-pad) to so bad (360). I'm going to mod my controller and fix the d-pad because I feel like a retard doing what is usually bread and butter stuff in SF2.
BTW I have the game so come challenge and beat me while you can bitches! I'll have to employ ilce tactics to win, fortunately the 360 d-pad is quite happy to accommodate players who wish to sit in the corner charging up sonic booms for three to five rounds.
Jizzy McLobber wrote:I think a skilled gamer can compensate, as I said I had no probs with it.
You're just an unskilled gamer and a bad tradesman Candy Arse.GreyWizzard wrote:A bad tradesman always blames his tools.
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I played some games with Pilon last night and I'm pretty disappointed by it. I'm on a 1500/256 connection these days, and the experience for me was far far worse than playing SFAC on a 512/128 connection. I couldn't even pull off a single spinning piledriver with Zangief, where normally (as people here who have played me at these games can attest) I can just walk right up and grab someone with it (or a splash with Hugo).
ugh
ugh
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I agree Candy, last night before you got on I played some online rounds for the first time and the net code imo is shit. You could just feel the lag/delay in gameplay, so forget trying to do split second counters.
Also Candy Zangief is screwed in this version, even in the single player with a stick it's extremely hard to pull the spinning piledriver off. I'm not sure why his controls are busted, most of the other characters feel ok. I'm wondering whether gamespeed has something to do with it, because sonic and I have noticed that the game feels a little faster than what we remember.
Also Candy Zangief is screwed in this version, even in the single player with a stick it's extremely hard to pull the spinning piledriver off. I'm not sure why his controls are busted, most of the other characters feel ok. I'm wondering whether gamespeed has something to do with it, because sonic and I have noticed that the game feels a little faster than what we remember.
Doesn't feel faster than the original Hyper version to me lestat.
And I found it easier to do his spinning piledriver than I did back in the day.
Weird how we're all having different problems with it. But I guess that might be because we've all been playing so many different Street Fighters since then originally came out
And I found it easier to do his spinning piledriver than I did back in the day.
Weird how we're all having different problems with it. But I guess that might be because we've all been playing so many different Street Fighters since then originally came out
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You know what's funny mech, is online the game feels slower to me, but single player feels faster than it should be. weird...
As for the zangief, i remember that to pull of the piledriver, you have to spin the controller with a certain speed for it to work. So possibly the speed and timing candy and i are used just doesn't work in this version. We might have to do it slower/faster than what we are used to. That's my theory on why he feels busted.
As for the zangief, i remember that to pull of the piledriver, you have to spin the controller with a certain speed for it to work. So possibly the speed and timing candy and i are used just doesn't work in this version. We might have to do it slower/faster than what we are used to. That's my theory on why he feels busted.
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My housemate is a Zangief god, he still lands his 360 piledrivers more often than not on live, even with the lag. Definitely misses more than he does offline tho (which is never )
I've noticed the game slows down hardcore the more lag there is.
I havent had huge problems with the DPAD personally. You definitely have to be more precise in hyperfighting than in newer SF games though. In alpha and SF3 etc they really loosened em up
I've noticed the game slows down hardcore the more lag there is.
I havent had huge problems with the DPAD personally. You definitely have to be more precise in hyperfighting than in newer SF games though. In alpha and SF3 etc they really loosened em up
[size=67]Currenty playing: SFIV, Forza 2, RE5[/size]
- Candy Arse
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Offline in this version of SF2 I can use Zangief as well as I usually can regarding piledrivers. After playing Pilon I went into practice mode and didn't have a problem. Same goes for playing against the CPU.
I think I'm going to do one of those mods on the d-pad as well.
Regarding the speed, it feels like the MD or SNES versions at 5 or 6 stars.
I think I'm going to do one of those mods on the d-pad as well.
Regarding the speed, it feels like the MD or SNES versions at 5 or 6 stars.
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I quite like the pace of it, really.
However some of the voices and sound effects are off. Also the online interface is a bit silly - select your characters and then press start to play? uh....
I want to play it more online to see if last night's lag-a-thon was just an isolated incident. No way am I writing a game like this off early on.
....SF3 to XBLA plz, Capcom.
However some of the voices and sound effects are off. Also the online interface is a bit silly - select your characters and then press start to play? uh....
I want to play it more online to see if last night's lag-a-thon was just an isolated incident. No way am I writing a game like this off early on.
....SF3 to XBLA plz, Capcom.
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That's how it feels to me too, but to be honest a faster speed setting is worse for online play. When you're talking about 30-100ms lag over the internet, pushing the game speed up only makes the lag problem feel worse.Regarding the speed, it feels like the MD or SNES versions at 5 or 6 stars.
But I guess the original arcade code didn't have a speed setting and possibly it could also be the reason why the netcode isn't the best. The game is obvious running in an emulator and the netcode engine is built around inputs to the emulator. Which is why the game feels like a kailera online game.
HOT!When Street Fighter II Hyper Fighting was released on Xbox Live Arcade earlier this month, many were dismayed to find the game suffered from crippling lag issues. Players also complained that it was possible for "cheaters" to intentionally log out of a game they were losing. Today, Major Nelson, Xbox Live Director of Programming, announced a patch has been released that aims to solve these problems.
Specifically, the update addresses connection and time out issues, and will clear the leaderboards in an attempt to reset the playing field after many users have caused intentional disconnections.
Players will be automatically prompted to install the update the next time they login to Xbox Live with Street Fighter II.
I can start playing it again!