![Laughing :lol:](./images/smilies/laugh.gif)
I've played a shitload of both.
Horizon is far and away the better story.
Zelda is the better sandbox.
Moderators: GreyWizzard, pilonv1
LOL I know what you're talking about. Near theYoshi Sonic wrote:Wow what did I just witness. I jumped down onto a pedestal, and while I was spinning around admiring the view the shadow of the tower crept over and the pedestal powered up. I turned the look at the tower and the sun was passing through the uppermost tip.
I'll have to go listen to what that bloody galah at the top of the tower was singing about.
Sales = Qwalerty.Jasper wrote:Oh shut up Candy! The only reason you like Horizon is because the lead character is a freckle-faced ranga like yourself!![]()
I have spent enough hours playing Zelda (and watched enough hours of my brother playing Horizon)...and you simply cannot compare the epic "open world-ness" of Zelda vs. Horizon where almost every step you take in the game - you come across some kind of a barrier that stops the game from feeling anywhere near as open word as Zelda.
Breath of the Wild is a fucking masterpiece, and rightfully now holds the record for THE MOST PERFECT 10/10 SCORES OF ANY VIDEO GAME IN HISTORY!!! (https://www.vg247.com/2017/03/08/zelda- ... s-history/" onclick="window.open(this.href);return false;).![]()
Nintendo even released a brand new television commercial to mark this ground-breaking incredible achievement...![]()
HORIZON....BE GONE!!!![]()
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
I love Horizon but Zelda has the nintendo seal of quality man.Scullibundo wrote:Fucking hell this game is magic.
I managed to mount and rideSpoiler!which was a beautiful experience.
I also found these videos to make a very good point with regards to open world games in general, but more specifically, Horizon and Breath of the Wild. This isn't meant as a dig at all at Horizon, since I haven't played it and it's supposed to be phenomenal, but it really highlights the difference between a world that looks real, vs a world the feels real.
selfish wrote:Being a massive fanboy and trying to hide it is Lestat's worst bottleneck.
If only there was some sort of non-restrictive open platform, where we could still play with the sandbox fun.Unlike Oblivion or skyrim morrowind had the idea to let a player go crazy and play with the sandbox fun. After morrowind it got more restrictive so you couldn't "break" the game by using the rules to do crazy things the developers didn't expect you to try.
I'm on the Wii U, but I know what you mean. It took me a couple of days of only playing BotW before the controls felt natural, and when I eventually picked up a PS4 controller again I'd been completely rewired. Reaching for non-existant + and - buttons with my right thumb and making a pressing motion into thin air. It's strange because I've often jumped between the consoles with no hassles, but I think Zelda just makes full use of all of the buttons and keeps you on your toes in a way that most of my other Wii U games do not. Makes me wonder what the controls might have been like if the Switch version wasn't on the table and the Wii U touchscreen got a look-in.flipswitch wrote:Yes, returned back to it recently. Slowly adjusting to it again, but using the switch in portable mode, I'm finding it weird, well the analog stick placement doesn't feel comfortable.
The seal of quality is why they get 10 from edge. Western developers need to understand this: if it breaks that is because you rushed the game out for deadline rather than thinking about the consumer. People should take pride in the work they make, not just see it as a job and this is what seperates the best developers from the rest. (ie you can sense they planned carefully in advance before starting to build the game. Just like when buildings are made, you don't start any actual construction until AFTER blueprints are finished and then you can build. Same idea needs to also be used in coding games if they are big triple A titles. They are too worried about the money than their reputation. Bethesda could learn a few things from nintendo lol Would be interesting to see a Elder Scrolls cross Legend of Zelda title. They took out climbing ability in the new elder scrolls games making thieves useless shits. Perhaps elder scrolls fans would welcome a nintendo Elder Scrolls game. (sort of like sonic and mario in one game)Matt Walker @gypsyOtoko Oct 3
Replying to @gypsyOtoko
From IGN Japan on debugging. One guy foresaw that the game would be too complex to leave debugging till the end, so he had the foresight to champion for new practices - proactively fix bugs blocking programmers and bugs specifically requested for fixing Also to implement a tool for easy bug reports, merging the tools for managing bugs with tasks, and implementing a system in the game for bug finding called #ZELDA_ERROR