Legend of Zelda: Skyward Sword - Aussie Release Date Nov 24
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Legend of Zelda: Skyward Sword - Aussie Release Date Nov 24
As some of you may be aware, Legend of Zelda: Skyward Sword includes the abilty to customise and upgrade items. Below is the first footage showing how it works -
There is also new gameplay footage from Nintendo's conference in Tokyo (footage starts at 6:15) -
Legend of Zelda: Skyward Sword will be released this year (November) and there will be a limited edition bundle which includes a gold Wii Remote Plus and a sountrack containing tracks from the Legend of Zelda Orchestra worldwide concert.
There is also new gameplay footage from Nintendo's conference in Tokyo (footage starts at 6:15) -
Legend of Zelda: Skyward Sword will be released this year (November) and there will be a limited edition bundle which includes a gold Wii Remote Plus and a sountrack containing tracks from the Legend of Zelda Orchestra worldwide concert.
Last edited by Jasper on 29 Sep 2011 07:06 pm, edited 6 times in total.
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Re: The Legend of Zelda: Skyward Sword (New Footage)
CAN'T WAIT FOR YOUR THREAD ON THE ANALOGUE ADD ON AND YOUR IMPRESSIONS LOLZ
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Re: The Legend of Zelda: Skyward Sword (New Footage)
Yeah, this thread's about 'The Legend of Zelda: Skyward Sword', due for release this November.
Brand new details courtesy of GI/Neogaf:
About Overworld/Underworld traversal
- statues are scattered about dungeons and the overworld
- statues are save points and portals to the world above the clouds
- you're only required to return to Skyloft between dungeons and at certain plot points
- Skyloft's map resembles that of Wind Waker
- bird flight is much faster than boat speed in Wind Waker
- you'll come across enemies and tornados while flying
- dungeon maps automatically fill in treasure and boss locations
- developers are treating the overworld as a big dungeon itself
- between dungeon segments now feature combat and puzzle solving that would normally be in dungeons
- no worries about controlling wind patterns while flying
- beams of light shoot up from the clouds to indicate locations
- green beam above the forest, red beam above the volcano
- set your own blue beacon to guide yourself during flight
- treasure hunting system
- while on ground, find hidden rune-encrusted boxes
- raise your sword to build up power and slash the boxes to teleport them to the clouds
- this unlocks treasure chests above the clouds
- chests are glowing points on your map
- Link can jump off his bird above any island or beacon
- between dungeon segments now feature combat and puzzle solving that would normally be in dungeons
- it took the Game Informer staffer 3 hours of overworld action before he could enter the dungeon
-Other modes of transportation that have been shown include boat riding and minecart riding
- A sky whale has been shown as a type of enemy you will encounter while traversing the Sky
-minigame also shown that require you to hit targets while flying on the bird
About the new Stamina meter
- grab a refreshing fruit to refill your stamina meter, or let it slowly refill on its own
- if it empties all the way you'll be immobilized for a few seconds
- dash up steep hills
- dash into a wall to climb up a short distance
- climbing puzzles have you figuring out where to go so you can rest and climb more, or find a spot to eat a fruit and continue on
-Can be used to climb over large enemies
About the 2nd dungeon and it's enemies and surrounding locales
- Eldin Volcano is where the a race of Mogma live
- Mogma are muscular creatures that have unique hair styles, and only pop their upper body above the ground to talk
- Mogma are accompanied by upbeat, jazzy music that features snapping fingers
- The Mogma warn link about a group of shady 'guys in red' as he heads deeper into the volcano
- orange slime monsters split into smaller enemies when you hit them
- these smaller bits grow in size if you don't destroy them quickly enough
- some Pyrups drop Eldin Ore
- slimes may drop collectible goo
- seal-like enemy called a 'Pyrup' hides beneaths rocks and inside walls
- the Pyrup will climb into walls and spout fire that blocks you
- run up a hill while bokoblins throw bounders from above
- you have to use certain types of swings to take out this enemy, and when you do they'll hit the hill below and roll down to the bottom before they disappear
- Bokoblins will also stomp on your hands when you're climbing up ledges and swing at you with their maces
- some Bokoblins have horns that allow them to call in reinforcements
- some Bokoblins hide in wooden towers that you have to blow up with bombs
- Fire Temple is the second dungeon
- Lizalfos can block all sword attacks at first
- dodge his move to make him taunt and then you can attack
- the volcano has a fish enemy that pops out of the lava and shoots fireballs at you
- defeat the enemy by tossing a bomb in its mouth
- Fire Temple boss battle takes place on a narrow ramp with a pit of lava at the bottom and bombs/hearts at the top
- the boss' name is Scaldera, which looks like a giant bolder with legs
About items
- Bomb Bag returns, which allows you to store bomb flowers
- depending on how you hold the Wiimote, you can perform an overhead bomb, or roll one
- you can put spin on bombs as well by twisting your wrist
- if you get set on fire and pull out a bomb, it will explode
- use the Digging Mitts to find rupees, hearts and other secrets
- Whip can grab onto certain elements of the environment, and also stun enemies
- gain a new musical item that uses the MotionPlus to play
-collect materials and rupees to upgrade a slingshot to utilize a spread shot
-Fludd like device shown that shoots water
-Dual clawshot confirmed
- Parachute item that appears to function like the Deku Leaf
- Bug Net also shown
-bugs can be used to create/alter potions
- You can also run and drink potions
-Amber Relic, Monster Claw, and Jelly Blob are some examples of collectables you can acquire to upgrade your items.
