N+

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Gamma
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N+

Post by Gamma »

N+ XBLA Website

The XBLA description pretty much sold me on this. A fun platformer with ninjas. There's a level editor too, replacing my urges to buy Alien Hominid again to use the mini-game level editor. If you like a good platformer, or ninjas, or both, I recommend this game. Forget Ninja Gaiden 2, the contest for NGOTY is over.

I give the demo seven ninjas out of five:
:ninja: :ninja: :ninja: :ninja: :ninja: :ninja: :ninja:
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Post by t0mby »

This game is a classic case of gameplay over graphics. I didnt think much of what I saw but I played the demo and its hellishly addictive.

Calling it NGOTY though are fighting words. Beaten my GW:Waves score yet Gamma? Maybe then I'll believe your NGOTY claim. ;)
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Gamma
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Post by Gamma »

As good as Waves is, both the fact that it was released last year and its distinct lack of ninjas put it out of the NGOTY race. Honestly I think the only real heat for N+ is going to be Soul Calibur IV, because it allows for ninja vs pirate battles.
Last edited by Gamma on 04 Mar 2008 09:52 am, edited 2 times in total.
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Post by pilonv1 »

This game gets fucking hard though. Wouldn't mind trying some co-op though.
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Post by GreyWizzard »

Gamma wrote:...because it allows for ninja vs pirate battles.
becareful what you wish for
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Post by whitespider »

N+ is my personal favorite xbox live arcade game, because ---- its simple, the level design is fun, levels are fun, co-op is fun, the map editor and making possible but hard levels is fun. Everything is fun.
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Post by whitespider »

We should have a night where we all just make a bunch of levels and play eachothers levels. That would be fun.

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Gamma
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Post by Gamma »

I got the full version yesterday and sunk at least four hours into the level editor. :redface: I'll add you this afternoon Whitespider, I haven't tried any of the multi-player modes yet but I'll give them a go tonight and start making some multi-player levels. :up:
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Post by whitespider »

It's a great game.
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Post by whitespider »

I have made some pretty hardcore levels, the fun thing is you can beta test them, see how many times you all die, and then tweak them in like 1 minute, and then really get this perfectly balanced level out of it.

My motto is to always be able to finish a level twice in a row before being done with it. But make those two times hellvahard.

Also, it's good to start with a warm-up level that introduces the same idea as the rest of your personal campaign, so say it's a long-jumping theme, start the level with a small level with one easy-medium long jump. Then work you're way up a complex hard multifaceted level that deals with that theme. That way when you play eachothers 5 level campaigns, you get a longer term sense of variety, because each one has a distinctive theme rather just just being jumbled levels thrown together at random. Which would be fun for the occasional level. Anyway, we need to play!!
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Gamma
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Post by Gamma »

So this never happened... Are you still playing whitespider? Pilon? I've made some tight levels, it's just a matter of grouping them sensibly, they're all over the place. Do we send levels directly to each other, or do they go up on a network or something?
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