Duke 3d....XBLA?

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Duke 3d....XBLA?

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Post by GreyWizzard »

That would be sweet, hopefully they can get some of the MP maps from Duke 64. Those maps were crazy awesome.
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Post by amba »

If it's censored in any way, I don't wanna know about it.
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Post by GreyWizzard »

well... MS censored a Nintendo game... so it is highly possible.
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Post by ObSoLeTe »

where did u here about this?
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Post by offline »

Duke was the first time I knew about co-op on PC and it was brilliant for it. This is the sort of thing XBLA should be used for, not some drivel such as "my first space shooter" or "sponge bob goes to town".
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Post by ObSoLeTe »

yeah i think duke3d was the first modem to modem game i played along with red alert
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Post by omega »

Bring it on! Duke 3D's multiplayer was awesome. Twelve years of gaming later, I've yet to discover a more satisfying method of taking out an opponent than hiding a laser trip mine in wardrobe and dumping a ton of pipe bombs in the bottom: level-shaking secondary explosions FTW!
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Post by GameHED »

Single player campaign was pretty cool too.

Maybe they'll do that shadow warrior and blood game next? :D
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Post by whitespider »

Give me shadow warrior, with 4 player online co-op .You have an instant no-questions-asked purchase from me.
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Post by unfnknblvbl »

if this happens, I hope it's one of those awesome source-ports that added a truly 3D graphics engine to it...
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Post by Shaneus »

Or it could turn out like Marathon...
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Post by GreyWizzard »

mara wha?

Oh you mean that totally awesome game that no one touched.

:(
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Post by Shaneus »

I'm talking about the conversion of Marathon for XBLA, not the original. The port was shithouse.
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Post by GreyWizzard »

it was? I thought it played fairly well.

What was wrong with it?

I've only played the first marathon game on the PC and not Durandal. I've only played Durandal on the 360. So I don't know if there would be any issues or a poor conversion.
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Post by ObSoLeTe »

http://interviews.teamxbox.com/xbox/228 ... erview/p1/
When you look back on what were turning points in video games, one of them surely had to be the release of Duke Nukem 3D on PC in 1996—and it was a key moment for a number of reasons. One was for how it contributed to the advancement of the 3-D shooter genre. Another was how it further solidified the Dallas area as a hotbed for game development. And, of course, there’s the over-the-top, irreverent persona of the title character, as many game heroes (or anti-heroes) were relatively tame and humorless in comparison.

And now the word has gotten out that Duke 3D is coming to Xbox Live Arcade, so if you haven’t checked it out before, you’ll have a chance soon. If you have played it in its one of its previous incarnations, you’ll have some reasons to try it out again—and it’s not just the 200 Gamerscore points that it offers to achievement hounds.

TeamXbox had a chance to talk to George Broussard, who is co-owner/president of 3D Realms. He was also the executive producer on the original Duke 3D game and project leader on the XBLA version. Note that we didn’t say “XBLA port” or “XBLA translation.” That’s because there’s a lot new under the hood. We’ll let Broussard explain all that—and then be sure to stop back tomorrow for our own hands-on preview of the game.

Duke Nukem 3D on Xbox Live Arcade...that’s got to be pretty exciting. After a dozen years, are you expecting that you’re going to get a lot of those who played it to revisit it or more likely introduce him to a new audience...or both? And how do you think Duke holds up over time?

George Broussard: We see a lot of old fans who want to play the game again or on a new platform. I’d like to think that we can attract some new fans as well, even with it being a classic game. I’d hope some new players get the game just to co-op or DukeMatch with their buddies. For a game the scale of an XBLA game, we’re pretty proud of the features we were able to put into it. I think it has a lot of value.


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Watch your gameplay thanks to the game's replay feature, as well as restart from any point you've played!


Unlike many “classic” games brought to XBLA, you did a lot to freshen up Duke 3D and take advantage of the Xbox 360’s capabilities. How did the hardware and some re-coding time enable you to buff up your hero’s world?

George Broussard: We definitely put a lot of work into the game. It would have been simple to just port it and ship it, but people kept suggesting cool ideas and we just had to do them. Some of it was hardware, as in being Xbox Live, you open the game up to really solid matchmaking, voice chat and multiplayer.