- You can upgrade your Wooden Shield to a Banded Shield
- Mirror Shield was also shown ,very briefly, to absorb and reflect back attacks.
About Dowsing ability
- Skyward Sword has the power of dowsing
- to use the dowsing ability, you hold the sword out in front of you and the game goes into first person
- the sword makes a noise when pointed in the direction you need to go
- use this ability to find keys, hearts and even Zelda herself
- no compass in this version of the game, as it's replaced by the dowsing ability
- The Skyward Sword can also be used to draw hearts on special tablets to get extra health
More info on Ghirahim
- Ghirahim shows up in the Forest and Fire temples
- Ghirahim calls Zelda a 'precious oracle' and a 'female servant of the Goddess'
- Ghirahim summons the Fire Temple boss, tells you you'll never find Zelda and then flees
About the Silent Realm
- The Silent Realm lets you take on 'spiritual tests that Link must go through in an alternate world'
- return to twisted versions of previous areas
- this Silent Realm location involves the overworld area that surrounded the Forest Temple
- mixes tear collecting of Twilight Princess and stealth of Phantom Hourglass
- shove the Skyward Sword into the ground to access these areas, and enter with no weapons
- fill a spiritual vessel with tears, all while Guardians try to block you
- these Guardians can knock you out with one hit
- you enter the Silent Realm in a circle of safety, but the Guardians activate as soon as you leave that circle
- this is when the Guardians raise their arms/swords and the industrial music begins
- Guardians deactivate as you pick up tears
- you get 90 seconds after grabbing a tear to get the next, or the Guardians wake up
- lantern-wielding ghosts float by, and if you are hit with their light the Guardians activate no matter how much time has passed
- collect light seeds to make the remaining tears shoot a beam of light into the sky for 30 seconds
About music
- Guardians of the Silent Realm are accompanied by industrial music akin to something in Silent Hill
- this new approach to music comes as Aonuma's goal to 'break down some of the typical patterns you see in Zelda games'
- other musical cues in the game that long-time fans will appreciate
- includes a surprising use of the overworld theme from the original Legend of Zelda
- Aonuma reveals details behind the main theme for Skyward Sword, which is Zelda's Lullaby reversed
Miyamoto also confirmed a second play-through and boss challenge mode for Skyward Sword, and the game will have 50-100 hours of gameplay, one of Nintendo's largest projects ever.
