The Official Thread of Shepard's in Space. ME4 Page 18
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- Burnzoire
- A mayn mayn MAN!
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Load times are long I LOL'd when i was told to take the elevator in the tutorial mission. Wasn't what I expected, thank christ:P
Combat seems better, and the environment is a lot more colourful. I think I'll need to put some serious time into it on the weekend before I judge it though, as I'm not getting sucked into it yet.
Strahovski's tits!
Combat seems better, and the environment is a lot more colourful. I think I'll need to put some serious time into it on the weekend before I judge it though, as I'm not getting sucked into it yet.
Strahovski's tits!
- Dj Flextacy
- Mr 60FPS
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I put 13 hours straight into this yesterday on day off, and i'm loving it so far, i've never played a game that long ever, and i wasnt even slightly wanting to do something else. the only gripes i have are the lack of exploration, the tedious scanning, and the level up system, which seems to now just be an extra feature, before you had alot more options, skills and stats, this time it seems like you have nothing. i like the new ship, but i hate the way they've changed the elevator load times, whilst they're shorter, which is a god send, i prefered it staying on your characters as the lift went up, it kept you in the game, where as now you get a stupid loading screen that takes you away from it all. Also from reading some of the in game codecs it states that ship to ship combat does happen in the ME universe, but id love them to incorporate it into the game, perhaps you dont control the ships directions during combat, you can just aim various canons, or lock on lasers or something, and then you'd have to go round and inspect the ships systems after it to make sure everythings okay, maybe having to put out fires whilst its happening too.
- Burnzoire
- A mayn mayn MAN!
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Well I'm pretty hooked already. Combat is much less tedious. Instead of constantly facing a couple of enemies around every corner, I've been facing large groups that hole up in areas.
The combat is now VERY much like Gears of War, even down to the flamers that you can kill by rupturing tanks. I like that though, mixes it up a bit.
I also much much much prefer the new skill & squad system. You really control things more instantly now - aim and pick any skill available and whoever has it will use it. You can get some nice combos happening
I love the new ship too - the layout is much better, things are in logical positions now. Pity each deck still has to load but it's better than standing in an elevator though.
ME still remains one of the only games where you actually want to talk to NPCs more than the bare minimum required. The voice acting conversation set pieces are really done well, though it took a while for my mind to ignore the lip synching lag. It's also one of the only RPGs that actually let me play my character how I want without fear of missing out on cool shit because I didn't choose the goodie-two-shoes options. I don't want to spend more time on helping unimportant fools when there's a universe to save - I help only those who have something I want, and the game completely understands that with perfect dialog options
Oh and I like the new achievement tracking, the new upgrade system, and the hassle-free ammo system. It all streamlines the game so you spend less time micromanaging and more time on the mission at hand.
So far so good!
The combat is now VERY much like Gears of War, even down to the flamers that you can kill by rupturing tanks. I like that though, mixes it up a bit.
I also much much much prefer the new skill & squad system. You really control things more instantly now - aim and pick any skill available and whoever has it will use it. You can get some nice combos happening
I love the new ship too - the layout is much better, things are in logical positions now. Pity each deck still has to load but it's better than standing in an elevator though.
ME still remains one of the only games where you actually want to talk to NPCs more than the bare minimum required. The voice acting conversation set pieces are really done well, though it took a while for my mind to ignore the lip synching lag. It's also one of the only RPGs that actually let me play my character how I want without fear of missing out on cool shit because I didn't choose the goodie-two-shoes options. I don't want to spend more time on helping unimportant fools when there's a universe to save - I help only those who have something I want, and the game completely understands that with perfect dialog options
Oh and I like the new achievement tracking, the new upgrade system, and the hassle-free ammo system. It all streamlines the game so you spend less time micromanaging and more time on the mission at hand.
So far so good!
Last edited by Burnzoire on 30 Jan 2010 12:25 am, edited 1 time in total.
- Kangawallaby
- Netballer
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- Twiztid Elf
- Team Wowboy
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- Dj Flextacy
- Mr 60FPS
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Put another 7 hours into this tonight for a total of 20 hours in 2 days which is insane for me!, and i still wanna keep playing! .. seems also that im nowhere near finishing it <i hope>, does anyone know how many hours this game is?, i started onto disc 2 at around the 13 hour mark, but that isn't always relevent, as still lots of side quests to go through. it'd be good if you could customise the other team members a bit more other than a single colour select, and the scanning of planets is still tedious even with the upgrade, and some how i was looking forward to that bit from the screen shots, as i enjoy reading about the planets and their history.
Just started playing it, about 3 hours in. The shooting gameplay is very much improved (one of the things I hated most about the first game) but IMO they didn't go far enough in copying GOW. They should have included the option to change cover and jump from cover. Overall I'm very happy with the game so far, graphically very impressive in that it is detailed but not nearly a buggy as the first game.
ANATHEMATIC ILLIMITED, TRANSFATAL EXPRESS, VIRAL INCORPORATED, INTERNATIONAL EPIDEMICS & MENSTRUAL MOTORCYCLES.
Lol! Good memory.Madmya wrote:I just have this memory that stands out about you complaining that the main screen even had framerate problems. I don't know why.mech wrote:Er, why?
Pilon could not admit that ME was a flawed gem at all, there's a few interesting arguments between us...
mech wrote:You haven't seen any glitches? I've been caught on objects, randomly had objectives shut off from me (despite the conversations with people indicating otherwise), I've had my gun keep firing despite being out of combat and not stopping till I reloaded the game (it even kept firing in cut-scenes). I've had people I'm meant to talk to just disappear entirely so I can't finish off an objective for no discernable reason. And I will mention framerate as a glitch, because it hitches constantly for no apparent reason, including even on the menu at the start of the game! wtf?pilonv1 wrote:Name 5 glitches then (frame rate isn't a glitch). I never had one. If you'd said shitty inventory, no use for cash, Mako controls horrible then I'd agree.mech wrote:Mass Effect if you like long droning conversations and plenty of glitches.
