As you know, coming to XBLA soon, whatever yada yada. Just read this on GAF, courtesy of Blim:
Blimblim wrote:Only problem with the game is that they *butchered* the music to get it to fit in 50 MB (why did they stick to the old limit?). It sounds like a 11 khz overcompressed mp3.
Everything else seems spot on perfect.
'Twas reviewed on Teamxbox and got a 9, and they mentioned (in passing) how suitable the music was. I just wanna hear the original music in it's fully sequenced glory, rather than (what sounds like) is re-recorded and essentially compressed to low MP3 quality to fit into the package.
Couldn't they AT LEAST make it with the higher XBLA limit like Castlevania?
I bet it's because the Xbox 360 is ghey and has no MIDI hardware. They'd have no choice but to record the music as audio then cram it into the allocated space. Pretty sad really. I'd never given it a thought, but the only current console that would definitely have MIDI capabilities in the hardware would be the Wii, due to the hardware backward compatibility.
To elaborate on my previous "fuck that", Ikaruga has a really impressive soundtrack, and frankly I don't know if high-def and (presumably) online multiplayer are going to be enough to make up for the sound quality being raped. Watch me buy it anyway, fanboy that I am.
Oh yeah almost forgot about this! Might add some more points on tonight..
After that I might actually have enough random left over points to buy the next XBLA game! Whenever that may come along.. I think I've only actually bought one or two XBLA games, the rest were from freebie promotions and such, like Undertow, Texas Holdem etc.
Yeah couldn't notice much difference in the music myself, but it's been a while since I've played last.
I'm super rusty though, I managed to after a bit of dying and retrying get up to the 3rd stage but died at the boss
It took a little bit before I remembered all the Stage 1 patterns, and actually being able to hit them without stuffing up my chain a little longer lol