Brand new details courtesy of GI/Neogaf:
About Overworld/Underworld traversal
- statues are scattered about dungeons and the overworld
- statues are save points and portals to the world above the clouds
- you're only required to return to Skyloft between dungeons and at certain plot points
- Skyloft's map resembles that of Wind Waker
- bird flight is much faster than boat speed in Wind Waker
- you'll come across enemies and tornados while flying
- dungeon maps automatically fill in treasure and boss locations
- developers are treating the overworld as a big dungeon itself
- between dungeon segments now feature combat and puzzle solving that would normally be in dungeons
- no worries about controlling wind patterns while flying
- beams of light shoot up from the clouds to indicate locations
- green beam above the forest, red beam above the volcano
- set your own blue beacon to guide yourself during flight
- treasure hunting system
- while on ground, find hidden rune-encrusted boxes
- raise your sword to build up power and slash the boxes to teleport them to the clouds
- this unlocks treasure chests above the clouds
- chests are glowing points on your map
- Link can jump off his bird above any island or beacon
- between dungeon segments now feature combat and puzzle solving that would normally be in dungeons
- it took the Game Informer staffer 3 hours of overworld action before he could enter the dungeon
-Other modes of transportation that have been shown include boat riding and minecart riding
- A sky whale has been shown as a type of enemy you will encounter while traversing the Sky
-minigame also shown that require you to hit targets while flying on the bird
About the new Stamina meter
- grab a refreshing fruit to refill your stamina meter, or let it slowly refill on its own
- if it empties all the way you'll be immobilized for a few seconds
- dash up steep hills
- dash into a wall to climb up a short distance
- climbing puzzles have you figuring out where to go so you can rest and climb more, or find a spot to eat a fruit and continue on
-Can be used to climb over large enemies
About the 2nd dungeon and it's enemies and surrounding locales
- Eldin Volcano is where the a race of Mogma live
- Mogma are muscular creatures that have unique hair styles, and only pop their upper body above the ground to talk
- Mogma are accompanied by upbeat, jazzy music that features snapping fingers
- The Mogma warn link about a group of shady 'guys in red' as he heads deeper into the volcano
- orange slime monsters split into smaller enemies when you hit them
- these smaller bits grow in size if you don't destroy them quickly enough
- some Pyrups drop Eldin Ore
- slimes may drop collectible goo
- seal-like enemy called a 'Pyrup' hides beneaths rocks and inside walls
- the Pyrup will climb into walls and spout fire that blocks you
- run up a hill while bokoblins throw bounders from above
- you have to use certain types of swings to take out this enemy, and when you do they'll hit the hill below and roll down to the bottom before they disappear
- Bokoblins will also stomp on your hands when you're climbing up ledges and swing at you with their maces
- some Bokoblins have horns that allow them to call in reinforcements
- some Bokoblins hide in wooden towers that you have to blow up with bombs
- Fire Temple is the second dungeon
- Lizalfos can block all sword attacks at first
- dodge his move to make him taunt and then you can attack
- the volcano has a fish enemy that pops out of the lava and shoots fireballs at you
- defeat the enemy by tossing a bomb in its mouth
- Fire Temple boss battle takes place on a narrow ramp with a pit of lava at the bottom and bombs/hearts at the top
- the boss' name is Scaldera, which looks like a giant bolder with legs
About items
- Bomb Bag returns, which allows you to store bomb flowers
- depending on how you hold the Wiimote, you can perform an overhead bomb, or roll one
- you can put spin on bombs as well by twisting your wrist
- if you get set on fire and pull out a bomb, it will explode
- use the Digging Mitts to find rupees, hearts and other secrets
- Whip can grab onto certain elements of the environment, and also stun enemies
- gain a new musical item that uses the MotionPlus to play
-collect materials and rupees to upgrade a slingshot to utilize a spread shot
-Fludd like device shown that shoots water
-Dual clawshot confirmed
- Parachute item that appears to function like the Deku Leaf
- Bug Net also shown
-bugs can be used to create/alter potions
- You can also run and drink potions
-Amber Relic, Monster Claw, and Jelly Blob are some examples of collectables you can acquire to upgrade your items.
- You can upgrade your Wooden Shield to a Banded Shield
- Mirror Shield was also shown ,very briefly, to absorb and reflect back attacks.