There you go, 5. Hope you're happy now, you whiney old woman. How dare you not like something about the game that is clearly GOTY because Twiztid said so?
ME doesn't have long load times? LOL!!!pilonv1 wrote:Rightmech wrote:it's reading the DVD ALL the time
Wrong.and the load times are woeful.
- Twiztid Elf
- Team Wowboy
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Just getting back on topic, I'm only a few hours in on ME2, but I think the thing that has impressed me the most so far, more than the excellent graphics, story and voice acting, is the pacing. The game moves so fast.
In a couple hours of playtime,
FFS, this is the fastest moving/paced RPG in the history of videogames. It's hard to believe this game is from the same devs as Dragon Age Origins.
In a couple hours of playtime,
FFS, this is the fastest moving/paced RPG in the history of videogames. It's hard to believe this game is from the same devs as Dragon Age Origins.
RIGHTEOUS FURY
Not really an RPG anymore. Enjoyed it immensely, found that the story was a lot more engrossing, graphics were vastly improved, combat mechanics were tightened up and they removed the fiddly rubbish micromanagement bullshit. Took me about 28 hours to finish, that is including a fair few side missions and completing all the crew loyalty missions as well.
[img]http://card.mygamercard.net/gelsig/replicav2.png[/img]
- Twiztid Elf
- Team Wowboy
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- Kangawallaby
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Twiztid Elf wrote:Just getting back on topic, I'm only a few hours in on ME2, but I think the thing that has impressed me the most so far, more than the excellent graphics, story and voice acting, is the pacing. The game moves so fast.
In a couple hours of playtime,
FFS, this is the fastest moving/paced RPG in the history of videogames. It's hard to believe this game is from the same devs as Dragon Age Origins.
Exactly the reason I have been dragged into this game the PACING, 10 hrs so far and every time I play it I have to force myself to stop..... I have even become addicted to scanning the planets just in the hope I can find some element zero.....
When I played and hated ME1 people were telling me to keep playing as it doesn't get good for 2-3 hrs, but when the first hour was a chore I wasn't gonna put myself through more of it in the hope I would find something good.
This game has just grabbed me and I don't think it will let me go until I have finished it. I am tipping once I have completed it it will be the clubhouse leader for my GOTY, I know its early but that is how much I am enjoying it so far.
Just made it to the second disk and like Kanga said, it's the kind of game which difficult to put down (a lot like Fallout 3). It still has its problems, namely weapon/ammo management (switching weapons is a pain in the arse) and mission structure (essentially the same gameplay no matter what you do) but overall very compelling. Looking forward to completing it.
ANATHEMATIC ILLIMITED, TRANSFATAL EXPRESS, VIRAL INCORPORATED, INTERNATIONAL EPIDEMICS & MENSTRUAL MOTORCYCLES.
- Ambrose Burnside
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So far I'm hankering for some Mako action. Fuck this scan planets from orbit shit
I know a lot of people hated the Mako but I loved touching down on a new planet and zooming around. I was hoping for improvement in that area, not for it to be removed completely
And call me crazy but I prefer the old item management system too. In this one I'm spending money on shit and not really knowing how it affects me. At least in the original Mass Effect you'll have two guns with different model numbers and you'll always know the higher numbered model is better, and you could simply delete the old gun in exchange for money.
I've only just started recruiting my team (got the doctor and mercenary on Omega, found the original Normandy crash site, been to the Citadel) so I'm not too far into the game, so hopefully it opens up more and gives me that Mass Effect feeling of exploration soon.
I know a lot of people hated the Mako but I loved touching down on a new planet and zooming around. I was hoping for improvement in that area, not for it to be removed completely
And call me crazy but I prefer the old item management system too. In this one I'm spending money on shit and not really knowing how it affects me. At least in the original Mass Effect you'll have two guns with different model numbers and you'll always know the higher numbered model is better, and you could simply delete the old gun in exchange for money.
I've only just started recruiting my team (got the doctor and mercenary on Omega, found the original Normandy crash site, been to the Citadel) so I'm not too far into the game, so hopefully it opens up more and gives me that Mass Effect feeling of exploration soon.
Currently playing: Age of Empires 2: Definitive Edition (PC), Far Cry 4 (PC), FIFA 23 (Series X)
I'm into the second disk and loving the game, but I cant help but feel I want a bit more depth from the storyline...
I have this feeling its all going to end very suddenly once I have finished recruiting squad members and there wont be much more to do. In the first one, I was a lot more immersed in the story and it seemed like you were discovering and learning things as you progress...this seems a bit too much like an extended search and rescue mission.
The first few hours were brilliant and very much drew you into the storyline, but once you get your ship the pacing slowed right down.
Sure, you learn about the individual characters as you recuit them, but the overall story seems to have taken a back seat this time around.
Having said that, I am still very much enjoying the game and have put in about 18 hours so far...I'm just hoping the story gets a bit more interesting soon.
I have this feeling its all going to end very suddenly once I have finished recruiting squad members and there wont be much more to do. In the first one, I was a lot more immersed in the story and it seemed like you were discovering and learning things as you progress...this seems a bit too much like an extended search and rescue mission.
The first few hours were brilliant and very much drew you into the storyline, but once you get your ship the pacing slowed right down.
Sure, you learn about the individual characters as you recuit them, but the overall story seems to have taken a back seat this time around.
Having said that, I am still very much enjoying the game and have put in about 18 hours so far...I'm just hoping the story gets a bit more interesting soon.