There are other things that we just did, because it was cool or the right thing to do. Small things like letting you remap every button on the 360 controller to larger features like the User Clip feature. There are small features like the concept art gallery or in-game achievement list that we didn’t have to do at all, but we thought they were features we’d like to see in games.

In the end I feel like we added everything possible within reason to update the game and keep it within a reasonable timeframe (a first for us!).

What are User Clips and what do you expect to see from XBLA players? Do you expect any surprises?

George Broussard: Every time you play the game (single player, co-op or DukeMatch), the game saves a game clip. You can view the clip later or share it with your friends. You can even jump into old clips and play the game (in single player). Your clip can also be uploaded to the leaderboards if you get a top spot. We have a Time Trial leaderboard that tracks how quickly you play a level. It’s really cool to download people’s clips and see how they ran through a level, then try to beat their times. I think there will be some fun battles on the leaderboards due to this feature.


And Painless Death sounds like something everyone is going to want to know about. Tell us what that’s about...and how long do you think it will be before other developers start copying it?

George Broussard: One of the core things that makes you stop playing a game is dying. It’s frustrating. This is a feature that spun off the demo-recording mode that was already in the game. John Pollard, one of the programmers, said “Hey, I can do a cool death thing with demo recording, look at this.” Once we saw it, we had to pursue the idea.

What happens is that once you die, you are presented with a TiVo-style timeline of your play in a level. You can then scrub along the timeline and jump back into the game at any point during your play of the level. You can still quicksave your game, like 12 years ago, but you no longer need to. You just play. You never ever think about saving the game.

This worked well for a classic game where you don’t want to replay a level ten times and you don’t want to be bothered saving a game in a checkpoint world. Would this work in Halo or Call of Duty? Maybe, maybe not, but it’s a fun area in which to experiment and see where it takes us. Braid and Prince of Persia clearly show that the mechanic is a solid idea.

Here’s a math problem for you: Solve for x in the equation D * 8 = x, where D = Duke. (In English, what do you get with eight-player co-op?)

George Broussard: What’s better than drinking beer on a Saturday afternoon and playing co-op shooters with your buddies? Simple as that. The old game supported it and we’re really excited to open it up over Xbox Live and the Internet for the first time (versus playing on a LAN).


Finally, I’d be remiss if I didn’t ask what everyone wants to know...what’s up with Duke Nukem Forever?

George Broussard: It’s going really well. There are several hours of fairly polished game to play. We’re actively testing parts of the game and getting feedback from play testers and things are coming together. It’s fun, it’s in focus, we know what bits are fun and which are not, and it’s just a matter of time now. I’ve probably never been as happy or excited about the game as I am these days.
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Post by offline »

They go to all that trouble yet don't update the textures or add 16:9 support? I will still get it no matter what but they should have done more than a replay function.

...it also makes me with that Goldeneye 007 made it out before Nintendo got involved...
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Post by ObSoLeTe »

http://www.3drealms.com/

Duke Nukem 3D to arrive on Sep 24th

If you were watching last night, you saw Duke Nukem 3D make a short appearance on the latest episode of Gametrailers TV on the Spike TV channel. You also saw the big news about Duke...
Duke Nukem 3D for the Xbox LIVE Arcade will be released on Wednesday Sep 24th!

The number of points the game will cost has not yet been announced by Microsoft, so we cannot bring you that info. But it will be here in a very short time. Generally Xbox LIVE Arcade games are released at 2AM Pacific Time on the release date, but that can vary. You will want to keep your eyes peeled to Major Nelson's website, where things like that are generally announced in detail.

We will have our own page for the site up shortly, which will have lots of cool info. In the meantime, if you'd like to discuss the game, you can participate in our forums here, or on the Duke3D section over on xbox.com.
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Post by Madmya »

awesome! I was wondering about this not more than half an hour ago.
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Post by BruceCamblzChin »

this rules, day 1 purchase!
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Post by t0mby »

I can imagine bitter tears as people get motion sicknes like experienced with Marathon.
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Post by Shaneus »

People played Marathon?
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Post by BruceCamblzChin »

marathon was terrible but this is looking like Doom and Doom rules on XBLA! I just wish more people would play online so I could get some 'cheivments.
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Post by ObSoLeTe »

me too i have 2 achievements to get 50 and 100 kills, i wish they would bring out doom2 or doom final
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