About Dowsing ability
- Skyward Sword has the power of dowsing
- to use the dowsing ability, you hold the sword out in front of you and the game goes into first person
- the sword makes a noise when pointed in the direction you need to go
- use this ability to find keys, hearts and even Zelda herself
- no compass in this version of the game, as it's replaced by the dowsing ability
- The Skyward Sword can also be used to draw hearts on special tablets to get extra health
More info on Ghirahim
- Ghirahim shows up in the Forest and Fire temples
- Ghirahim calls Zelda a 'precious oracle' and a 'female servant of the Goddess'
- Ghirahim summons the Fire Temple boss, tells you you'll never find Zelda and then flees
About the Silent Realm
- The Silent Realm lets you take on 'spiritual tests that Link must go through in an alternate world'
- return to twisted versions of previous areas
- this Silent Realm location involves the overworld area that surrounded the Forest Temple
- mixes tear collecting of Twilight Princess and stealth of Phantom Hourglass
- shove the Skyward Sword into the ground to access these areas, and enter with no weapons
- fill a spiritual vessel with tears, all while Guardians try to block you
- these Guardians can knock you out with one hit
- you enter the Silent Realm in a circle of safety, but the Guardians activate as soon as you leave that circle
- this is when the Guardians raise their arms/swords and the industrial music begins
- Guardians deactivate as you pick up tears
- you get 90 seconds after grabbing a tear to get the next, or the Guardians wake up
- lantern-wielding ghosts float by, and if you are hit with their light the Guardians activate no matter how much time has passed
- collect light seeds to make the remaining tears shoot a beam of light into the sky for 30 seconds
About music
- Guardians of the Silent Realm are accompanied by industrial music akin to something in Silent Hill
- this new approach to music comes as Aonuma's goal to 'break down some of the typical patterns you see in Zelda games'
- other musical cues in the game that long-time fans will appreciate
- includes a surprising use of the overworld theme from the original Legend of Zelda
- Aonuma reveals details behind the main theme for Skyward Sword, which is Zelda's Lullaby reversed
Miyamoto also confirmed a second play-through and boss challenge mode for Skyward Sword, and the game will have 50-100 hours of gameplay, one of Nintendo's largest projects ever.
Re: The Legend of Zelda: Skyward Sword (New Details & Footag
What a surprise.- includes a surprising use of the overworld theme from the original Legend of Zelda
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The Legend of Zelda: Skyward Sword (New Details & Footage)
Looking forward to this, in a Pavlov's dog kind of way.
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Re: The Legend of Zelda: Skyward Sword (New Details & Footag
Not feeling this one at all based on all the previews.
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Re: The Legend of Zelda: Skyward Sword (New Details & Footag
I don't even play zelda games... I just buy them
are they any good?
are they any good?
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Re: The Legend of Zelda: Skyward Sword (New Footage)
Seriously, fuck everything about a stamina meter. GREAT this game I am enjoying is less fun. YESSSSSSSSSSSSSJasper wrote:About the new Stamina meter
- grab a refreshing fruit to refill your stamina meter, or let it slowly refill on its own
- if it empties all the way you'll be immobilized for a few seconds
- dash up steep hills
- dash into a wall to climb up a short distance
- climbing puzzles have you figuring out where to go so you can rest and climb more, or find a spot to eat a fruit and continue on
-Can be used to climb over large enemies
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Re: The Legend of Zelda: Skyward Sword (New Details & Footag
I predict this will get an 8.8 from gamespot.
Better give those guys a moneyhat if you want the editor's choice award nintendo. Put ads everywhere to ensure this.
now that jeff is gone it should be easier. No need for the game to be good to get 10s these days.
Better give those guys a moneyhat if you want the editor's choice award nintendo. Put ads everywhere to ensure this.
now that jeff is gone it should be easier. No need for the game to be good to get 10s these days.
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
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Re: The Legend of Zelda: Skyward Sword (New Footage)
Jasper wrote:Yeah, this thread's about 'The Legend of Zelda: Skyward Sword', due for release this November.
No sorry I'm afraid the official thread for that topic is here - viewtopic.php?f=1&t=9077
This unofficial thread is for miscellaneous Nintendo discussion.
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Re: The Legend of Zelda: Skyward Sword (New Details & Footag
Are you saying video game reviewers are somehow crooked and give good scores in return for advertising dollars? Please tell us more about this topic. Preferably in this thread, using youtube videos.GameHED wrote:I predict this will get an 8.8 from gamespot.
Better give those guys a moneyhat if you want the editor's choice award nintendo. Put ads everywhere to ensure this.
now that jeff is gone it should be easier. No need for the game to be good to get 10s these days.
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Re: The Legend of Zelda: Skyward Sword (New Details & Footag
Walkthrough footage -
Some more footage -
Some more footage -
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Re: The Legend of Zelda: Skyward Sword (Final Boss Footage)
SPOILER -
'The Legend of Zelda: Skyward Sword' Final Boss Footage -
'The Legend of Zelda: Skyward Sword' Final Boss Footage -
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Re: The Legend of Zelda: Skyward Sword (Spoiler - Final Boss
SPOILER: what you'll be playing after you finish the boss fight and sell your copy of zelda on ebay:
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Re: The Legend of Zelda: Skyward Sword (Spoiler - Final Boss
Holy shit Mass Effect 3 looks awesome. GOTY.
