New HALO 3 maps (preview inside) 11/12 - 800 points?!

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Scullibundo
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New HALO 3 maps (preview inside) 11/12 - 800 points?!

Post by Scullibundo »

I would've posted this yesterday but I was still capped.

Basically we get 3 new maps for 800 points. As big as a HALO fan as I am, and even though I'll buy it I think that's pretty fucking steep.

One of the maps lets you completely re-design it using Forge. You can place stairs, tunnels, shield doors, mancannons, whatever in it. I think the maps look pretty cool, I hope they're worth 800 points.
Earlier today, Microsoft Game Studios announced that the DLC Bungie has been working on will be available December 11th to the tune of 800 Microsoft points. The Heroic Map pack is comprised of the first three maps of our intended downloadable suite to support Halo 3’s multiplayer. Christopher Barrett, (AKA Barry) the creative director of Downloadable Content and Steve Cotton, the DLC design lead answered a host of questions, some reasonable, some borderline nonsense to give folks a little better idea about what they are seeing when they look at the three screenshots of the maps we’ve released (there will be more coming sometime after the Thanksgiving holiday).

A quick note about how Matchmaking will work:

When Halo 2's downloadable content joined the Internet, it effectively split the Matchmaking population into the "haves" and the "have-nots," Bungie was readily aware of the problem that caused, and has rectified it in Halo 3. First, when downloadable content arrives, it will have its own playlist for those folks who just want to play with their new toys. Simultaneously all of the DLC maps will be rolled in to the regular Matchmaking playlists as well and then as folks are getting matched up, the game will take into account who has what maps in the matchmaking process. So you'll see Team Slayer on Standoff show up in the Team Slayer hopper as well as in the new DLC-focused playlist.
Standoff
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Q: For reasons that should become obvious now, Frankie referred to Standoff as Jodrell Bank. What inspired the creation of this outdoor playground?

Christopher Barrett: Standoff, or Bunkerworld as it’s known internally was one of the maps we had originally planned as one of the Halo 3 release multiplayer maps [Bunkerworld was cut early in Halo 3's development, long before reaching a playable state]. Because of time we ended up postponing it until DLC, and here it is!

Steve Cotton: We wanted a small, outdoor, vehicle map. It started out simple enough. 2 relatively small bases seperated by a landscape of hills and rocks. Good visibility and quick access to the Warthog parked right out front. And a turret on top for defensive types. After that, the rest just built itself. Actually, Justin [Hayward] built it. That guy is good.

CB: Obvious? I still have no idea why Frankie keeps talking about his bank all the time [ed. Google Image Search – L.S.].

Q: Give us a general description of the map’s spaces since we’re not showing too much right now, what’s the overview of Standoff?

CB: There’s two opposing bases and some rocks and a tree and a road and some giant missile silos and enormous satellite dishes.

SC: Oh, and a lot of transportation and firepower.

CB: Imagine Blood Gulch, except squished together, with 4000 foot satellite dishes.

Q: What sort of revisions and iterations changed from early-period Standoff to the version of the map that folks will be playing in December?

CB: The original version only had the two front doors into the base. We eventually added two side routes into the base one of which is opened via a switch inside like Zanzibar/Last Resort.

Originally the sun was at or around high noon, about a month ago we lowered the sun towards the horizon giving the map a very moody sunset feel which really adds to its atmosphere.

We weren’t satisfied with two ways into the bunker so we added a third entry.

Q: How many players can Standoff comfortably accommodate?

CB: Surprisingly it works for almost any number of players pretty well, but 4 vs 4 feels about right.

SC: 2v2 Multi-flag is actually very cool. So is 8v8. I think it pretty much covers the spectrum. It's just a very fun team objective map no matter how big the teams are.

CB: I was very comfortable playing a one player game on Standoff but it wasn’t a whole lot of fun. At least I didn’t die as much as usual.

Q: What are some of your favorite gametypes to play on Standoff?

CB: Multi Flag CTF

SC: Kill Barry.

CB: I found out your teammates love it when you yell out “I CAN’T FIND THE FLAG” during team slayer games.

Q: What kind of items will populate Standoff’s Forge palette?