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Re: The Legend of Zelda: Skyward Sword (New Details & Footag
nope. I'm saying that jeff is gone so that means it might be possible a new reviewer can review the upcoming zelda game and not be too cynical about hardware limitations for what is essentially gamecube era hardware.Megaman wrote:Are you saying video game reviewers are somehow crooked and give good scores in return for advertising dollars? Please tell us more about this topic. Preferably in this thread, using youtube videos.GameHED wrote:I predict this will get an 8.8 from gamespot.
Better give those guys a moneyhat if you want the editor's choice award Nitnedno. Put ads everywhere to ensure this.
now that jeff is gone it should be easier. No need for the game to be good to get 10s these days.
Saying a game sucks for being a gc port is like me saying street fighter III on xbla is pathetic for not having cool CG animations or fmv movies to flesh out characters and make the game more modern. Unfair to expect this from a game where the core of the fun is the gameplay which is the most important part of game review. Otherwise I can say blizzard are retards for making the graphics so plain in WoW or companies like treasure are dicks for not improving the story in bangai-o. These shitty reviewers forget that gaming isn't just about technology. It is one part of the value of buying something. I don't know 8.8 is too harsh. Should be a 9.2.
Remember that for me all reviews are is opinions. But when an opinion is shit, (like say when eurgamer reviewed RE4Wii) it's important to look for these things and decide to add or subtract points for yourself based on their harshness or leniency levels which vary from title to title. (eg dead island eurogamer review went harsh, but the giant bomb review goes too easy)
Last edited by GameHED on 18 Sep 2011 04:18 pm, edited 1 time in total.
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Re: The Legend of Zelda: Skyward Sword (Spoiler - Final Boss
Thanks for spoiling the "Final Boss". No need to play it now.
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Re: The Legend of Zelda: Skyward Sword (Final Boss Footage)
What a shit boss. No sale here now. Dolphin here we come.Jasper wrote:SPOILER -
'The Legend of Zelda: Skyward Sword' Final Boss Footage -
Thanks Jasper for saving me money on a game that looked awesome but was a letdown at the end.
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Re: The Legend of Zelda: Skyward Sword (Spoiler - Final Boss
Zelda is GOTY contender, but seriously elder scrolls 5 is GOTY. Loads of good shit coming out.
ME3 surprisingly I'm not that excited about for some reason. I like bioware still but they are overhyped imo.
Saint's Row The Third and Elder Scrolls 5 followed by zelda skyward sword are the three big titles for me.
Right now I am playing Risen 1 on the xbox 360 to find out why this was hated so much. This game forces you to look through absolutely everything to progress. No wonder today's gamers can't pay it. Too much exploration for them to take.
You know what nintendo needs?
A zelda anime similar to pokemon cartoon.
ME3 surprisingly I'm not that excited about for some reason. I like bioware still but they are overhyped imo.
Saint's Row The Third and Elder Scrolls 5 followed by zelda skyward sword are the three big titles for me.
Right now I am playing Risen 1 on the xbox 360 to find out why this was hated so much. This game forces you to look through absolutely everything to progress. No wonder today's gamers can't pay it. Too much exploration for them to take.
You know what nintendo needs?
A zelda anime similar to pokemon cartoon.
Last edited by GameHED on 18 Sep 2011 04:27 pm, edited 1 time in total.
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Re: The Legend of Zelda: Skyward Sword (Spoiler - Final Boss
That's also why I've started reading your posts.GameHED wrote:Right now I am playing Risen 1 on the xbox 360 to find out why this was hated so much.
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Re: The Legend of Zelda: Skyward Sword (New Footage & Detail
You would think Megaman would have posted this by now!
'The Legend of Zelda: Skyward Sword' gets an official release date for Australia - November 24
http://www.vooks.net/story-20459-Super- ... ralia.html
'The Legend of Zelda: Skyward Sword' gets an official release date for Australia - November 24
http://www.vooks.net/story-20459-Super- ... ralia.html
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Re: Legend of Zelda: Skyward Sword - Aussie Release Date Nov
Awesome, only a week after the rest of the world!
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Re: Legend of Zelda: Skyward Sword - Aussie Release Date Nov
FFS Rocco. There is already an official thread for this game.
Here is the link.
http://www.games-ranch.com/forum/viewto ... f=1&t=9077" onclick="window.open(this.href);return false;
Here is the link.
http://www.games-ranch.com/forum/viewto ... f=1&t=9077" onclick="window.open(this.href);return false;