CB: Apart from the standard crates and barricades we’ve created some new placeable mancannons, shield doors, and a very special secret object.

SC: You can add a Wraith as well. In addition to the mancannons of course.
Rat's Nest
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Q: Rat’s Nest, that sounds like Crow’s Nest, the second level from the Halo 3 campaign, surely this isn’ t a coincidence – but it’s also not simply reused space, what’s the deal?

CB: We really wanted to create an indoor multiplayer level, something we hadn’t done a lot of in Halo 3 and the setting of Crow’s Nest was a perfect fit.

SC: Rat's Nest is a great example of a simple idea that turned out to be a great map. And it was only a simple idea because Barry came up with it.

CB: We felt that the single-player mission wasn’t long enough so we wanted to make you play through it again over and over in multiplayer.

Q: It’s a pretty big map with a lot of smaller, tighter combat spaces, how do art and design create those spaces and make sure they play nicely?

CB: A lot of testing and iteration. We also wanted to give a nice balance to larger open spaces where big battles can occur with vehicles and also allow some close quarters combat. The combination really worked great.

The first part of this question makes me feel weird. I’m not sure why.

Q: What kind of items will populate Rat’s Nest’s Forge palette?

CB: A hamster wheel and wood shavings.

SC: Who hasn't always wanted to drive a Scorpion tank inside.

Q: What’s been the biggest change in Rat’s Nest from the prototype/concept phase to the “ship it” phase?

CB: Originally the entire map was indoor and underground. We had the idea of opening up the wall to let in the sunlight, give an epic view and create a memorable space. Doing that really added a lot to the visual feel of the level.

We almost forgot to put any rats in the level.

SC: That better not be why we were losing performance!

Q: What’s the ideal player count for Rat’s Nest?

CB: 6-16 Players, it will really add to the Big Team Battle matchmaking hoppers online.

Q: Which gametypes have worked the best? What would you guys like to see in Matchmaking?

SC: The typical symmetrical games work well, Multi-flag, Territories, Neutral bomb, Team Slayer.

CB: Infection on Rat’s Nest is great, the dark moody atmosphere and all the hiding places make it idea for zombie hunting. There is a perfect race track around the outside!
Foundry
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Q: Foundry is completely different from any map Bungie has made for a Halo game, how so?

CB: Foundry was designed from the beginning to be a Forge level. There is an almost limitless amount of potential map designs that can be made by arranging objects in different configurations.

You can remake Hang ‘Em High out of crates. Kind of.

SC: The second you see someone delete the entire level in Forge, you realize the potential a space like this has. The default layout Tyson put together is great, but the possibilities are definitely greater.

Q: Was Foundry’s art inspired by areas from a Campaign space like Rat’s Nest?

CB: We loved the feel of the Warehouse area in the campaign [on Voi] and it really made for an ideal playground that could be filled with lots of modular crates.

Q: Tom Doyle called the Forge objects for Foundry “Legos” – what kinds of items are players going to have at their disposal?

SC: Legos that look like all the things you might find in a Warehouse in Halo.

CB: All the things you’ll need to make a great multiplayer playground. Man-sized crates, walls, fences, stairs, bridges, and of course fusion coils.

I wouldn’t trust anything Tom Doyle says if I were you. He’s shifty.

Q: What’s the default set-up on Foundry? What’s it built for?

CB: The layout that will be include with the map is set up to work well to support as many gametypes as possible. But once players get a hold of it with Forge I can’t wait to see what people will do with it!

Q: It’s not a huge map so what’s the ideal player count for Foundry’s shenanigans?

CB: I can’t think of anything funny to say about this question other than being impressed you somehow fit shenanigans into one of the questions.

SC: 4-12. Unless you're Barry and then probably 1. Playing Halo isn't the only thing he does by himself.

Q: In daily playtests, what gametypes have been the most successful on Foundry?

CB: Most gametypes work great on Foundry. I definitely had some memorable Territories and Assault games.

Kill Barry, repeatedly, has been a popular one.

SC: Yes. Kill Barry. As well as traditional Slayer and CTF.
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Post by Cardsy »

Fuck the 800 point rapage.

Halo 3 is finished at the ranch ... COD4 is the new darling for the forseeable future.
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Post by jizzlobber »

not bothering with these maps 'till they are free, it isn't that long.

i'll be going back to halo after the COD4 honeymoon period
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Post by pilonv1 »

800 points?

EPIC FAIL
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Post by General Chaos »

Yep COD4 is done and dusted within 2 weeks.

800 pts can fuck off though.. I still don't know my way around the current maps.
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Post by Pat »

Within 2 weeks eh? Totally re-assuring any chance of a purchase it might have had. :(
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Post by General Chaos »

Nah it's a sweet game Pat. I'm just playing far too much of it.

I need to wind the hours back. I also need to stop playing against Americans.
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Post by Cletus »

jizzlobber wrote:not bothering with these maps 'till they are free, it isn't that long.

i'll be going back to halo after the COD4 honeymoon period
Same. I can see Halo3 and CoD4 being played a lot but at this stage I'm not paying 800 points for the maps. Standoff looks very sweet though.

There are a few CoD4 maps that I haven't even seen yet. :up:
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Post by pilonv1 »

I can't go back to Halo after COD4. 60fps wins.
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Post by General Chaos »

Lets see you say that after Juz knifes you 50 times tonight.
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Post by Scullibundo »

I think I discovered why people prefer CoD4. It's because with HALO 3, there's so much room to screw around in the gametypes, that that's exactly what our games become. We never played competitively in team games or anything when HALO 3 was released. It was always cat and mouse or rocket race or something like that. Where as CoD4's multiplayer options only allow you to play competitive gametypes.

I think had we played more competitively in games like CTF, Assault, territories etc, HALO 3 would have much longer legs.

I've actually downloaded the newest gametype/map combination from the Bungie Favourites list, that some guy had made.

For all of those who want a CoD-like HALO experience it's absolutely awesome. It's the best storm the beach level I've seen from Forge and reminds me a LOT of Conker Bad Fur Day's Storm the Beach level.

I really would love to check it out with a whole bunch of people playing it.
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Post by GreyWizzard »

Stand off looks awesome, but I love cod 4 so much that if it was a real live person I would marry it and have cod babies.
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Post by Pointy Cat »

Fuck off MS. :down:
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Post by pilonv1 »

General Chaos wrote:Lets see you say that after Juz knifes you 50 times tonight.
He knifed me 50 times the other night, so did Cletus. I'm still coming back because it's more fun.

I think Sculli is right, I've barely played any straight deathmatch/big team battles in Halo 3, where that's all we play in COD4. Plus the COD4 team game modes are awesome, much like Rainbow.
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Post by Cletus »

I wouldn't knife you Pilon.
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Post by pilonv1 »

:rollin:
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Post by Pariah »

Pointy Cat wrote:Fuck off MS. :down:
dont blame ms bungie is 'independent'... :lol:

800 is a fucking rip for 3 maps...cod4 comes with more maps out of the box for fuck sake.. :lol: 300 for 3 maps = worth it..
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Post by Deef »

How much does 800 points equate to in real money?
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Post by jizzlobber »

wrong thread
Last edited by jizzlobber on 22 Nov 2007 11:13 pm, edited 1 time in total.
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Post by Scullibundo »

CoD2 doesn't have the knife. I can't play without my knife. How are you supposed to kill people?
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Post by offline »

Deef wrote:How much does 800 points equate to in real money?
Since you would need 1000 points (typical), it will set you back $16.50 - a bit steep in anyones book for 3 maps. You can buy Team Fortress 2 on PC for double that... a full game with hundreds hours of replay.

Once again I have managed to bring another game into a Halo 3 thread successfully.
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Post by selfish »

ahahahahah shit that's worse than vc pricing ahahahahah
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Post by t0mby »

We need a massive Microsoft defender, stat! :D
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Post by Pat »

selfish wrote:ahahahahah shit that's worse than vc pricing ahahahahah
I'm sure Froggy would consider it better value than $15 for Paper Mario 64 which you could get for free anyway if you actually wanted to play a kiddy game in the first place[/MSdefender]
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Post by t0mby »

selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
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